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Searched refs:wheelTexture (Results 1 – 4 of 4) sorted by relevance

/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/
H A Dgrcar.h56 ssgState *wheelTexture; member
H A Dgrcar.cpp392 whl->setState(grCarInfo[grCarIndex].wheelTexture); in initWheel()
600 grCarInfo[index].wheelTexture = grSsgLoadTexState(param); in grInitCar()
601 grCarInfo[index].wheelTexture->ref(); in grInitCar()
H A Dgrmain.cpp433 ssgDeRefDelete(grCarInfo[i].wheelTexture); in shutdownCars()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/
H A DgCycle.cpp2034 gTextureCycle *customTexture, *bodyTexture, *wheelTexture; // cycle textures member
2042 customTexture = bodyTexture = wheelTexture = 0; in gCycleVisuals()
2054 delete wheelTexture; in ~gCycleVisuals()
2108 if ( !wheelTexture ) in LoadTextures()
2109 wheelTexture = LoadTextureSafe( SLOT_WHEEL, true ); in LoadTextures()
2111 return bodyTexture && wheelTexture; in LoadTextures()
2313 wheelTex = visuals.wheelTexture; in MyInitAfterCreation()
2314 visuals.wheelTexture = 0; in MyInitAfterCreation()