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Searched refs:weapons_list (Results 1 – 16 of 16) sorted by relevance

/dports/games/warmux/warmux-11.04/src/team/
H A Dteam.cpp295 const std::list<Weapon *>& l_weapons_list = weapons_list->GetList() ; in PrepareTurn()
310 active_weapon = weapons_list->GetWeapon(Weapon::WEAPON_BAZOOKA); in PrepareTurn()
325 active_weapon = weapons_list->GetWeapon(type); in SetWeapon()
343 weapons_list = weapons; in LoadGamingData()
349 const std::list<Weapon *>& l_weapons_list = weapons_list->GetList() ; in LoadGamingData()
373 active_weapon = weapons_list->GetWeapon(Weapon::WEAPON_DYNAMITE); in LoadGamingData()
388 weapons_list = NULL; in UnloadGamingData()
H A Dteams_list.h67 void LoadGamingData(WeaponsList * weapons_list);
H A Dteams_list.cpp180 void TeamsList::LoadGamingData(WeaponsList * weapons_list) in LoadGamingData() argument
189 (**it).LoadGamingData(weapons_list); in LoadGamingData()
H A Dteam.h75 WeaponsList * weapons_list; variable
/dports/games/warmux/warmux-11.04/src/ai/
H A Dai_idea.cpp123 const WeaponsList * weapons_list = Game::GetInstance()->GetWeaponsList(); in CreateStrategy() local
124 const Weapon * weapon = weapons_list->GetWeapon(Weapon::WEAPON_SKIP_TURN); in CreateStrategy()
148 const WeaponsList *weapons_list = Game::GetInstance()->GetWeaponsList(); in GetMaxRating() local
149 const WeaponLauncher *weapon = weapons_list->GetWeaponLauncher(weapon_type); in GetMaxRating()
293 const WeaponsList *weapons_list = Game::GetInstance()->GetWeaponsList(); in CreateStrategy() local
294 const WeaponLauncher *weapon = weapons_list->GetWeaponLauncher(weapon_type); in CreateStrategy()
389 const WeaponsList * weapons_list = Game::GetInstance()->GetWeaponsList(); in CreateStrategy() local
390 const WeaponLauncher * weapon = weapons_list->GetWeaponLauncher(weapon_type); in CreateStrategy()
/dports/games/warmux/warmux-11.04/src/game/
H A Dgame.cpp284 delete weapons_list; in InitWeapons()
285 weapons_list = NULL; in InitWeapons()
289 if (!weapons_list) { in InitWeapons()
290 weapons_list = new WeaponsList(GameMode::GetInstance()->GetWeaponsXml()); in InitWeapons()
309 ASSERT(weapons_list); // weapons must be initialized before the teams in InitTeams()
310 GetTeamsList().LoadGamingData(weapons_list); in InitTeams()
475 , weapons_list(NULL) in Game()
482 if (weapons_list) in ~Game()
483 delete weapons_list; in ~Game()
1028 box = new BonusBox(weapons_list->GetRandomWeaponToDrop()); in NewBox()
[all …]
H A Dgame.h105 WeaponsList * weapons_list; variable
160 WeaponsList * GetWeaponsList() const { return weapons_list; } in GetWeaponsList()
/dports/games/warmux/warmux-11.04/src/interface/
H A Dweapon_menu.cpp325 WeaponsList * weapons_list = Game::GetInstance()->GetWeaponsList(); in RefreshWeaponList() local
326 for (WeaponsList::weapons_list_it it=weapons_list->GetList().begin(); in RefreshWeaponList()
327 it != weapons_list->GetList().end(); in RefreshWeaponList()
H A Dman_machine_interface.cpp496 WeaponsList * weapons_list = Game::GetInstance()->GetWeaponsList(); in HandleKeyReleased() local
497 if (weapons_list->GetWeaponBySort(weapon_sort, weapon)) { in HandleKeyReleased()
/dports/games/warmux/warmux-11.04/src/
H A DMakefile.am419 weapon/weapons_list.cpp \
420 weapon/weapons_list.h
H A DMakefile.in217 weapon/weapon_strength_bar.h weapon/weapons_list.cpp \
218 weapon/weapons_list.h warmux.rc maemo/osso.cpp maemo/osso.h
299 weapons_list.$(OBJEXT) $(am__objects_1) $(am__objects_2)
667 weapon/weapon_strength_bar.h weapon/weapons_list.cpp \
668 weapon/weapons_list.h $(am__append_1) $(am__append_2)
/dports/games/warmux/warmux-11.04/build/symbian/group/
H A Dwarmux.mmp72 …ortation.cpp weapon.cpp weapon_cfg.cpp weapon_launcher.cpp weapon_strength_bar.cpp weapons_list.cpp
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dg_game.c368 …static weapontype_t weapons_list[] = {WP_FIST, WP_CHAINSAW, WP_PISTOL, WP_SHOTGUN, WP_SUPERSHOTGUN… in G_BuildTiccmd() local
375 if(weapons_list[i] == players[consoleplayer].readyweapon) in G_BuildTiccmd()
394 players[consoleplayer].readyweapon = weapons_list[oldweapon]; in G_BuildTiccmd()
/dports/games/warmux/warmux-11.04/po/
H A DMakefile.am192 src/weapon/weapons_list.cpp \
H A DMakefile.in390 src/weapon/weapons_list.cpp \
/dports/games/warmux/warmux-11.04/
H A DChangeLog455 - Rename gst_armes global variable to weapons_list