Searched refs:weststry_spritelayout (Results 1 – 5 of 5) sorted by relevance
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/ |
H A D | bloodbro.c | 341 static struct GfxLayout weststry_spritelayout = { variable 358 { REGION_GFX3, 0x00000, &weststry_spritelayout, 0*16, 0x10 },
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/dports/emulators/mess/mame-mame0226/src/mame/drivers/ |
H A D | bloodbro.cpp | 479 static const gfx_layout weststry_spritelayout = variable 503 GFXDECODE_ENTRY( "gfx2", 0x00000, weststry_spritelayout, 0x30*16, 0x10 ) in GFXDECODE_START() 504 GFXDECODE_ENTRY( "gfx2", 0x00000, weststry_spritelayout, 0x20*16, 0x10 ) in GFXDECODE_START() 505 GFXDECODE_ENTRY( "gfx3", 0x00000, weststry_spritelayout, 0x00*16, 0x10 ) in GFXDECODE_START()
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/dports/emulators/mame/mame-mame0226/src/mame/drivers/ |
H A D | bloodbro.cpp | 479 static const gfx_layout weststry_spritelayout = variable 503 GFXDECODE_ENTRY( "gfx2", 0x00000, weststry_spritelayout, 0x30*16, 0x10 ) in GFXDECODE_START() 504 GFXDECODE_ENTRY( "gfx2", 0x00000, weststry_spritelayout, 0x20*16, 0x10 ) in GFXDECODE_START() 505 GFXDECODE_ENTRY( "gfx3", 0x00000, weststry_spritelayout, 0x00*16, 0x10 ) in GFXDECODE_START()
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/ |
H A D | bloodbro.c | 553 static struct GfxLayout weststry_spritelayout = variable 571 { REGION_GFX3, 0x00000, &weststry_spritelayout, 0*16, 0x10 },
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/ |
H A D | bloodbro.c | 553 static struct GfxLayout weststry_spritelayout = variable 571 { REGION_GFX3, 0x00000, &weststry_spritelayout, 0*16, 0x10 },
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