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Searched refs:whichCursor (Results 1 – 2 of 2) sorted by relevance

/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dm_menu.c150 short whichCursor; // which skull to draw variable
2372 W_CacheLumpName(DEH_String(cursorName[whichCursor]), in M_Drawer()
2413 whichCursor = (whichCursor + 1) % 8; in M_Ticker()
2429 whichCursor = 0; in M_Init()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dm_menu.c145 short whichCursor; // which skull to draw variable
2366 W_CacheLumpName(DEH_String(cursorName[whichCursor]), in M_Drawer()
2407 whichCursor = (whichCursor + 1) % 8; in M_Ticker()
2423 whichCursor = 0; in M_Init()