Searched refs:weaponsSize (Results 1 – 3 of 3) sorted by relevance
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/ |
H A D | weapon_menu.c | 126 const struct vec2i weaponsSize = svec2i(size.x, FontH() * numRows); in CreateEquippedWeaponsMenu() local 128 MenuSystemInit(ms, handlers, g, weaponsPos, weaponsSize); in CreateEquippedWeaponsMenu()
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | bg_misc.c | 5124 void BG_ParseCSVEquipmentList( const char *string, weapon_t *weapons, int weaponsSize, in BG_ParseCSVEquipmentList() argument 5151 if( weaponsSize ) in BG_ParseCSVEquipmentList() 5157 if( weaponsSize && weapons[ i ] == WP_NONE && in BG_ParseCSVEquipmentList() 5160 else if( weaponsSize && weapons[ i ] != WP_NONE ) in BG_ParseCSVEquipmentList() 5173 if( i == ( weaponsSize - 1 ) || j == ( upgradesSize - 1 ) ) in BG_ParseCSVEquipmentList() 5177 if( weaponsSize ) in BG_ParseCSVEquipmentList()
|
H A D | bg_public.h | 1277 void BG_ParseCSVEquipmentList( const char *string, weapon_t *weapons, int weaponsSize,
|