Searched refs:wheelTexture (Results 1 – 4 of 4) sorted by relevance
56 ssgState *wheelTexture; member
392 whl->setState(grCarInfo[grCarIndex].wheelTexture); in initWheel()600 grCarInfo[index].wheelTexture = grSsgLoadTexState(param); in grInitCar()601 grCarInfo[index].wheelTexture->ref(); in grInitCar()
433 ssgDeRefDelete(grCarInfo[i].wheelTexture); in shutdownCars()
2034 gTextureCycle *customTexture, *bodyTexture, *wheelTexture; // cycle textures member2042 customTexture = bodyTexture = wheelTexture = 0; in gCycleVisuals()2054 delete wheelTexture; in ~gCycleVisuals()2108 if ( !wheelTexture ) in LoadTextures()2109 wheelTexture = LoadTextureSafe( SLOT_WHEEL, true ); in LoadTextures()2111 return bodyTexture && wheelTexture; in LoadTextures()2313 wheelTex = visuals.wheelTexture; in MyInitAfterCreation()2314 visuals.wheelTexture = 0; in MyInitAfterCreation()