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Searched refs:weaveindex (Results 1 – 12 of 12) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_fog.cpp70 int weaveindex; in DEFINE_ACTION_FUNCTION() local
82 weaveindex = self->special2; in DEFINE_ACTION_FUNCTION()
83 self->AddZ(finesine[weaveindex << BOBTOFINESHIFT] * 4); in DEFINE_ACTION_FUNCTION()
84 self->special2 = (weaveindex + 1) & 63; in DEFINE_ACTION_FUNCTION()
H A Da_firedemon.cpp127 int weaveindex = self->special1; in DEFINE_ACTION_FUNCTION() local
136 self->AddZ(finesine[weaveindex << BOBTOFINESHIFT] * 8); in DEFINE_ACTION_FUNCTION()
137 self->special1 = (weaveindex + 2) & 63; in DEFINE_ACTION_FUNCTION()
H A Da_wraith.cpp237 int weaveindex = self->special1; in DEFINE_ACTION_FUNCTION() local
238 self->AddZ(finesine[weaveindex << BOBTOFINESHIFT] * 8); in DEFINE_ACTION_FUNCTION()
239 self->special1 = (weaveindex + 2) & 63; in DEFINE_ACTION_FUNCTION()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Da_action.c716 int weaveindex; in A_FogMove() local
729 weaveindex = actor->special2.i; in A_FogMove()
730 actor->z += FloatBobOffsets[weaveindex] >> 1; in A_FogMove()
731 actor->special2.i = (weaveindex + 1) & 63; in A_FogMove()
H A Dp_enemy.c3525 int weaveindex = actor->special1.i; in A_WraithChase() local
3526 actor->z += FloatBobOffsets[weaveindex]; in A_WraithChase()
3527 actor->special1.i = (weaveindex + 2) & 63; in A_WraithChase()
3649 int weaveindex = actor->special1.i; in A_FiredChase() local
3660 actor->z += FloatBobOffsets[weaveindex]; in A_FiredChase()
3661 actor->special1.i = (weaveindex + 2) & 63; in A_FiredChase()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Da_action.c725 int weaveindex; in A_FogMove() local
738 weaveindex = actor->special2.i; in A_FogMove()
739 actor->z += FloatBobOffsets[weaveindex] >> 1; in A_FogMove()
740 actor->special2.i = (weaveindex + 1) & 63; in A_FogMove()
H A Dp_enemy.c3525 int weaveindex = actor->special1.i; in A_WraithChase() local
3526 actor->z += FloatBobOffsets[weaveindex]; in A_WraithChase()
3527 actor->special1.i = (weaveindex + 2) & 63; in A_WraithChase()
3649 int weaveindex = actor->special1.i; in A_FiredChase() local
3660 actor->z += FloatBobOffsets[weaveindex]; in A_FiredChase()
3661 actor->special1.i = (weaveindex + 2) & 63; in A_FiredChase()
/dports/games/uhexen/uhexen-0.601/src/
H A Da_action.c695 int weaveindex; in A_FogMove() local
707 weaveindex = actor->special2; in A_FogMove()
708 actor->z += FloatBobOffsets[weaveindex]>>1; in A_FogMove()
709 actor->special2 = (weaveindex+1)&63; in A_FogMove()
H A Dp_enemy.c3438 int weaveindex = actor->special1; in A_WraithChase() local
3439 actor->z += FloatBobOffsets[weaveindex]; in A_WraithChase()
3440 actor->special1 = (weaveindex+2)&63; in A_WraithChase()
3561 int weaveindex = actor->special1; in A_FiredChase() local
3570 actor->z += FloatBobOffsets[weaveindex]; in A_FiredChase()
3571 actor->special1 = (weaveindex+2)&63; in A_FiredChase()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Da_action.c500 uint weaveindex = actor->special2; in A_FogMove() local
501 actor->mom[VZ] = FLOATBOBOFFSET(weaveindex) / TICSPERSEC; in A_FogMove()
502 actor->special2 = (weaveindex + 1) & 63; in A_FogMove()
H A Dp_enemy.c2872 int weaveindex = actor->special1; in A_WraithChase() local
2874 actor->origin[VZ] += FLOATBOBOFFSET(weaveindex); in A_WraithChase()
2875 actor->special1 = (weaveindex + 2) & 63; in A_WraithChase()
2978 int weaveindex = actor->special1; in A_FiredChase() local
2990 actor->origin[VZ] += FLOATBOBOFFSET(weaveindex); in A_FiredChase()
2991 actor->special1 = (weaveindex + 2) & 63; in A_FiredChase()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.Hexen.vc887 int weaveindex;