/dports/games/barony/Barony-3.3.7/src/ |
H A D | monster_goblin.cpp | 494 bool wearingring = false; in goblinMoveBodyparts() local 502 wearingring = true; in goblinMoveBodyparts() 507 wearingring = true; in goblinMoveBodyparts() 509 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in goblinMoveBodyparts() 782 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in goblinMoveBodyparts() 847 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in goblinMoveBodyparts() 883 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in goblinMoveBodyparts() 933 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in goblinMoveBodyparts() 988 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in goblinMoveBodyparts()
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H A D | monster_succubus.cpp | 347 bool wearingring = false; in succubusMoveBodyparts() local 356 wearingring = true; in succubusMoveBodyparts() 363 wearingring = true; in succubusMoveBodyparts() 622 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in succubusMoveBodyparts() 689 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in succubusMoveBodyparts() 725 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in succubusMoveBodyparts() 775 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in succubusMoveBodyparts() 830 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in succubusMoveBodyparts()
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H A D | monster_vampire.cpp | 457 bool wearingring = false; in vampireMoveBodyparts() local 466 wearingring = true; in vampireMoveBodyparts() 473 wearingring = true; in vampireMoveBodyparts() 476 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in vampireMoveBodyparts() 992 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in vampireMoveBodyparts() 1057 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in vampireMoveBodyparts() 1093 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in vampireMoveBodyparts() 1143 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in vampireMoveBodyparts() 1198 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in vampireMoveBodyparts()
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H A D | monster_gnome.cpp | 383 bool wearingring = false; in gnomeMoveBodyparts() local 391 wearingring = true; in gnomeMoveBodyparts() 396 wearingring = true; in gnomeMoveBodyparts() 398 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in gnomeMoveBodyparts() 669 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in gnomeMoveBodyparts() 734 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in gnomeMoveBodyparts() 816 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in gnomeMoveBodyparts()
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H A D | monster_kobold.cpp | 499 bool wearingring = false; in koboldMoveBodyparts() local 507 wearingring = true; in koboldMoveBodyparts() 512 wearingring = true; in koboldMoveBodyparts() 514 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in koboldMoveBodyparts() 789 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in koboldMoveBodyparts() 854 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in koboldMoveBodyparts() 947 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in koboldMoveBodyparts() 996 …if ( myStats->helmet == NULL || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisib… in koboldMoveBodyparts()
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H A D | monster_automaton.cpp | 547 bool wearingring = false; in automatonMoveBodyparts() local 555 wearingring = true; in automatonMoveBodyparts() 560 wearingring = true; in automatonMoveBodyparts() 562 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in automatonMoveBodyparts() 1041 …if ( myStats->weapon == NULL || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisib… in automatonMoveBodyparts() 1106 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in automatonMoveBodyparts() 1142 …if ( myStats->cloak == NULL || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisibl… in automatonMoveBodyparts() 1192 …if ( myStats->helmet == NULL || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisib… in automatonMoveBodyparts() 1247 …if ( myStats->mask == NULL || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) //T… in automatonMoveBodyparts()
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H A D | monster_goatman.cpp | 722 bool wearingring = false; in goatmanMoveBodyparts() local 730 wearingring = true; in goatmanMoveBodyparts() 735 wearingring = true; in goatmanMoveBodyparts() 737 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in goatmanMoveBodyparts() 1063 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in goatmanMoveBodyparts() 1128 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in goatmanMoveBodyparts() 1164 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in goatmanMoveBodyparts() 1214 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in goatmanMoveBodyparts() 1269 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in goatmanMoveBodyparts()
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H A D | monster_insectoid.cpp | 735 bool wearingring = false; in insectoidMoveBodyparts() local 743 wearingring = true; in insectoidMoveBodyparts() 748 wearingring = true; in insectoidMoveBodyparts() 750 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in insectoidMoveBodyparts() 1182 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in insectoidMoveBodyparts() 1247 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in insectoidMoveBodyparts() 1283 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in insectoidMoveBodyparts() 1333 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in insectoidMoveBodyparts() 1388 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in insectoidMoveBodyparts()
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H A D | monster_shadow.cpp | 360 bool wearingring = false; in shadowMoveBodyparts() local 368 wearingring = true; in shadowMoveBodyparts() 373 wearingring = true; in shadowMoveBodyparts() 375 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in shadowMoveBodyparts() 972 …if ( myStats->weapon == NULL || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisib… in shadowMoveBodyparts() 1033 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in shadowMoveBodyparts() 1115 …if ( myStats->cloak == NULL || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisibl… in shadowMoveBodyparts() 1164 …if ( myStats->helmet == NULL || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisib… in shadowMoveBodyparts() 1219 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in shadowMoveBodyparts()
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H A D | monster_incubus.cpp | 569 bool wearingring = false; in incubusMoveBodyparts() local 578 wearingring = true; in incubusMoveBodyparts() 585 wearingring = true; in incubusMoveBodyparts() 1085 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in incubusMoveBodyparts() 1152 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in incubusMoveBodyparts() 1188 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in incubusMoveBodyparts() 1238 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in incubusMoveBodyparts() 1293 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in incubusMoveBodyparts()
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H A D | monster_human.cpp | 837 bool wearingring = false; in humanMoveBodyparts() local 845 wearingring = true; in humanMoveBodyparts() 850 wearingring = true; in humanMoveBodyparts() 852 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in humanMoveBodyparts() 1411 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in humanMoveBodyparts() 1476 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in humanMoveBodyparts() 1512 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in humanMoveBodyparts() 1562 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in humanMoveBodyparts() 1617 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in humanMoveBodyparts()
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H A D | monster_shopkeeper.cpp | 988 bool wearingring = false; in shopkeeperMoveBodyparts() local 1013 wearingring = true; in shopkeeperMoveBodyparts() 1018 wearingring = true; in shopkeeperMoveBodyparts() 1020 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in shopkeeperMoveBodyparts() 1303 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in shopkeeperMoveBodyparts() 1368 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in shopkeeperMoveBodyparts() 1428 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in shopkeeperMoveBodyparts() 1478 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in shopkeeperMoveBodyparts() 1533 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in shopkeeperMoveBodyparts()
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H A D | monster_skeleton.cpp | 701 bool wearingring = false; in skeletonMoveBodyparts() local 709 wearingring = true; in skeletonMoveBodyparts() 714 wearingring = true; in skeletonMoveBodyparts() 716 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in skeletonMoveBodyparts() 1108 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in skeletonMoveBodyparts() 1173 if ( myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvisible()? in skeletonMoveBodyparts() 1209 …if ( myStats->cloak == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvis… in skeletonMoveBodyparts() 1259 …if ( myStats->helmet == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in skeletonMoveBodyparts() 1314 …if ( myStats->mask == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring || hasSteelHelm ) … in skeletonMoveBodyparts()
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H A D | monster_lichfire.cpp | 279 bool wearingring = false; in lichFireAnimate() local 297 wearingring = true; in lichFireAnimate() 302 wearingring = true; in lichFireAnimate() 304 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in lichFireAnimate() 1017 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in lichFireAnimate()
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H A D | monster_lichice.cpp | 280 bool wearingring = false; in lichIceAnimate() local 298 wearingring = true; in lichIceAnimate() 303 wearingring = true; in lichIceAnimate() 305 if ( myStats->EFFECTS[EFF_INVISIBLE] == true || wearingring == true ) in lichIceAnimate() 1128 …if ( myStats->weapon == nullptr || myStats->EFFECTS[EFF_INVISIBLE] || wearingring ) //TODO: isInvi… in lichIceAnimate()
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H A D | acthudweapon.cpp | 353 bool wearingring = false; in actHudWeapon() local 501 wearingring = true; in actHudWeapon() 508 wearingring = true; in actHudWeapon() 3041 bool wearingring = false; in actHudShield() local 3046 wearingring = true; in actHudShield() 3053 wearingring = true; in actHudShield()
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H A D | actplayer.cpp | 1010 bool wearingring = false; in actPlayer() local 2427 wearingring = true; in actPlayer() 2432 wearingring = true; in actPlayer()
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/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | act_HandMagic.cpp | 389 bool wearingring = false; in actLeftHandMagic() local 396 wearingring = true; in actLeftHandMagic() 403 wearingring = true; in actLeftHandMagic() 740 bool wearingring = false; in actRightHandMagic() local 747 wearingring = true; in actRightHandMagic() 754 wearingring = true; in actRightHandMagic()
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