Searched refs:whichpatchz (Results 1 – 8 of 8) sorted by relevance
66 static int whichpatchx, whichpatchz; in Draw() local380 whichpatchz = sprites[i]->position.z / (terrain.size / subdivision * terrain.scale); in Draw()381 …if (whichpatchx > 0 && whichpatchz > 0 && whichpatchx < subdivision && whichpatchz < subdivision) { in Draw()383 … for (unsigned int j = 0; j < terrain.patchobjects[whichpatchx][whichpatchz].size(); j++) { in Draw()384 k = terrain.patchobjects[whichpatchx][whichpatchz][j]; in Draw()
139 static int whichpatchx, whichpatchz, whichhit; in doStuff() local196 whichpatchz = position.z / (terrain.size / subdivision * terrain.scale); in doStuff()197 …if (whichpatchx > 0 && whichpatchz > 0 && whichpatchx < subdivision && whichpatchz < subdivision) { in doStuff()198 …for (unsigned int j = 0; j < terrain.patchobjects[whichpatchx][whichpatchz].size(); j++) { // chec… in doStuff()199 unsigned int k = terrain.patchobjects[whichpatchx][whichpatchz][j]; in doStuff()456 whichpatchz = (position.z) / (terrain.size / subdivision * terrain.scale); in doStuff()457 …if (whichpatchx > 0 && whichpatchz > 0 && whichpatchx < subdivision && whichpatchz < subdivision) { in doStuff()458 … for (unsigned int j = 0; j < terrain.patchobjects[whichpatchx][whichpatchz].size(); j++) { in doStuff()459 unsigned int k = terrain.patchobjects[whichpatchx][whichpatchz][j]; in doStuff()
604 int whichpatchz = p1->z / (terrain.size / subdivision * terrain.scale); in SphereCheckPossible() local606 …if (whichpatchx >= 0 && whichpatchz >= 0 && whichpatchx < subdivision && whichpatchz < subdivision… in SphereCheckPossible()607 if (terrain.patchobjects[whichpatchx][whichpatchz].size() < 500) { in SphereCheckPossible()608 … for (unsigned int j = 0; j < terrain.patchobjects[whichpatchx][whichpatchz].size(); j++) { in SphereCheckPossible()609 unsigned int i = terrain.patchobjects[whichpatchx][whichpatchz][j]; in SphereCheckPossible()
64 int whichpatchz; member in Person
79 , whichpatchz(0) in Person()1874 whichpatchz = coords.z / (terrain.size / subdivision * terrain.scale); in RagDoll()1875 … for (unsigned int l = 0; l < terrain.patchobjects[whichpatchx][whichpatchz].size(); l++) { in RagDoll()1876 i = terrain.patchobjects[whichpatchx][whichpatchz][l]; in RagDoll()5084 … for (unsigned int l = 0; l < terrain.patchobjects[whichpatchx][whichpatchz].size(); l++) { in DoStuff()5085 unsigned int j = terrain.patchobjects[whichpatchx][whichpatchz][l]; in DoStuff()5306 … for (unsigned int l = 0; l < terrain.patchobjects[whichpatchx][whichpatchz].size(); l++) { in DoStuff()5307 unsigned int j = terrain.patchobjects[whichpatchx][whichpatchz][l]; in DoStuff()5325 … for (unsigned int l = 0; l < terrain.patchobjects[whichpatchx][whichpatchz].size(); l++) { in DoStuff()5326 unsigned int j = terrain.patchobjects[whichpatchx][whichpatchz][l]; in DoStuff()
121 int whichpatchz; in DoConstraints() local129 whichpatchz = coords->z / (terrain.size / subdivision * terrain.scale); in DoConstraints()340 … for (unsigned int m = 0; m < terrain.patchobjects[whichpatchx][whichpatchz].size(); m++) { in DoConstraints()341 unsigned int k = terrain.patchobjects[whichpatchx][whichpatchz][m]; in DoConstraints()431 for (unsigned int m = 0; m < terrain.patchobjects[whichpatchx][whichpatchz].size(); m++) { in DoConstraints()432 unsigned int k = terrain.patchobjects[whichpatchx][whichpatchz][m]; in DoConstraints()
328 …rrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz].size(); l++) { in DrawGLScene()329 … int j = terrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz][l]; in DrawGLScene()359 …rrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz].size(); l++) { in DrawGLScene()360 … int j = terrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz][l]; in DrawGLScene()386 …rrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz].size(); l++) { in DrawGLScene()387 … int j = terrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz][l]; in DrawGLScene()
1816 …rrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz].size(); l++) { in doAerialAcrobatics()1817 … int i = terrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz][l]; in doAerialAcrobatics()1982 …rrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz].size(); l++) { in doAerialAcrobatics()1983 … int i = terrain.patchobjects[Person::players[k]->whichpatchx][Person::players[k]->whichpatchz][l]; in doAerialAcrobatics()2742 … Person::players[i]->whichpatchz == Person::players[k]->whichpatchz && in doPlayerCollisions()4388 …Person::players[k]->whichpatchz = Person::players[k]->coords.z / (terrain.size / subdivision * ter… in Tick()4865 …rrain.patchobjects[Person::players[0]->whichpatchx][Person::players[0]->whichpatchz].size(); j++) { in TickOnceAfter()4866 … int i = terrain.patchobjects[Person::players[0]->whichpatchx][Person::players[0]->whichpatchz][j]; in TickOnceAfter()4873 …rrain.patchobjects[Person::players[0]->whichpatchx][Person::players[0]->whichpatchz].size(); j++) { in TickOnceAfter()4874 … int i = terrain.patchobjects[Person::players[0]->whichpatchx][Person::players[0]->whichpatchz][j]; in TickOnceAfter()