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Searched refs:whitefade (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.cpp244 this->whitefade = NULL; in GameState()
262 if( whitefade != NULL ) in ~GameState()
263 delete whitefade; in ~GameState()
309 if( whitefade ) { in draw()
310 if( whitefade->render() ) { in draw()
311 FadeEffect *copy = whitefade; in draw()
312 delete whitefade; in draw()
313 if( copy == whitefade ) in draw()
314 whitefade = NULL; in draw()
1448 if( whitefade != NULL ) in whiteFlash()
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H A Dgamestate.h181 FadeEffect *whitefade; variable
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Df_finale.c2680 INT32 whitefade = 0; in F_TitleScreenDrawer() local
2770 V_DrawFadeScreen(0, (whitefade = 9)); in F_TitleScreenDrawer()
2775 whitefade = (9 - (39-finalecount))<<V_ALPHASHIFT; in F_TitleScreenDrawer()
2786 V_DrawFixedPatch(40<<FRACBITS, 20<<FRACBITS, sc, whitefade, TTEMBL[0], whitecol[0]); in F_TitleScreenDrawer()
2787 …V_DrawFixedPatch(40<<FRACBITS, 20<<FRACBITS, sc, V_TRANSLUCENT + ((whitefade/2) & V_ALPHAMASK), TT… in F_TitleScreenDrawer()
3249 V_DrawFixedPatch(39<<FRACBITS, 93<<FRACBITS, sc, whitefade, TTRBTX[0], whitecol[0]); in F_TitleScreenDrawer()
3250 …V_DrawFixedPatch(39<<FRACBITS, 93<<FRACBITS, sc, V_TRANSLUCENT + ((whitefade/2) & V_ALPHAMASK), TT… in F_TitleScreenDrawer()