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Searched refs:weststry_spritelayout (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/
H A Dbloodbro.c341 static struct GfxLayout weststry_spritelayout = { variable
358 { REGION_GFX3, 0x00000, &weststry_spritelayout, 0*16, 0x10 },
/dports/emulators/mess/mame-mame0226/src/mame/drivers/
H A Dbloodbro.cpp479 static const gfx_layout weststry_spritelayout = variable
503 GFXDECODE_ENTRY( "gfx2", 0x00000, weststry_spritelayout, 0x30*16, 0x10 ) in GFXDECODE_START()
504 GFXDECODE_ENTRY( "gfx2", 0x00000, weststry_spritelayout, 0x20*16, 0x10 ) in GFXDECODE_START()
505 GFXDECODE_ENTRY( "gfx3", 0x00000, weststry_spritelayout, 0x00*16, 0x10 ) in GFXDECODE_START()
/dports/emulators/mame/mame-mame0226/src/mame/drivers/
H A Dbloodbro.cpp479 static const gfx_layout weststry_spritelayout = variable
503 GFXDECODE_ENTRY( "gfx2", 0x00000, weststry_spritelayout, 0x30*16, 0x10 ) in GFXDECODE_START()
504 GFXDECODE_ENTRY( "gfx2", 0x00000, weststry_spritelayout, 0x20*16, 0x10 ) in GFXDECODE_START()
505 GFXDECODE_ENTRY( "gfx3", 0x00000, weststry_spritelayout, 0x00*16, 0x10 ) in GFXDECODE_START()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/
H A Dbloodbro.c553 static struct GfxLayout weststry_spritelayout = variable
571 { REGION_GFX3, 0x00000, &weststry_spritelayout, 0*16, 0x10 },
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/
H A Dbloodbro.c553 static struct GfxLayout weststry_spritelayout = variable
571 { REGION_GFX3, 0x00000, &weststry_spritelayout, 0*16, 0x10 },