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Searched refs:wearingring (Results 1 – 18 of 18) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_goblin.cpp494 bool wearingring = false; in goblinMoveBodyparts() local
502 wearingring = true; in goblinMoveBodyparts()
507 wearingring = true; in goblinMoveBodyparts()
509 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in goblinMoveBodyparts()
782 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in goblinMoveBodyparts()
847 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in goblinMoveBodyparts()
883 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in goblinMoveBodyparts()
933 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in goblinMoveBodyparts()
988 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in goblinMoveBodyparts()
H A Dmonster_succubus.cpp347 bool wearingring = false; in succubusMoveBodyparts() local
356 wearingring = true; in succubusMoveBodyparts()
363 wearingring = true; in succubusMoveBodyparts()
622 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in succubusMoveBodyparts()
689 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in succubusMoveBodyparts()
725 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in succubusMoveBodyparts()
775 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in succubusMoveBodyparts()
830 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in succubusMoveBodyparts()
H A Dmonster_vampire.cpp457 bool wearingring = false; in vampireMoveBodyparts() local
466 wearingring = true; in vampireMoveBodyparts()
473 wearingring = true; in vampireMoveBodyparts()
476 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in vampireMoveBodyparts()
992 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in vampireMoveBodyparts()
1057 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in vampireMoveBodyparts()
1093 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in vampireMoveBodyparts()
1143 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in vampireMoveBodyparts()
1198 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in vampireMoveBodyparts()
H A Dmonster_gnome.cpp383 bool wearingring = false; in gnomeMoveBodyparts() local
391 wearingring = true; in gnomeMoveBodyparts()
396 wearingring = true; in gnomeMoveBodyparts()
398 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in gnomeMoveBodyparts()
669 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in gnomeMoveBodyparts()
734 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in gnomeMoveBodyparts()
816 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in gnomeMoveBodyparts()
H A Dmonster_kobold.cpp499 bool wearingring = false; in koboldMoveBodyparts() local
507 wearingring = true; in koboldMoveBodyparts()
512 wearingring = true; in koboldMoveBodyparts()
514 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in koboldMoveBodyparts()
789 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in koboldMoveBodyparts()
854 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in koboldMoveBodyparts()
947 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in koboldMoveBodyparts()
996 …if ( myStats->helmet == NULL || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisib… in koboldMoveBodyparts()
H A Dmonster_automaton.cpp547 bool wearingring = false; in automatonMoveBodyparts() local
555 wearingring = true; in automatonMoveBodyparts()
560 wearingring = true; in automatonMoveBodyparts()
562 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in automatonMoveBodyparts()
1041 …if ( myStats->weapon == NULL || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisib… in automatonMoveBodyparts()
1106 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in automatonMoveBodyparts()
1142 …if ( myStats->cloak == NULL || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisibl… in automatonMoveBodyparts()
1192 …if ( myStats->helmet == NULL || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisib… in automatonMoveBodyparts()
1247 …if ( myStats->mask == NULL || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) //T… in automatonMoveBodyparts()
H A Dmonster_goatman.cpp722 bool wearingring = false; in goatmanMoveBodyparts() local
730 wearingring = true; in goatmanMoveBodyparts()
735 wearingring = true; in goatmanMoveBodyparts()
737 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in goatmanMoveBodyparts()
1063 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in goatmanMoveBodyparts()
1128 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in goatmanMoveBodyparts()
1164 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in goatmanMoveBodyparts()
1214 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in goatmanMoveBodyparts()
1269 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in goatmanMoveBodyparts()
H A Dmonster_insectoid.cpp735 bool wearingring = false; in insectoidMoveBodyparts() local
743 wearingring = true; in insectoidMoveBodyparts()
748 wearingring = true; in insectoidMoveBodyparts()
750 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in insectoidMoveBodyparts()
1182 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in insectoidMoveBodyparts()
1247 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in insectoidMoveBodyparts()
1283 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in insectoidMoveBodyparts()
1333 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in insectoidMoveBodyparts()
1388 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in insectoidMoveBodyparts()
H A Dmonster_shadow.cpp360 bool wearingring = false; in shadowMoveBodyparts() local
368 wearingring = true; in shadowMoveBodyparts()
373 wearingring = true; in shadowMoveBodyparts()
375 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in shadowMoveBodyparts()
972 …if ( myStats->weapon == NULL || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisib… in shadowMoveBodyparts()
1033 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in shadowMoveBodyparts()
1115 …if ( myStats->cloak == NULL || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisibl… in shadowMoveBodyparts()
1164 …if ( myStats->helmet == NULL || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisib… in shadowMoveBodyparts()
1219 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in shadowMoveBodyparts()
H A Dmonster_incubus.cpp569 bool wearingring = false; in incubusMoveBodyparts() local
578 wearingring = true; in incubusMoveBodyparts()
585 wearingring = true; in incubusMoveBodyparts()
1085 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in incubusMoveBodyparts()
1152 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in incubusMoveBodyparts()
1188 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in incubusMoveBodyparts()
1238 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in incubusMoveBodyparts()
1293 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in incubusMoveBodyparts()
H A Dmonster_human.cpp837 bool wearingring = false; in humanMoveBodyparts() local
845 wearingring = true; in humanMoveBodyparts()
850 wearingring = true; in humanMoveBodyparts()
852 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in humanMoveBodyparts()
1411 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in humanMoveBodyparts()
1476 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in humanMoveBodyparts()
1512 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in humanMoveBodyparts()
1562 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in humanMoveBodyparts()
1617 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in humanMoveBodyparts()
H A Dmonster_shopkeeper.cpp988 bool wearingring = false; in shopkeeperMoveBodyparts() local
1013 wearingring = true; in shopkeeperMoveBodyparts()
1018 wearingring = true; in shopkeeperMoveBodyparts()
1020 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in shopkeeperMoveBodyparts()
1303 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in shopkeeperMoveBodyparts()
1368 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in shopkeeperMoveBodyparts()
1428 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in shopkeeperMoveBodyparts()
1478 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in shopkeeperMoveBodyparts()
1533 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in shopkeeperMoveBodyparts()
H A Dmonster_skeleton.cpp701 bool wearingring = false; in skeletonMoveBodyparts() local
709 wearingring = true; in skeletonMoveBodyparts()
714 wearingring = true; in skeletonMoveBodyparts()
716 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in skeletonMoveBodyparts()
1108 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in skeletonMoveBodyparts()
1173 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in skeletonMoveBodyparts()
1209 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in skeletonMoveBodyparts()
1259 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in skeletonMoveBodyparts()
1314 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in skeletonMoveBodyparts()
H A Dmonster_lichfire.cpp279 bool wearingring = false; in lichFireAnimate() local
297 wearingring = true; in lichFireAnimate()
302 wearingring = true; in lichFireAnimate()
304 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in lichFireAnimate()
1017 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in lichFireAnimate()
H A Dmonster_lichice.cpp280 bool wearingring = false; in lichIceAnimate() local
298 wearingring = true; in lichIceAnimate()
303 wearingring = true; in lichIceAnimate()
305 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in lichIceAnimate()
1128 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in lichIceAnimate()
H A Dacthudweapon.cpp353 bool wearingring = false; in actHudWeapon() local
501 wearingring = true; in actHudWeapon()
508 wearingring = true; in actHudWeapon()
3041 bool wearingring = false; in actHudShield() local
3046 wearingring = true; in actHudShield()
3053 wearingring = true; in actHudShield()
H A Dactplayer.cpp1010 bool wearingring = false; in actPlayer() local
2427 wearingring = true; in actPlayer()
2432 wearingring = true; in actPlayer()
/dports/games/barony/Barony-3.3.7/src/magic/
H A Dact_HandMagic.cpp389 bool wearingring = false; in actLeftHandMagic() local
396 wearingring = true; in actLeftHandMagic()
403 wearingring = true; in actLeftHandMagic()
740 bool wearingring = false; in actRightHandMagic() local
747 wearingring = true; in actRightHandMagic()
754 wearingring = true; in actRightHandMagic()