/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_cast_fight.c | 461 switch ( weaponnum ) { in AICast_WeaponRange() 557 weapnum = cs->bs->weaponnum; in AICast_CheckAttack_real() 1105 cs->bs->weaponnum = i; in AICast_ChooseWeapon() 1215 if ( !cs->bs->weaponnum ) { in AICast_WantsToTakeCover() 1351 switch ( cs->bs->weaponnum ) { in AICast_WeaponSway() 1443 if ( cs->bs->weaponnum == WP_GRENADE_LAUNCHER || cs->bs->weaponnum == WP_GRENADE_PINEAPPLE ) { in AICast_AimAtEnemy() 1452 if ( bs->weaponnum == WP_ROCKET_LAUNCHER || bs->weaponnum == WP_PANZERFAUST ) { in AICast_AimAtEnemy() 1459 if ( bs->weaponnum == WP_ROCKET_LAUNCHER || bs->weaponnum == WP_PANZERFAUST ) { in AICast_AimAtEnemy() 1488 switch ( weaponnum ) { in AICast_CanMoveWhileFiringWeapon() 1518 switch ( cs->bs->weaponnum ) { in AICast_RandomTriggerRelease() [all …]
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H A D | ai_cast_func_attack.c | 640 cs->weaponFireTimes[cs->bs->weaponnum] = level.time; in AIFunc_StimSoldierAttack1Start() 656 cs->bs->weaponnum = WP_ROCKET_LAUNCHER; in AIFunc_StimSoldierAttack1Start() 658 cs->bs->weaponnum = WP_TESLA; in AIFunc_StimSoldierAttack1Start() 690 cs->weaponFireTimes[cs->bs->weaponnum] = level.time; in AIFunc_StimSoldierAttack2Start() 713 cs->weaponFireTimes[cs->bs->weaponnum] = level.time; in AIFunc_BlackGuardAttack1Start() 827 cs->weaponFireTimes[cs->bs->weaponnum] = level.time; in AIFunc_WarriorZombieMelee() 854 cs->weaponFireTimes[cs->bs->weaponnum] = level.time; in AIFunc_WarriorZombieMeleeStart() 900 cs->weaponFireTimes[cs->bs->weaponnum] = level.time; in AIFunc_WarriorZombieSightStart() 927 if ( cs->weaponFireTimes[cs->bs->weaponnum] < level.time - 100 ) { in AIFunc_WarriorZombieDefense() 974 cs->weaponFireTimes[cs->bs->weaponnum] = level.time; in AIFunc_WarriorZombieDefense() [all …]
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H A D | ai_cast_funcs.c | 2613 …if ( !moved && cs->bs->weaponnum >= WP_LUGER && cs->bs->weaponnum <= WP_SPEARGUN_CO2 && cs->attrib… in AIFunc_BattleChase() 2715 if ( cs->bs->weaponnum == WP_GAUNTLET ) { in AIFunc_BattleChase() 2723 if ( cs->bs->weaponnum == WP_GAUNTLET ) { in AIFunc_BattleChase() 3374 if ( cs->bs->weaponnum != cs->grenadeFlushFiring ) { in AIFunc_GrenadeFlush() 3598 cs->grenadeFlushFiring = cs->bs->weaponnum; in AIFunc_GrenadeFlush() 3621 cs->grenadeFlushFiring = cs->bs->weaponnum; in AIFunc_GrenadeFlush() 4585 …if ( !rval && cs->bs->weaponnum >= WP_MONSTER_ATTACK1 && cs->bs->weaponnum <= WP_MONSTER_ATTACK3 )… in AIFunc_BattleStart() 4587 cs->weaponFireTimes[cs->bs->weaponnum] = level.time; in AIFunc_BattleStart() 4589 lastweap = cs->bs->weaponnum; in AIFunc_BattleStart() 4591 if ( cs->bs->weaponnum == lastweap ) { in AIFunc_BattleStart() [all …]
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H A D | ai_main.h | 179 int weaponnum; //current weapon number member
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | x_items.h | 38 #define WEAPON_INFO(weaponnum, pclass, fmode) ( \ argument 39 &weaponInfo[weaponnum][pclass].mode[fmode])
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | d_items.h | 38 #define WEAPON_INFO(weaponnum, pclass, fmode) (&weaponInfo[weaponnum][pclass].mode[fmode]) argument
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | d_items.h | 38 #define WEAPON_INFO(weaponnum, pclass, fmode) (&weaponInfo[weaponnum][pclass].mode[fmode]) argument
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | h_items.h | 38 #define WEAPON_INFO(weaponnum, pclass, fmode) ( \ argument 39 &weaponInfo[(weaponnum)][(pclass)].mode[(fmode)])
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/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/ |
H A D | be_ai_weap.c | 137 int BotValidWeaponNumber(int weaponnum) in BotValidWeaponNumber() argument 139 if (weaponnum <= 0 || weaponnum > weaponconfig->numweapons) in BotValidWeaponNumber()
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/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/ |
H A D | be_ai_weap.c | 143 int BotValidWeaponNumber( int weaponnum ) { in BotValidWeaponNumber() argument 144 if ( weaponnum <= 0 || weaponnum > weaponconfig->numweapons ) { in BotValidWeaponNumber()
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/dports/games/ioquake3/ioquake3-1.36/code/botlib/ |
H A D | be_ai_weap.c | 137 int BotValidWeaponNumber(int weaponnum) in BotValidWeaponNumber() argument 139 if (weaponnum <= 0 || weaponnum > weaponconfig->numweapons) in BotValidWeaponNumber()
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/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/ |
H A D | be_ai_weap.c | 143 int BotValidWeaponNumber( int weaponnum ) { in BotValidWeaponNumber() argument 144 if ( weaponnum <= 0 || weaponnum > weaponconfig->numweapons ) { in BotValidWeaponNumber()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/ |
H A D | be_ai_weap.c | 138 int BotValidWeaponNumber(int weaponnum) in BotValidWeaponNumber() argument 140 if (weaponnum <= 0 || weaponnum > weaponconfig->numweapons) in BotValidWeaponNumber()
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/dports/games/openjk/OpenJK-07675e2/codemp/botlib/ |
H A D | be_ai_weap.cpp | 142 int BotValidWeaponNumber(int weaponnum) in BotValidWeaponNumber() argument 144 if (weaponnum <= 0 || weaponnum > weaponconfig->numweapons) in BotValidWeaponNumber()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_ai_weap.c | 137 int BotValidWeaponNumber(int weaponnum) in BotValidWeaponNumber() argument 139 if (weaponnum <= 0 || weaponnum > weaponconfig->numweapons) in BotValidWeaponNumber()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_ai_weap.c | 137 int BotValidWeaponNumber(int weaponnum) in BotValidWeaponNumber() argument 139 if (weaponnum <= 0 || weaponnum > weaponconfig->numweapons) in BotValidWeaponNumber()
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/dports/games/evq3/evq3/code/botlib/ |
H A D | be_ai_weap.c | 137 int BotValidWeaponNumber(int weaponnum) in BotValidWeaponNumber() argument 139 if (weaponnum <= 0 || weaponnum > weaponconfig->numweapons) in BotValidWeaponNumber()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | game2.c | 489 void weaponnum(short ind,long x,long y,long num1, long num2,char ha) in weaponnum() function 588 weaponnum(RPG_WEAPON,x+39,y, in weapon_amounts() 596 weaponnum(HANDBOMB_WEAPON,x+39,y+6, in weapon_amounts() 605 weaponnum(SHRINKER_WEAPON,x+39,y+12, in weapon_amounts() 610 weaponnum(SHRINKER_WEAPON,x+39,y+12, in weapon_amounts() 618 weaponnum(DEVISTATOR_WEAPON,x+70,y, in weapon_amounts() 626 weaponnum(TRIPBOMB_WEAPON,x+70,y+6, in weapon_amounts() 635 weaponnum(-1,x+70,y+12, in weapon_amounts()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/ |
H A D | be_ai_weap.c | 137 int BotValidWeaponNumber(int weaponnum) in BotValidWeaponNumber() argument 139 if (weaponnum <= 0 || weaponnum > weaponconfig->numweapons) in BotValidWeaponNumber()
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/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/ |
H A D | t_func.cpp | 2841 int weaponnum; in SF_PlayerWeapon() local 2847 weaponnum = intvalue(t_argv[1]); in SF_PlayerWeapon() 2849 if (weaponnum<0 || weaponnum>9) in SF_PlayerWeapon() 2851 script_error("weaponnum out of range! %s\n", weaponnum); in SF_PlayerWeapon() 2854 const PClass * ti = PClass::FindClass(WeaponNames[weaponnum]); in SF_PlayerWeapon() 2857 script_error("incompatibility in playerweapon\n", weaponnum); in SF_PlayerWeapon() 2914 int weaponnum; in SF_PlayerSelectedWeapon() local 2928 weaponnum = intvalue(t_argv[1]); in SF_PlayerSelectedWeapon() 2930 if (weaponnum<0 || weaponnum>=9) in SF_PlayerSelectedWeapon() 2932 script_error("weaponnum out of range! %s\n", weaponnum); in SF_PlayerSelectedWeapon() [all …]
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | t_func.c | 1056 int weaponnum; in SF_PlayerWeapon() local 1069 weaponnum = intvalue(t_argv[1]); in SF_PlayerWeapon() 1070 if (weaponnum >= NUMWEAPONS || weaponnum < 0) goto bad_weapon; in SF_PlayerWeapon() 1080 player->weaponowned[weaponnum] = newweapon; in SF_PlayerWeapon() 1082 t_return.value.i = player->weaponowned[weaponnum]; // test weapon in SF_PlayerWeapon() 1091 script_error("PlayerWeapon: invalid weaponnum %i\n", weaponnum); in SF_PlayerWeapon() 1099 int weaponnum; in SF_PlayerSelectedWeapon() local 1114 weaponnum = intvalue(t_argv[1]); in SF_PlayerSelectedWeapon() 1115 if (weaponnum >= NUMWEAPONS || weaponnum < 0) goto bad_weapon; in SF_PlayerSelectedWeapon() 1116 player->pendingweapon = weaponnum; in SF_PlayerSelectedWeapon() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_main.h | 179 int weaponnum; //current weapon number member
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | ai_main.h | 220 int weaponnum; //current weapon number member
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | ai_main.h | 220 int weaponnum; //current weapon number member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | ai_main.h | 220 int weaponnum; //current weapon number member
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