Searched refs:wgslDesc (Results 1 – 3 of 3) sorted by relevance
111 ShaderModuleWGSLDescriptor wgslDesc; in GetOrCreateCopyTextureForBrowserPipeline() local112 wgslDesc.source = sCopyTextureForBrowserVertex; in GetOrCreateCopyTextureForBrowserPipeline()113 descriptor.nextInChain = reinterpret_cast<ChainedStruct*>(&wgslDesc); in GetOrCreateCopyTextureForBrowserPipeline()124 ShaderModuleWGSLDescriptor wgslDesc; in GetOrCreateCopyTextureForBrowserPipeline() local125 wgslDesc.source = sPassthrough2D4ChannelFrag; in GetOrCreateCopyTextureForBrowserPipeline()126 descriptor.nextInChain = reinterpret_cast<ChainedStruct*>(&wgslDesc); in GetOrCreateCopyTextureForBrowserPipeline()
761 const auto* wgslDesc = in ValidateShaderModuleDescriptor() local763 DAWN_TRY(ValidateWGSL(wgslDesc->source)); in ValidateShaderModuleDescriptor()822 const auto* wgslDesc = in ShaderModuleBase() local824 mWgsl = std::string(wgslDesc->source); in ShaderModuleBase()
145 wgpu::ShaderModuleWGSLDescriptor wgslDesc; in CreateShaderModuleFromWGSL() local146 wgslDesc.source = source; in CreateShaderModuleFromWGSL()148 descriptor.nextInChain = &wgslDesc; in CreateShaderModuleFromWGSL()