/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/ |
H A D | be_ai_weap.h | 94 int BotChooseBestFightWeapon(int weaponstate, int *inventory); 96 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo); 98 int BotLoadWeaponWeights(int weaponstate, char *filename); 102 void BotFreeWeaponState(int weaponstate); 104 void BotResetWeaponState(int weaponstate);
|
H A D | be_ai_weap.c | 349 void BotFreeWeaponWeights(int weaponstate) in BotFreeWeaponWeights() argument 353 ws = BotWeaponStateFromHandle(weaponstate); in BotFreeWeaponWeights() 364 int BotLoadWeaponWeights(int weaponstate, char *filename) in BotLoadWeaponWeights() argument 368 ws = BotWeaponStateFromHandle(weaponstate); in BotLoadWeaponWeights() 370 BotFreeWeaponWeights(weaponstate); in BotLoadWeaponWeights() 388 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo) in BotGetWeaponInfo() argument 393 ws = BotWeaponStateFromHandle(weaponstate); in BotGetWeaponInfo() 404 int BotChooseBestFightWeapon(int weaponstate, int *inventory) in BotChooseBestFightWeapon() argument 411 ws = BotWeaponStateFromHandle(weaponstate); in BotChooseBestFightWeapon() 441 void BotResetWeaponState(int weaponstate) in BotResetWeaponState() argument [all …]
|
/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/ |
H A D | be_ai_weap.h | 99 int BotChooseBestFightWeapon( int weaponstate, int *inventory ); 101 void BotGetWeaponInfo( int weaponstate, int weapon, weaponinfo_t *weaponinfo ); 103 int BotLoadWeaponWeights( int weaponstate, char *filename ); 107 void BotFreeWeaponState( int weaponstate ); 109 void BotResetWeaponState( int weaponstate );
|
H A D | be_ai_weap.c | 339 void BotFreeWeaponWeights( int weaponstate ) { in BotFreeWeaponWeights() argument 342 ws = BotWeaponStateFromHandle( weaponstate ); in BotFreeWeaponWeights() 359 int BotLoadWeaponWeights( int weaponstate, char *filename ) { in BotLoadWeaponWeights() argument 362 ws = BotWeaponStateFromHandle( weaponstate ); in BotLoadWeaponWeights() 366 BotFreeWeaponWeights( weaponstate ); in BotLoadWeaponWeights() 385 void BotGetWeaponInfo( int weaponstate, int weapon, weaponinfo_t *weaponinfo ) { in BotGetWeaponInfo() argument 391 ws = BotWeaponStateFromHandle( weaponstate ); in BotGetWeaponInfo() 406 int BotChooseBestFightWeapon( int weaponstate, int *inventory ) { in BotChooseBestFightWeapon() argument 412 ws = BotWeaponStateFromHandle( weaponstate ); in BotChooseBestFightWeapon() 451 void BotResetWeaponState( int weaponstate ) { in BotResetWeaponState() argument
|
/dports/games/ioquake3/ioquake3-1.36/code/botlib/ |
H A D | be_ai_weap.h | 94 int BotChooseBestFightWeapon(int weaponstate, int *inventory); 96 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo); 98 int BotLoadWeaponWeights(int weaponstate, char *filename); 102 void BotFreeWeaponState(int weaponstate); 104 void BotResetWeaponState(int weaponstate);
|
H A D | be_ai_weap.c | 349 void BotFreeWeaponWeights(int weaponstate) in BotFreeWeaponWeights() argument 353 ws = BotWeaponStateFromHandle(weaponstate); in BotFreeWeaponWeights() 364 int BotLoadWeaponWeights(int weaponstate, char *filename) in BotLoadWeaponWeights() argument 368 ws = BotWeaponStateFromHandle(weaponstate); in BotLoadWeaponWeights() 370 BotFreeWeaponWeights(weaponstate); in BotLoadWeaponWeights() 388 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo) in BotGetWeaponInfo() argument 393 ws = BotWeaponStateFromHandle(weaponstate); in BotGetWeaponInfo() 404 int BotChooseBestFightWeapon(int weaponstate, int *inventory) in BotChooseBestFightWeapon() argument 411 ws = BotWeaponStateFromHandle(weaponstate); in BotChooseBestFightWeapon() 441 void BotResetWeaponState(int weaponstate) in BotResetWeaponState() argument [all …]
|
/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/ |
H A D | be_ai_weap.h | 99 int BotChooseBestFightWeapon( int weaponstate, int *inventory ); 101 void BotGetWeaponInfo( int weaponstate, int weapon, weaponinfo_t *weaponinfo ); 103 int BotLoadWeaponWeights( int weaponstate, char *filename ); 107 void BotFreeWeaponState( int weaponstate ); 109 void BotResetWeaponState( int weaponstate );
|
H A D | be_ai_weap.c | 339 void BotFreeWeaponWeights( int weaponstate ) { in BotFreeWeaponWeights() argument 342 ws = BotWeaponStateFromHandle( weaponstate ); in BotFreeWeaponWeights() 359 int BotLoadWeaponWeights( int weaponstate, char *filename ) { in BotLoadWeaponWeights() argument 362 ws = BotWeaponStateFromHandle( weaponstate ); in BotLoadWeaponWeights() 366 BotFreeWeaponWeights( weaponstate ); in BotLoadWeaponWeights() 385 void BotGetWeaponInfo( int weaponstate, int weapon, weaponinfo_t *weaponinfo ) { in BotGetWeaponInfo() argument 391 ws = BotWeaponStateFromHandle( weaponstate ); in BotGetWeaponInfo() 406 int BotChooseBestFightWeapon( int weaponstate, int *inventory ) { in BotChooseBestFightWeapon() argument 412 ws = BotWeaponStateFromHandle( weaponstate ); in BotChooseBestFightWeapon() 451 void BotResetWeaponState( int weaponstate ) { in BotResetWeaponState() argument
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/ |
H A D | be_ai_weap.h | 95 int BotChooseBestFightWeapon(int weaponstate, int *inventory); 97 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo); 99 int BotLoadWeaponWeights(int weaponstate, char *filename); 103 void BotFreeWeaponState(int weaponstate); 105 void BotResetWeaponState(int weaponstate);
|
H A D | be_ai_weap.c | 350 void BotFreeWeaponWeights(int weaponstate) in BotFreeWeaponWeights() argument 354 ws = BotWeaponStateFromHandle(weaponstate); in BotFreeWeaponWeights() 365 int BotLoadWeaponWeights(int weaponstate, char *filename) in BotLoadWeaponWeights() argument 369 ws = BotWeaponStateFromHandle(weaponstate); in BotLoadWeaponWeights() 371 BotFreeWeaponWeights(weaponstate); in BotLoadWeaponWeights() 389 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo) in BotGetWeaponInfo() argument 394 ws = BotWeaponStateFromHandle(weaponstate); in BotGetWeaponInfo() 405 int BotChooseBestFightWeapon(int weaponstate, int *inventory) in BotChooseBestFightWeapon() argument 412 ws = BotWeaponStateFromHandle(weaponstate); in BotChooseBestFightWeapon() 442 void BotResetWeaponState(int weaponstate) in BotResetWeaponState() argument [all …]
|
/dports/games/evq3/evq3/code/botlib/ |
H A D | be_ai_weap.h | 94 int BotChooseBestFightWeapon(int weaponstate, int *inventory); 96 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo); 98 int BotLoadWeaponWeights(int weaponstate, char *filename); 102 void BotFreeWeaponState(int weaponstate); 104 void BotResetWeaponState(int weaponstate);
|
H A D | be_ai_weap.c | 349 void BotFreeWeaponWeights(int weaponstate) in BotFreeWeaponWeights() argument 353 ws = BotWeaponStateFromHandle(weaponstate); in BotFreeWeaponWeights() 364 int BotLoadWeaponWeights(int weaponstate, char *filename) in BotLoadWeaponWeights() argument 368 ws = BotWeaponStateFromHandle(weaponstate); in BotLoadWeaponWeights() 370 BotFreeWeaponWeights(weaponstate); in BotLoadWeaponWeights() 388 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo) in BotGetWeaponInfo() argument 393 ws = BotWeaponStateFromHandle(weaponstate); in BotGetWeaponInfo() 404 int BotChooseBestFightWeapon(int weaponstate, int *inventory) in BotChooseBestFightWeapon() argument 411 ws = BotWeaponStateFromHandle(weaponstate); in BotChooseBestFightWeapon() 441 void BotResetWeaponState(int weaponstate) in BotResetWeaponState() argument [all …]
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/ |
H A D | be_ai_weap.h | 94 int BotChooseBestFightWeapon(int weaponstate, int *inventory); 96 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo); 98 int BotLoadWeaponWeights(int weaponstate, char *filename); 102 void BotFreeWeaponState(int weaponstate); 104 void BotResetWeaponState(int weaponstate);
|
H A D | be_ai_weap.c | 349 void BotFreeWeaponWeights(int weaponstate) in BotFreeWeaponWeights() argument 353 ws = BotWeaponStateFromHandle(weaponstate); in BotFreeWeaponWeights() 364 int BotLoadWeaponWeights(int weaponstate, char *filename) in BotLoadWeaponWeights() argument 368 ws = BotWeaponStateFromHandle(weaponstate); in BotLoadWeaponWeights() 370 BotFreeWeaponWeights(weaponstate); in BotLoadWeaponWeights() 388 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo) in BotGetWeaponInfo() argument 393 ws = BotWeaponStateFromHandle(weaponstate); in BotGetWeaponInfo() 404 int BotChooseBestFightWeapon(int weaponstate, int *inventory) in BotChooseBestFightWeapon() argument 418 ws = BotWeaponStateFromHandle(weaponstate); in BotChooseBestFightWeapon() 456 void BotResetWeaponState(int weaponstate) in BotResetWeaponState() argument [all …]
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_ai_weap.h | 94 int BotChooseBestFightWeapon(int weaponstate, int *inventory); 96 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo); 98 int BotLoadWeaponWeights(int weaponstate, char *filename); 102 void BotFreeWeaponState(int weaponstate); 104 void BotResetWeaponState(int weaponstate);
|
H A D | be_ai_weap.c | 349 void BotFreeWeaponWeights(int weaponstate) in BotFreeWeaponWeights() argument 353 ws = BotWeaponStateFromHandle(weaponstate); in BotFreeWeaponWeights() 364 int BotLoadWeaponWeights(int weaponstate, char *filename) in BotLoadWeaponWeights() argument 368 ws = BotWeaponStateFromHandle(weaponstate); in BotLoadWeaponWeights() 370 BotFreeWeaponWeights(weaponstate); in BotLoadWeaponWeights() 388 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo) in BotGetWeaponInfo() argument 393 ws = BotWeaponStateFromHandle(weaponstate); in BotGetWeaponInfo() 404 int BotChooseBestFightWeapon(int weaponstate, int *inventory) in BotChooseBestFightWeapon() argument 411 ws = BotWeaponStateFromHandle(weaponstate); in BotChooseBestFightWeapon() 441 void BotResetWeaponState(int weaponstate) in BotResetWeaponState() argument [all …]
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/ |
H A D | be_ai_weap.h | 94 int BotChooseBestFightWeapon(int weaponstate, int *inventory); 96 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo); 98 int BotLoadWeaponWeights(int weaponstate, char *filename); 102 void BotFreeWeaponState(int weaponstate); 104 void BotResetWeaponState(int weaponstate);
|
H A D | be_ai_weap.c | 349 void BotFreeWeaponWeights(int weaponstate) in BotFreeWeaponWeights() argument 353 ws = BotWeaponStateFromHandle(weaponstate); in BotFreeWeaponWeights() 364 int BotLoadWeaponWeights(int weaponstate, char *filename) in BotLoadWeaponWeights() argument 368 ws = BotWeaponStateFromHandle(weaponstate); in BotLoadWeaponWeights() 370 BotFreeWeaponWeights(weaponstate); in BotLoadWeaponWeights() 388 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo) in BotGetWeaponInfo() argument 393 ws = BotWeaponStateFromHandle(weaponstate); in BotGetWeaponInfo() 404 int BotChooseBestFightWeapon(int weaponstate, int *inventory) in BotChooseBestFightWeapon() argument 411 ws = BotWeaponStateFromHandle(weaponstate); in BotChooseBestFightWeapon() 441 void BotResetWeaponState(int weaponstate) in BotResetWeaponState() argument [all …]
|
/dports/games/openjk/OpenJK-07675e2/codemp/botlib/ |
H A D | be_ai_weap.h | 100 int BotChooseBestFightWeapon(int weaponstate, int *inventory); 102 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo); 104 int BotLoadWeaponWeights(int weaponstate, char *filename); 108 void BotFreeWeaponState(int weaponstate); 110 void BotResetWeaponState(int weaponstate);
|
H A D | be_ai_weap.cpp | 354 void BotFreeWeaponWeights(int weaponstate) in BotFreeWeaponWeights() argument 358 ws = BotWeaponStateFromHandle(weaponstate); in BotFreeWeaponWeights() 369 int BotLoadWeaponWeights(int weaponstate, char *filename) in BotLoadWeaponWeights() argument 373 ws = BotWeaponStateFromHandle(weaponstate); in BotLoadWeaponWeights() 375 BotFreeWeaponWeights(weaponstate); in BotLoadWeaponWeights() 393 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo) in BotGetWeaponInfo() argument 398 ws = BotWeaponStateFromHandle(weaponstate); in BotGetWeaponInfo() 409 int BotChooseBestFightWeapon(int weaponstate, int *inventory) in BotChooseBestFightWeapon() argument 416 ws = BotWeaponStateFromHandle(weaponstate); in BotChooseBestFightWeapon() 446 void BotResetWeaponState(int weaponstate) in BotResetWeaponState() argument [all …]
|
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | bot_fire.c | 230 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep() 245 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep() 261 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep() 277 || client->weaponstate == WEAPON_FIRING) in CanUsewep() 281 if(client->weaponstate == WEAPON_READY || client->weaponstate == WEAPON_FIRING) return true; in CanUsewep() 297 if(client->weaponstate == WEAPON_READY || client->weaponstate == WEAPON_FIRING) return true; in CanUsewep() 312 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep() 327 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep() 375 if(client->weaponstate == WEAPON_READY || client->weaponstate == WEAPON_FIRING) return true; in CanUsewep() 391 if(client->weaponstate == WEAPON_READY || client->weaponstate == WEAPON_FIRING) return true; in CanUsewep() [all …]
|
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | bot_fire.c | 230 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep() 245 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep() 261 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep() 277 || client->weaponstate == WEAPON_FIRING) in CanUsewep() 281 if(client->weaponstate == WEAPON_READY || client->weaponstate == WEAPON_FIRING) return true; in CanUsewep() 297 if(client->weaponstate == WEAPON_READY || client->weaponstate == WEAPON_FIRING) return true; in CanUsewep() 312 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep() 327 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep() 375 if(client->weaponstate == WEAPON_READY || client->weaponstate == WEAPON_FIRING) return true; in CanUsewep() 391 if(client->weaponstate == WEAPON_READY || client->weaponstate == WEAPON_FIRING) return true; in CanUsewep() [all …]
|
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 211 ent->client->weaponstate = WEAPON_ACTIVATING; in ChangeWeapon() 420 ent->client->weaponstate = WEAPON_READY; in Weapon_Generic2() 431 ent->client->weaponstate = WEAPON_DROPPING; in Weapon_Generic2() 465 ent->client->weaponstate = WEAPON_FIRING; in Weapon_Generic2() 539 ent->client->weaponstate = WEAPON_READY; in Weapon_Generic2() 546 int oldstate = ent->client->weaponstate; in Weapon_Generic() 554 ent->client->weaponstate == WEAPON_FIRING) in Weapon_Generic() 559 ent->client->weaponstate != WEAPON_FIRING)) in Weapon_Generic() 560 && oldstate == ent->client->weaponstate) { in Weapon_Generic() 636 ent->client->weaponstate = WEAPON_READY; in Weapon_Grenade() [all …]
|
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 211 ent->client->weaponstate = WEAPON_ACTIVATING; in ChangeWeapon() 420 ent->client->weaponstate = WEAPON_READY; in Weapon_Generic2() 431 ent->client->weaponstate = WEAPON_DROPPING; in Weapon_Generic2() 465 ent->client->weaponstate = WEAPON_FIRING; in Weapon_Generic2() 539 ent->client->weaponstate = WEAPON_READY; in Weapon_Generic2() 546 int oldstate = ent->client->weaponstate; in Weapon_Generic() 554 ent->client->weaponstate == WEAPON_FIRING) in Weapon_Generic() 559 ent->client->weaponstate != WEAPON_FIRING)) in Weapon_Generic() 560 && oldstate == ent->client->weaponstate) { in Weapon_Generic() 636 ent->client->weaponstate = WEAPON_READY; in Weapon_Grenade() [all …]
|
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 211 ent->client->weaponstate = WEAPON_ACTIVATING; in ChangeWeapon() 420 ent->client->weaponstate = WEAPON_READY; in Weapon_Generic2() 431 ent->client->weaponstate = WEAPON_DROPPING; in Weapon_Generic2() 465 ent->client->weaponstate = WEAPON_FIRING; in Weapon_Generic2() 539 ent->client->weaponstate = WEAPON_READY; in Weapon_Generic2() 546 int oldstate = ent->client->weaponstate; in Weapon_Generic() 554 ent->client->weaponstate == WEAPON_FIRING) in Weapon_Generic() 559 ent->client->weaponstate != WEAPON_FIRING)) in Weapon_Generic() 560 && oldstate == ent->client->weaponstate) { in Weapon_Generic() 636 ent->client->weaponstate = WEAPON_READY; in Weapon_Grenade() [all …]
|