Home
last modified time | relevance | path

Searched refs:weaponsSize (Results 1 – 3 of 3) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/
H A Dweapon_menu.c126 const struct vec2i weaponsSize = svec2i(size.x, FontH() * numRows); in CreateEquippedWeaponsMenu() local
128 MenuSystemInit(ms, handlers, g, weaponsPos, weaponsSize); in CreateEquippedWeaponsMenu()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dbg_misc.c5124 void BG_ParseCSVEquipmentList( const char *string, weapon_t *weapons, int weaponsSize, in BG_ParseCSVEquipmentList() argument
5151 if( weaponsSize ) in BG_ParseCSVEquipmentList()
5157 if( weaponsSize && weapons[ i ] == WP_NONE && in BG_ParseCSVEquipmentList()
5160 else if( weaponsSize && weapons[ i ] != WP_NONE ) in BG_ParseCSVEquipmentList()
5173 if( i == ( weaponsSize - 1 ) || j == ( upgradesSize - 1 ) ) in BG_ParseCSVEquipmentList()
5177 if( weaponsSize ) in BG_ParseCSVEquipmentList()
H A Dbg_public.h1277 void BG_ParseCSVEquipmentList( const char *string, weapon_t *weapons, int weaponsSize,