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Searched refs:whichpatchz (Results 1 – 8 of 8) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Graphic/
H A DSprite.cpp66 static int whichpatchx, whichpatchz; in Draw() local
380 whichpatchz = sprites[i]->position.z / (terrain.size / subdivision * terrain.scale); in Draw()
381 …if (whichpatchx > 0 && whichpatchz > 0 && whichpatchx < subdivision && whichpatchz < subdivision) { in Draw()
383 … for (unsigned int j = 0; j < terrain.patchobjects[whichpatchx][whichpatchz].size(); j++) { in Draw()
384 k = terrain.patchobjects[whichpatchx][whichpatchz][j]; in Draw()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DWeapons.cpp139 static int whichpatchx, whichpatchz, whichhit; in doStuff() local
196 whichpatchz = position.z / (terrain.size / subdivision * terrain.scale); in doStuff()
197 …if (whichpatchx > 0 && whichpatchz > 0 && whichpatchx < subdivision && whichpatchz < subdivision) { in doStuff()
198 …for (unsigned int j = 0; j < terrain.patchobjects[whichpatchx][whichpatchz].size(); j++) { // chec… in doStuff()
199 unsigned int k = terrain.patchobjects[whichpatchx][whichpatchz][j]; in doStuff()
456 whichpatchz = (position.z) / (terrain.size / subdivision * terrain.scale); in doStuff()
457 …if (whichpatchx > 0 && whichpatchz > 0 && whichpatchx < subdivision && whichpatchz < subdivision) { in doStuff()
458 … for (unsigned int j = 0; j < terrain.patchobjects[whichpatchx][whichpatchz].size(); j++) { in doStuff()
459 unsigned int k = terrain.patchobjects[whichpatchx][whichpatchz][j]; in doStuff()
H A DObject.cpp604 int whichpatchz = p1->z / (terrain.size / subdivision * terrain.scale); in SphereCheckPossible() local
606 …if (whichpatchx >= 0 && whichpatchz >= 0 && whichpatchx < subdivision && whichpatchz < subdivision… in SphereCheckPossible()
607 if (terrain.patchobjects[whichpatchx][whichpatchz].size() < 500) { in SphereCheckPossible()
608 … for (unsigned int j = 0; j < terrain.patchobjects[whichpatchx][whichpatchz].size(); j++) { in SphereCheckPossible()
609 unsigned int i = terrain.patchobjects[whichpatchx][whichpatchz][j]; in SphereCheckPossible()
H A DPerson.hpp64 int whichpatchz; member in Person
H A DPerson.cpp79 , whichpatchz(0) in Person()
1874 whichpatchz = coords.z / (terrain.size / subdivision * terrain.scale); in RagDoll()
1875 … for (unsigned int l = 0; l < terrain.patchobjects[whichpatchx][whichpatchz].size(); l++) { in RagDoll()
1876 i = terrain.patchobjects[whichpatchx][whichpatchz][l]; in RagDoll()
5084 … for (unsigned int l = 0; l < terrain.patchobjects[whichpatchx][whichpatchz].size(); l++) { in DoStuff()
5085 unsigned int j = terrain.patchobjects[whichpatchx][whichpatchz][l]; in DoStuff()
5306 … for (unsigned int l = 0; l < terrain.patchobjects[whichpatchx][whichpatchz].size(); l++) { in DoStuff()
5307 unsigned int j = terrain.patchobjects[whichpatchx][whichpatchz][l]; in DoStuff()
5325 … for (unsigned int l = 0; l < terrain.patchobjects[whichpatchx][whichpatchz].size(); l++) { in DoStuff()
5326 unsigned int j = terrain.patchobjects[whichpatchx][whichpatchz][l]; in DoStuff()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Animation/
H A DSkeleton.cpp121 int whichpatchz; in DoConstraints() local
129 whichpatchz = coords->z / (terrain.size / subdivision * terrain.scale); in DoConstraints()
340 … for (unsigned int m = 0; m < terrain.patchobjects[whichpatchx][whichpatchz].size(); m++) { in DoConstraints()
341 unsigned int k = terrain.patchobjects[whichpatchx][whichpatchz][m]; in DoConstraints()
431 for (unsigned int m = 0; m < terrain.patchobjects[whichpatchx][whichpatchz].size(); m++) { in DoConstraints()
432 unsigned int k = terrain.patchobjects[whichpatchx][whichpatchz][m]; in DoConstraints()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGameDraw.cpp328 …rrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz].size(); l++) { in DrawGLScene()
329 … int j = terrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz][l]; in DrawGLScene()
359 …rrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz].size(); l++) { in DrawGLScene()
360 … int j = terrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz][l]; in DrawGLScene()
386 …rrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz].size(); l++) { in DrawGLScene()
387 … int j = terrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz][l]; in DrawGLScene()
H A DGameTick.cpp1816 …rrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz].size(); l++) { in doAerialAcrobatics()
1817 … int i = terrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz][l]; in doAerialAcrobatics()
1982 …rrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz].size(); l++) { in doAerialAcrobatics()
1983 … int i = terrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz][l]; in doAerialAcrobatics()
2742 … Person::players[i]->whichpatchz == Person::players[k]->whichpatchz && in doPlayerCollisions()
4388 …Person::players[k]->whichpatchz = Person::players[k]->coords.z / (terrain.size / subdivision * ter… in Tick()
4865 …rrain.patchobjects[Person::players[0]->whichpatchx][Person::players[0]->whichpatchz].size(); j++) { in TickOnceAfter()
4866 … int i = terrain.patchobjects[Person::players[0]->whichpatchx][Person::players[0]->whichpatchz][j]; in TickOnceAfter()
4873 …rrain.patchobjects[Person::players[0]->whichpatchx][Person::players[0]->whichpatchz].size(); j++) { in TickOnceAfter()
4874 … int i = terrain.patchobjects[Person::players[0]->whichpatchx][Person::players[0]->whichpatchz][j]; in TickOnceAfter()