Searched refs:weaponid (Results 1 – 9 of 9) sorted by relevance
/dports/games/scorched3d/scorched/data/ |
H A D | statstables.sql | 111 weaponid INTEGER auto_increment, field 126 PRIMARY KEY (weaponid, prefixid, seriesid), 139 weaponid INTEGER, field
|
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_log.c | 141 void QDECL G_LogWeaponPickup(int client, int weaponid) in G_LogWeaponPickup() argument 147 G_WeaponLogPickups[client][weaponid]++; in G_LogWeaponPickup() 152 void QDECL G_LogWeaponFire(int client, int weaponid) in G_LogWeaponFire() argument 160 G_WeaponLogFired[client][weaponid]++; in G_LogWeaponFire() 163 G_WeaponLogTime[client][weaponid] += 5000; in G_LogWeaponFire() 165 G_WeaponLogTime[client][weaponid] += dur; in G_LogWeaponFire() 201 void QDECL G_LogWeaponDeath(int client, int weaponid) in G_LogWeaponDeath() argument 206 G_WeaponLogDeaths[client][weaponid]++; in G_LogWeaponDeath()
|
H A D | g_local.h | 1437 void QDECL G_LogWeaponPickup(int client, int weaponid); 1438 void QDECL G_LogWeaponFire(int client, int weaponid); 1441 void QDECL G_LogWeaponDeath(int client, int weaponid);
|
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | main_actor.cpp | 655 ObjId weaponid; in getWeaponOverlay() local 657 weaponid = getEquip(ShapeInfo::SE_WEAPON); in getWeaponOverlay() 659 weaponid = getActiveWeapon(); in getWeaponOverlay() 661 Item *weapon = getItem(weaponid); in getWeaponOverlay()
|
H A D | actor_anim_process.cpp | 577 ObjId weaponid = av->getEquip(ShapeInfo::SE_WEAPON); in doHitSpecial() local 578 Item *weapon = getItem(weaponid); in doHitSpecial()
|
/dports/games/xonotic/Xonotic/source/qcsrc/common/ |
H A D | t_items.qc | 1123 int weaponid = def.instanceOfWeaponPickup ? def.m_weapon.m_id : 0; 1124 this.weapon = weaponid; 1132 if(weaponid) 1133 this.weapons = WepSet_FromWeapon(Weapons_from(weaponid)); 1236 weaponsInMap |= WepSet_FromWeapon(Weapons_from(weaponid));
|
/dports/games/xonotic/Xonotic/source/qcsrc/common/notifications/ |
H A D | all.qh | 367 item_wepname: return full name of a weapon from weaponid
|
/dports/games/redeclipse16/base-1.6.0/config/ |
H A D | usage.cfg | 501 setdesc "getclientloadweap" "returns the weaponid of slot in the loadout of a player" "name/cn slot"
|
/dports/games/redeclipse/base-2.0.0/config/ |
H A D | usage.cfg | 687 setdesc "getclientloadweap" "returns the weaponid of slot in the loadout of a player" "name/cn slot"
|