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Searched refs:weaponstate (Results 1 – 25 of 277) sorted by relevance

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/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/
H A Dbe_ai_weap.h94 int BotChooseBestFightWeapon(int weaponstate, int *inventory);
96 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo);
98 int BotLoadWeaponWeights(int weaponstate, char *filename);
102 void BotFreeWeaponState(int weaponstate);
104 void BotResetWeaponState(int weaponstate);
H A Dbe_ai_weap.c349 void BotFreeWeaponWeights(int weaponstate) in BotFreeWeaponWeights() argument
353 ws = BotWeaponStateFromHandle(weaponstate); in BotFreeWeaponWeights()
364 int BotLoadWeaponWeights(int weaponstate, char *filename) in BotLoadWeaponWeights() argument
368 ws = BotWeaponStateFromHandle(weaponstate); in BotLoadWeaponWeights()
370 BotFreeWeaponWeights(weaponstate); in BotLoadWeaponWeights()
388 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo) in BotGetWeaponInfo() argument
393 ws = BotWeaponStateFromHandle(weaponstate); in BotGetWeaponInfo()
404 int BotChooseBestFightWeapon(int weaponstate, int *inventory) in BotChooseBestFightWeapon() argument
411 ws = BotWeaponStateFromHandle(weaponstate); in BotChooseBestFightWeapon()
441 void BotResetWeaponState(int weaponstate) in BotResetWeaponState() argument
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/
H A Dbe_ai_weap.h99 int BotChooseBestFightWeapon( int weaponstate, int *inventory );
101 void BotGetWeaponInfo( int weaponstate, int weapon, weaponinfo_t *weaponinfo );
103 int BotLoadWeaponWeights( int weaponstate, char *filename );
107 void BotFreeWeaponState( int weaponstate );
109 void BotResetWeaponState( int weaponstate );
H A Dbe_ai_weap.c339 void BotFreeWeaponWeights( int weaponstate ) { in BotFreeWeaponWeights() argument
342 ws = BotWeaponStateFromHandle( weaponstate ); in BotFreeWeaponWeights()
359 int BotLoadWeaponWeights( int weaponstate, char *filename ) { in BotLoadWeaponWeights() argument
362 ws = BotWeaponStateFromHandle( weaponstate ); in BotLoadWeaponWeights()
366 BotFreeWeaponWeights( weaponstate ); in BotLoadWeaponWeights()
385 void BotGetWeaponInfo( int weaponstate, int weapon, weaponinfo_t *weaponinfo ) { in BotGetWeaponInfo() argument
391 ws = BotWeaponStateFromHandle( weaponstate ); in BotGetWeaponInfo()
406 int BotChooseBestFightWeapon( int weaponstate, int *inventory ) { in BotChooseBestFightWeapon() argument
412 ws = BotWeaponStateFromHandle( weaponstate ); in BotChooseBestFightWeapon()
451 void BotResetWeaponState( int weaponstate ) { in BotResetWeaponState() argument
/dports/games/ioquake3/ioquake3-1.36/code/botlib/
H A Dbe_ai_weap.h94 int BotChooseBestFightWeapon(int weaponstate, int *inventory);
96 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo);
98 int BotLoadWeaponWeights(int weaponstate, char *filename);
102 void BotFreeWeaponState(int weaponstate);
104 void BotResetWeaponState(int weaponstate);
H A Dbe_ai_weap.c349 void BotFreeWeaponWeights(int weaponstate) in BotFreeWeaponWeights() argument
353 ws = BotWeaponStateFromHandle(weaponstate); in BotFreeWeaponWeights()
364 int BotLoadWeaponWeights(int weaponstate, char *filename) in BotLoadWeaponWeights() argument
368 ws = BotWeaponStateFromHandle(weaponstate); in BotLoadWeaponWeights()
370 BotFreeWeaponWeights(weaponstate); in BotLoadWeaponWeights()
388 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo) in BotGetWeaponInfo() argument
393 ws = BotWeaponStateFromHandle(weaponstate); in BotGetWeaponInfo()
404 int BotChooseBestFightWeapon(int weaponstate, int *inventory) in BotChooseBestFightWeapon() argument
411 ws = BotWeaponStateFromHandle(weaponstate); in BotChooseBestFightWeapon()
441 void BotResetWeaponState(int weaponstate) in BotResetWeaponState() argument
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/
H A Dbe_ai_weap.h99 int BotChooseBestFightWeapon( int weaponstate, int *inventory );
101 void BotGetWeaponInfo( int weaponstate, int weapon, weaponinfo_t *weaponinfo );
103 int BotLoadWeaponWeights( int weaponstate, char *filename );
107 void BotFreeWeaponState( int weaponstate );
109 void BotResetWeaponState( int weaponstate );
H A Dbe_ai_weap.c339 void BotFreeWeaponWeights( int weaponstate ) { in BotFreeWeaponWeights() argument
342 ws = BotWeaponStateFromHandle( weaponstate ); in BotFreeWeaponWeights()
359 int BotLoadWeaponWeights( int weaponstate, char *filename ) { in BotLoadWeaponWeights() argument
362 ws = BotWeaponStateFromHandle( weaponstate ); in BotLoadWeaponWeights()
366 BotFreeWeaponWeights( weaponstate ); in BotLoadWeaponWeights()
385 void BotGetWeaponInfo( int weaponstate, int weapon, weaponinfo_t *weaponinfo ) { in BotGetWeaponInfo() argument
391 ws = BotWeaponStateFromHandle( weaponstate ); in BotGetWeaponInfo()
406 int BotChooseBestFightWeapon( int weaponstate, int *inventory ) { in BotChooseBestFightWeapon() argument
412 ws = BotWeaponStateFromHandle( weaponstate ); in BotChooseBestFightWeapon()
451 void BotResetWeaponState( int weaponstate ) { in BotResetWeaponState() argument
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/
H A Dbe_ai_weap.h95 int BotChooseBestFightWeapon(int weaponstate, int *inventory);
97 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo);
99 int BotLoadWeaponWeights(int weaponstate, char *filename);
103 void BotFreeWeaponState(int weaponstate);
105 void BotResetWeaponState(int weaponstate);
H A Dbe_ai_weap.c350 void BotFreeWeaponWeights(int weaponstate) in BotFreeWeaponWeights() argument
354 ws = BotWeaponStateFromHandle(weaponstate); in BotFreeWeaponWeights()
365 int BotLoadWeaponWeights(int weaponstate, char *filename) in BotLoadWeaponWeights() argument
369 ws = BotWeaponStateFromHandle(weaponstate); in BotLoadWeaponWeights()
371 BotFreeWeaponWeights(weaponstate); in BotLoadWeaponWeights()
389 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo) in BotGetWeaponInfo() argument
394 ws = BotWeaponStateFromHandle(weaponstate); in BotGetWeaponInfo()
405 int BotChooseBestFightWeapon(int weaponstate, int *inventory) in BotChooseBestFightWeapon() argument
412 ws = BotWeaponStateFromHandle(weaponstate); in BotChooseBestFightWeapon()
442 void BotResetWeaponState(int weaponstate) in BotResetWeaponState() argument
[all …]
/dports/games/evq3/evq3/code/botlib/
H A Dbe_ai_weap.h94 int BotChooseBestFightWeapon(int weaponstate, int *inventory);
96 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo);
98 int BotLoadWeaponWeights(int weaponstate, char *filename);
102 void BotFreeWeaponState(int weaponstate);
104 void BotResetWeaponState(int weaponstate);
H A Dbe_ai_weap.c349 void BotFreeWeaponWeights(int weaponstate) in BotFreeWeaponWeights() argument
353 ws = BotWeaponStateFromHandle(weaponstate); in BotFreeWeaponWeights()
364 int BotLoadWeaponWeights(int weaponstate, char *filename) in BotLoadWeaponWeights() argument
368 ws = BotWeaponStateFromHandle(weaponstate); in BotLoadWeaponWeights()
370 BotFreeWeaponWeights(weaponstate); in BotLoadWeaponWeights()
388 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo) in BotGetWeaponInfo() argument
393 ws = BotWeaponStateFromHandle(weaponstate); in BotGetWeaponInfo()
404 int BotChooseBestFightWeapon(int weaponstate, int *inventory) in BotChooseBestFightWeapon() argument
411 ws = BotWeaponStateFromHandle(weaponstate); in BotChooseBestFightWeapon()
441 void BotResetWeaponState(int weaponstate) in BotResetWeaponState() argument
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/
H A Dbe_ai_weap.h94 int BotChooseBestFightWeapon(int weaponstate, int *inventory);
96 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo);
98 int BotLoadWeaponWeights(int weaponstate, char *filename);
102 void BotFreeWeaponState(int weaponstate);
104 void BotResetWeaponState(int weaponstate);
H A Dbe_ai_weap.c349 void BotFreeWeaponWeights(int weaponstate) in BotFreeWeaponWeights() argument
353 ws = BotWeaponStateFromHandle(weaponstate); in BotFreeWeaponWeights()
364 int BotLoadWeaponWeights(int weaponstate, char *filename) in BotLoadWeaponWeights() argument
368 ws = BotWeaponStateFromHandle(weaponstate); in BotLoadWeaponWeights()
370 BotFreeWeaponWeights(weaponstate); in BotLoadWeaponWeights()
388 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo) in BotGetWeaponInfo() argument
393 ws = BotWeaponStateFromHandle(weaponstate); in BotGetWeaponInfo()
404 int BotChooseBestFightWeapon(int weaponstate, int *inventory) in BotChooseBestFightWeapon() argument
418 ws = BotWeaponStateFromHandle(weaponstate); in BotChooseBestFightWeapon()
456 void BotResetWeaponState(int weaponstate) in BotResetWeaponState() argument
[all …]
/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_ai_weap.h94 int BotChooseBestFightWeapon(int weaponstate, int *inventory);
96 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo);
98 int BotLoadWeaponWeights(int weaponstate, char *filename);
102 void BotFreeWeaponState(int weaponstate);
104 void BotResetWeaponState(int weaponstate);
H A Dbe_ai_weap.c349 void BotFreeWeaponWeights(int weaponstate) in BotFreeWeaponWeights() argument
353 ws = BotWeaponStateFromHandle(weaponstate); in BotFreeWeaponWeights()
364 int BotLoadWeaponWeights(int weaponstate, char *filename) in BotLoadWeaponWeights() argument
368 ws = BotWeaponStateFromHandle(weaponstate); in BotLoadWeaponWeights()
370 BotFreeWeaponWeights(weaponstate); in BotLoadWeaponWeights()
388 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo) in BotGetWeaponInfo() argument
393 ws = BotWeaponStateFromHandle(weaponstate); in BotGetWeaponInfo()
404 int BotChooseBestFightWeapon(int weaponstate, int *inventory) in BotChooseBestFightWeapon() argument
411 ws = BotWeaponStateFromHandle(weaponstate); in BotChooseBestFightWeapon()
441 void BotResetWeaponState(int weaponstate) in BotResetWeaponState() argument
[all …]
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_ai_weap.h94 int BotChooseBestFightWeapon(int weaponstate, int *inventory);
96 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo);
98 int BotLoadWeaponWeights(int weaponstate, char *filename);
102 void BotFreeWeaponState(int weaponstate);
104 void BotResetWeaponState(int weaponstate);
H A Dbe_ai_weap.c349 void BotFreeWeaponWeights(int weaponstate) in BotFreeWeaponWeights() argument
353 ws = BotWeaponStateFromHandle(weaponstate); in BotFreeWeaponWeights()
364 int BotLoadWeaponWeights(int weaponstate, char *filename) in BotLoadWeaponWeights() argument
368 ws = BotWeaponStateFromHandle(weaponstate); in BotLoadWeaponWeights()
370 BotFreeWeaponWeights(weaponstate); in BotLoadWeaponWeights()
388 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo) in BotGetWeaponInfo() argument
393 ws = BotWeaponStateFromHandle(weaponstate); in BotGetWeaponInfo()
404 int BotChooseBestFightWeapon(int weaponstate, int *inventory) in BotChooseBestFightWeapon() argument
411 ws = BotWeaponStateFromHandle(weaponstate); in BotChooseBestFightWeapon()
441 void BotResetWeaponState(int weaponstate) in BotResetWeaponState() argument
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/botlib/
H A Dbe_ai_weap.h100 int BotChooseBestFightWeapon(int weaponstate, int *inventory);
102 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo);
104 int BotLoadWeaponWeights(int weaponstate, char *filename);
108 void BotFreeWeaponState(int weaponstate);
110 void BotResetWeaponState(int weaponstate);
H A Dbe_ai_weap.cpp354 void BotFreeWeaponWeights(int weaponstate) in BotFreeWeaponWeights() argument
358 ws = BotWeaponStateFromHandle(weaponstate); in BotFreeWeaponWeights()
369 int BotLoadWeaponWeights(int weaponstate, char *filename) in BotLoadWeaponWeights() argument
373 ws = BotWeaponStateFromHandle(weaponstate); in BotLoadWeaponWeights()
375 BotFreeWeaponWeights(weaponstate); in BotLoadWeaponWeights()
393 void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo) in BotGetWeaponInfo() argument
398 ws = BotWeaponStateFromHandle(weaponstate); in BotGetWeaponInfo()
409 int BotChooseBestFightWeapon(int weaponstate, int *inventory) in BotChooseBestFightWeapon() argument
416 ws = BotWeaponStateFromHandle(weaponstate); in BotChooseBestFightWeapon()
446 void BotResetWeaponState(int weaponstate) in BotResetWeaponState() argument
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dbot_fire.c230 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep()
245 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep()
261 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep()
277 || client->weaponstate == WEAPON_FIRING) in CanUsewep()
281 if(client->weaponstate == WEAPON_READY || client->weaponstate == WEAPON_FIRING) return true; in CanUsewep()
297 if(client->weaponstate == WEAPON_READY || client->weaponstate == WEAPON_FIRING) return true; in CanUsewep()
312 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep()
327 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep()
375 if(client->weaponstate == WEAPON_READY || client->weaponstate == WEAPON_FIRING) return true; in CanUsewep()
391 if(client->weaponstate == WEAPON_READY || client->weaponstate == WEAPON_FIRING) return true; in CanUsewep()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dbot_fire.c230 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep()
245 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep()
261 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep()
277 || client->weaponstate == WEAPON_FIRING) in CanUsewep()
281 if(client->weaponstate == WEAPON_READY || client->weaponstate == WEAPON_FIRING) return true; in CanUsewep()
297 if(client->weaponstate == WEAPON_READY || client->weaponstate == WEAPON_FIRING) return true; in CanUsewep()
312 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep()
327 if(client->weaponstate == WEAPON_READY) return true; in CanUsewep()
375 if(client->weaponstate == WEAPON_READY || client->weaponstate == WEAPON_FIRING) return true; in CanUsewep()
391 if(client->weaponstate == WEAPON_READY || client->weaponstate == WEAPON_FIRING) return true; in CanUsewep()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c211 ent->client->weaponstate = WEAPON_ACTIVATING; in ChangeWeapon()
420 ent->client->weaponstate = WEAPON_READY; in Weapon_Generic2()
431 ent->client->weaponstate = WEAPON_DROPPING; in Weapon_Generic2()
465 ent->client->weaponstate = WEAPON_FIRING; in Weapon_Generic2()
539 ent->client->weaponstate = WEAPON_READY; in Weapon_Generic2()
546 int oldstate = ent->client->weaponstate; in Weapon_Generic()
554 ent->client->weaponstate == WEAPON_FIRING) in Weapon_Generic()
559 ent->client->weaponstate != WEAPON_FIRING)) in Weapon_Generic()
560 && oldstate == ent->client->weaponstate) { in Weapon_Generic()
636 ent->client->weaponstate = WEAPON_READY; in Weapon_Grenade()
[all …]
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c211 ent->client->weaponstate = WEAPON_ACTIVATING; in ChangeWeapon()
420 ent->client->weaponstate = WEAPON_READY; in Weapon_Generic2()
431 ent->client->weaponstate = WEAPON_DROPPING; in Weapon_Generic2()
465 ent->client->weaponstate = WEAPON_FIRING; in Weapon_Generic2()
539 ent->client->weaponstate = WEAPON_READY; in Weapon_Generic2()
546 int oldstate = ent->client->weaponstate; in Weapon_Generic()
554 ent->client->weaponstate == WEAPON_FIRING) in Weapon_Generic()
559 ent->client->weaponstate != WEAPON_FIRING)) in Weapon_Generic()
560 && oldstate == ent->client->weaponstate) { in Weapon_Generic()
636 ent->client->weaponstate = WEAPON_READY; in Weapon_Grenade()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c211 ent->client->weaponstate = WEAPON_ACTIVATING; in ChangeWeapon()
420 ent->client->weaponstate = WEAPON_READY; in Weapon_Generic2()
431 ent->client->weaponstate = WEAPON_DROPPING; in Weapon_Generic2()
465 ent->client->weaponstate = WEAPON_FIRING; in Weapon_Generic2()
539 ent->client->weaponstate = WEAPON_READY; in Weapon_Generic2()
546 int oldstate = ent->client->weaponstate; in Weapon_Generic()
554 ent->client->weaponstate == WEAPON_FIRING) in Weapon_Generic()
559 ent->client->weaponstate != WEAPON_FIRING)) in Weapon_Generic()
560 && oldstate == ent->client->weaponstate) { in Weapon_Generic()
636 ent->client->weaponstate = WEAPON_READY; in Weapon_Grenade()
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