Searched refs:wep_idx (Results 1 – 3 of 3) sorted by relevance
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/pilotfile/ |
H A D | csg.cpp | 516 int j, count, ship_idx = -1, wep_idx = -1; in csg_read_loadout() local 576 wep_idx = cfread_int(cfp); in csg_read_loadout() 578 if ( (wep_idx >= (int)weapon_list.size()) || (wep_idx < -1) ) { in csg_read_loadout() 580 wep_idx = -1; in csg_read_loadout() 585 if (wep_idx == -1) { // -1 means no weapon in this slot in csg_read_loadout() 588 slot->wep[j] = weapon_list[wep_idx].index; in csg_read_loadout() 603 wep_idx = cfread_int(cfp); in csg_read_loadout() 605 if ( (wep_idx >= (int)weapon_list.size()) || (wep_idx < -1) ) { in csg_read_loadout() 607 wep_idx = -1; in csg_read_loadout() 611 if (wep_idx == -1) { // -1 means no weapon in this slot in csg_read_loadout() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/pilotfile/ |
H A D | csg.cpp | 555 int j, count, ship_idx = -1, wep_idx = -1; in csg_read_loadout() local 615 wep_idx = cfread_int(cfp); in csg_read_loadout() 617 if ( (wep_idx >= (int)weapon_list.size()) || (wep_idx < -1) ) { in csg_read_loadout() 619 wep_idx = -1; in csg_read_loadout() 624 if (wep_idx == -1) { // -1 means no weapon in this slot in csg_read_loadout() 627 slot->wep[j] = weapon_list[wep_idx].index; in csg_read_loadout() 642 wep_idx = cfread_int(cfp); in csg_read_loadout() 644 if ( (wep_idx >= (int)weapon_list.size()) || (wep_idx < -1) ) { in csg_read_loadout() 646 wep_idx = -1; in csg_read_loadout() 650 if (wep_idx == -1) { // -1 means no weapon in this slot in csg_read_loadout() [all …]
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/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/ |
H A D | lua_hud_objects.cpp | 1358 int wep_idx = Lua_HUDPlayer_Weapon_Trigger::WeaponIndex(L, 1); in Lua_HUDPlayer_Weapon_Trigger_Get_Bullet() local 1360 …struct weapon_interface_ammo_data *wia = &weapon_interface_definitions[wep_idx].ammo_data[trig_idx… in Lua_HUDPlayer_Weapon_Trigger_Get_Bullet() 1362 Lua_HUDPlayer_Weapon_Trigger_Bullet::Push(L, wep_idx, trig_idx); in Lua_HUDPlayer_Weapon_Trigger_Get_Bullet() 1370 int wep_idx = Lua_HUDPlayer_Weapon_Trigger::WeaponIndex(L, 1); in Lua_HUDPlayer_Weapon_Trigger_Get_Energy() local 1372 …struct weapon_interface_ammo_data *wia = &weapon_interface_definitions[wep_idx].ammo_data[trig_idx… in Lua_HUDPlayer_Weapon_Trigger_Get_Energy() 1374 Lua_HUDPlayer_Weapon_Trigger_Energy::Push(L, wep_idx, trig_idx); in Lua_HUDPlayer_Weapon_Trigger_Get_Energy()
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