Searched refs:weaponshape (Results 1 – 2 of 2) sorted by relevance
582 uint32 weaponshape = weapon->getShape(); in doHitSpecial() local584 switch (weaponshape) { in doHitSpecial()
157 static const int weaponshape[NUMWEAPGRAPHICS] = variable1320 shapenum = gunsstart + weaponshape[index] + locplayerstate->weaponframe; in DrawPlayerWeapon()1345 shapenum = gunsstart + weaponshape[index] + locplayerstate->weaponframe; in DrawPlayerWeapon()