Searched refs:weightratio (Results 1 – 3 of 3) sorted by relevance
2893 weightratio = fmin(fmax(0, weightratio), 1); in actMonster()4236 real_t maxVelX = cos(tangent2) * .045 * (myDex + 10) * weightratio; in actMonster()4237 real_t maxVelY = sin(tangent2) * .045 * (myDex + 10) * weightratio; in actMonster()4426 my->monsterHandleKnockbackVelocity(tangent2, weightratio); in actMonster()4441 MONSTER_VELX = cos(tangent) * .02 * .045 * (myDex + 10) * weightratio; in actMonster()4442 MONSTER_VELY = sin(tangent) * .02 * .045 * (myDex + 10) * weightratio; in actMonster()4464 real_t tempVelX = cos(tangent2) * .045 * (myDex + 10) * weightratio * -.5; in actMonster()4465 real_t tempVelY = sin(tangent2) * .045 * (myDex + 10) * weightratio * -.5; in actMonster()5318 real_t maxVelX = cos(tangent) * .045 * (myDex + 10) * weightratio; in actMonster()5319 real_t maxVelY = sin(tangent) * .045 * (myDex + 10) * weightratio; in actMonster()[all …]
645 double weightratio = 0.0; in handlePlayerMovement() local674 weightratio = (1000 + my->getSTR() * 100 - weight) / (double)(1000 + my->getSTR() * 100); in handlePlayerMovement()675 weightratio = fmin(fmax(0, weightratio), 1); in handlePlayerMovement()773 real_t speedFactor = std::min((DEX * 0.1 + 15.5 - slowSpeedPenalty) * weightratio, maxSpeed); in handlePlayerMovement()776 speedFactor = std::min((DEX + 10) * weightratio, maxSpeed); in handlePlayerMovement()780 speedFactor = std::min((DEX * 0.2 + 14 - slowSpeedPenalty) * weightratio, maxSpeed); in handlePlayerMovement()
596 void monsterHandleKnockbackVelocity(real_t monsterFacingTangent, real_t weightratio);