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Searched refs:weaponid (Results 1 – 9 of 9) sorted by relevance

/dports/games/scorched3d/scorched/data/
H A Dstatstables.sql111 weaponid INTEGER auto_increment, field
126 PRIMARY KEY (weaponid, prefixid, seriesid),
139 weaponid INTEGER, field
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_log.c141 void QDECL G_LogWeaponPickup(int client, int weaponid) in G_LogWeaponPickup() argument
147 G_WeaponLogPickups[client][weaponid]++; in G_LogWeaponPickup()
152 void QDECL G_LogWeaponFire(int client, int weaponid) in G_LogWeaponFire() argument
160 G_WeaponLogFired[client][weaponid]++; in G_LogWeaponFire()
163 G_WeaponLogTime[client][weaponid] += 5000; in G_LogWeaponFire()
165 G_WeaponLogTime[client][weaponid] += dur; in G_LogWeaponFire()
201 void QDECL G_LogWeaponDeath(int client, int weaponid) in G_LogWeaponDeath() argument
206 G_WeaponLogDeaths[client][weaponid]++; in G_LogWeaponDeath()
H A Dg_local.h1437 void QDECL G_LogWeaponPickup(int client, int weaponid);
1438 void QDECL G_LogWeaponFire(int client, int weaponid);
1441 void QDECL G_LogWeaponDeath(int client, int weaponid);
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dmain_actor.cpp655 ObjId weaponid; in getWeaponOverlay() local
657 weaponid = getEquip(ShapeInfo::SE_WEAPON); in getWeaponOverlay()
659 weaponid = getActiveWeapon(); in getWeaponOverlay()
661 Item *weapon = getItem(weaponid); in getWeaponOverlay()
H A Dactor_anim_process.cpp577 ObjId weaponid = av->getEquip(ShapeInfo::SE_WEAPON); in doHitSpecial() local
578 Item *weapon = getItem(weaponid); in doHitSpecial()
/dports/games/xonotic/Xonotic/source/qcsrc/common/
H A Dt_items.qc1123 int weaponid = def.instanceOfWeaponPickup ? def.m_weapon.m_id : 0;
1124 this.weapon = weaponid;
1132 if(weaponid)
1133 this.weapons = WepSet_FromWeapon(Weapons_from(weaponid));
1236 weaponsInMap |= WepSet_FromWeapon(Weapons_from(weaponid));
/dports/games/xonotic/Xonotic/source/qcsrc/common/notifications/
H A Dall.qh367 item_wepname: return full name of a weapon from weaponid
/dports/games/redeclipse16/base-1.6.0/config/
H A Dusage.cfg501 setdesc "getclientloadweap" "returns the weaponid of slot in the loadout of a player" "name/cn slot"
/dports/games/redeclipse/base-2.0.0/config/
H A Dusage.cfg687 setdesc "getclientloadweap" "returns the weaponid of slot in the loadout of a player" "name/cn slot"