Searched refs:weaveindex (Results 1 – 12 of 12) sorted by relevance
70 int weaveindex; in DEFINE_ACTION_FUNCTION() local82 weaveindex = self->special2; in DEFINE_ACTION_FUNCTION()83 self->AddZ(finesine[weaveindex << BOBTOFINESHIFT] * 4); in DEFINE_ACTION_FUNCTION()84 self->special2 = (weaveindex + 1) & 63; in DEFINE_ACTION_FUNCTION()
127 int weaveindex = self->special1; in DEFINE_ACTION_FUNCTION() local136 self->AddZ(finesine[weaveindex << BOBTOFINESHIFT] * 8); in DEFINE_ACTION_FUNCTION()137 self->special1 = (weaveindex + 2) & 63; in DEFINE_ACTION_FUNCTION()
237 int weaveindex = self->special1; in DEFINE_ACTION_FUNCTION() local238 self->AddZ(finesine[weaveindex << BOBTOFINESHIFT] * 8); in DEFINE_ACTION_FUNCTION()239 self->special1 = (weaveindex + 2) & 63; in DEFINE_ACTION_FUNCTION()
716 int weaveindex; in A_FogMove() local729 weaveindex = actor->special2.i; in A_FogMove()730 actor->z += FloatBobOffsets[weaveindex] >> 1; in A_FogMove()731 actor->special2.i = (weaveindex + 1) & 63; in A_FogMove()
3525 int weaveindex = actor->special1.i; in A_WraithChase() local3526 actor->z += FloatBobOffsets[weaveindex]; in A_WraithChase()3527 actor->special1.i = (weaveindex + 2) & 63; in A_WraithChase()3649 int weaveindex = actor->special1.i; in A_FiredChase() local3660 actor->z += FloatBobOffsets[weaveindex]; in A_FiredChase()3661 actor->special1.i = (weaveindex + 2) & 63; in A_FiredChase()
725 int weaveindex; in A_FogMove() local738 weaveindex = actor->special2.i; in A_FogMove()739 actor->z += FloatBobOffsets[weaveindex] >> 1; in A_FogMove()740 actor->special2.i = (weaveindex + 1) & 63; in A_FogMove()
695 int weaveindex; in A_FogMove() local707 weaveindex = actor->special2; in A_FogMove()708 actor->z += FloatBobOffsets[weaveindex]>>1; in A_FogMove()709 actor->special2 = (weaveindex+1)&63; in A_FogMove()
3438 int weaveindex = actor->special1; in A_WraithChase() local3439 actor->z += FloatBobOffsets[weaveindex]; in A_WraithChase()3440 actor->special1 = (weaveindex+2)&63; in A_WraithChase()3561 int weaveindex = actor->special1; in A_FiredChase() local3570 actor->z += FloatBobOffsets[weaveindex]; in A_FiredChase()3571 actor->special1 = (weaveindex+2)&63; in A_FiredChase()
500 uint weaveindex = actor->special2; in A_FogMove() local501 actor->mom[VZ] = FLOATBOBOFFSET(weaveindex) / TICSPERSEC; in A_FogMove()502 actor->special2 = (weaveindex + 1) & 63; in A_FogMove()
2872 int weaveindex = actor->special1; in A_WraithChase() local2874 actor->origin[VZ] += FLOATBOBOFFSET(weaveindex); in A_WraithChase()2875 actor->special1 = (weaveindex + 2) & 63; in A_WraithChase()2978 int weaveindex = actor->special1; in A_FiredChase() local2990 actor->origin[VZ] += FLOATBOBOFFSET(weaveindex); in A_FiredChase()2991 actor->special1 = (weaveindex + 2) & 63; in A_FiredChase()
887 int weaveindex;