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Searched refs:weaponskill (Results 1 – 8 of 8) sorted by relevance

/dports/games/ivan/ivan-059/Main/Source/
H A Dwskill.cpp86 void weaponskill::Save(outputfile& SaveFile) const in Save()
91 void weaponskill::Load(inputfile& SaveFile) in Load()
96 truth weaponskill::AddHit(int AddHits) in AddHit()
116 truth weaponskill::SubHit(int SubHits) in SubHit()
161 weaponskill::Save(SaveFile); in Save()
167 weaponskill::Load(SaveFile); in Load()
171 truth weaponskill::Tick() in Tick()
/dports/games/ivan/ivan-059/Main/Include/
H A Dwskill.h21 class weaponskill
24 weaponskill() : Level(0), Hits(0), HitCounter(0) { } in weaponskill() function
41 class cweaponskill : public weaponskill
65 class sweaponskill : public weaponskill
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dupdatecharactersheet.cpp1841 int weaponskill = getWeaponSkill(stats[clientnum]->weapon); in displayAttackPower() local
1843 if ( weaponskill == PRO_RANGED ) in displayAttackPower()
1861 output[4] = (attack / 2) * (100 - stats[clientnum]->PROFICIENCIES[weaponskill]) / 100.f; in displayAttackPower()
1877 output[4] = (attack / 2) * (100 - stats[clientnum]->PROFICIENCIES[weaponskill]) / 100.f; in displayAttackPower()
1904 else if ( (weaponskill >= PRO_SWORD && weaponskill <= PRO_POLEARM) ) in displayAttackPower()
1912 if ( weaponskill == PRO_AXE ) in displayAttackPower()
1918 if ( weaponskill == PRO_POLEARM ) in displayAttackPower()
1920 output[4] = (attack / 3) * (100 - stats[clientnum]->PROFICIENCIES[weaponskill]) / 100.f; in displayAttackPower()
1924 output[4] = (attack / 2) * (100 - stats[clientnum]->PROFICIENCIES[weaponskill]) / 100.f; in displayAttackPower()
/dports/games/barony/Barony-3.3.7/src/
H A Dentity.cpp5835 int weaponskill = -1; in attack() local
7271 weaponskill = -1; in attack()
7275 weaponskill = PRO_UNARMED; in attack()
7287 else if ( weaponskill >= 0 ) in attack()
7363 else if ( weaponskill >= 0 ) in attack()
7382 if ( weaponskill == PRO_AXE ) in attack()
7445 …if ( (weaponskill >= PRO_SWORD && weaponskill < PRO_SHIELD && !gungnir) || weaponskill == PRO_UNAR… in attack()
7513 && ((weaponskill >= PRO_SWORD && weaponskill <= PRO_POLEARM) || weaponskill == PRO_UNARMED) ) in attack()
7590 if ( weaponskill != PRO_AXE ) in attack()
7684 if ( behavior == &actPlayer && ((weaponskill >= PRO_SWORD && weaponskill <= PRO_POLEARM) in attack()
[all …]
/dports/games/ivan/ivan-059/Doc/Obsolete/ChangeLogs/
H A DChangeLog25 * Fixed a bug in the weaponskill code
H A DChangeLog.0430138 * Mistress' weaponskill increased
H A DChangeLog.0401504 * Optimized weaponskill::Tick(), Regenerate functions, MainMaterial handling routines,
/dports/games/ivan/ivan-059/
H A DNEWS608 * Fixed a bug in the weaponskill code