Searched refs:weaponstats (Results 1 – 10 of 10) sorted by relevance
10 #include <server/weapons/weaponstats.qh>
10 #include <server/weapons/weaponstats.qc>
1 #include "weaponstats.qh"
122 struct weaponstats struct132 weaponstats() { reset(); } in weaponstats() argument133 ~weaponstats() {} in ~weaponstats() argument145 vector<weaponstats> weapstats;954 masterclient::statstate::weaponstats ws; in checkmasterclientinput()
133 struct weaponstats struct143 weaponstats() { reset(); } in weaponstats() argument144 ~weaponstats() {} in ~weaponstats() argument156 vector<weaponstats> weapstats;1138 masterclient::statstate::weaponstats ws; in checkmasterclientinput()
37 #include <server/weapons/weaponstats.qh>
29 #include "weapons/weaponstats.qh"
20 #include "weapons/weaponstats.qh"
203 struct weaponstats struct210 weaponstats() { reset(); } in weaponstats() argument211 ~weaponstats() {} in ~weaponstats() argument281 weaponstats weapstats[W_MAX];513 weaponstats weapstats[W_MAX];3435 weaponstats w = savedstatsscores[i].weapstats[j]; in sendstats()
196 struct weaponstats struct203 weaponstats() { reset(); } in weaponstats() function204 ~weaponstats() {} in ~weaponstats() argument273 weaponstats weapstats[W_MAX];472 weaponstats weapstats[W_MAX];3379 weaponstats w = savedstatsscores[i].weapstats[j]; in sendstats()