Searched refs:whitefade (Results 1 – 3 of 3) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gamestate.cpp | 244 this->whitefade = NULL; in GameState() 262 if( whitefade != NULL ) in ~GameState() 263 delete whitefade; in ~GameState() 309 if( whitefade ) { in draw() 310 if( whitefade->render() ) { in draw() 311 FadeEffect *copy = whitefade; in draw() 312 delete whitefade; in draw() 313 if( copy == whitefade ) in draw() 314 whitefade = NULL; in draw() 1448 if( whitefade != NULL ) in whiteFlash() [all …]
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H A D | gamestate.h | 181 FadeEffect *whitefade; variable
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | f_finale.c | 2680 INT32 whitefade = 0; in F_TitleScreenDrawer() local 2770 V_DrawFadeScreen(0, (whitefade = 9)); in F_TitleScreenDrawer() 2775 whitefade = (9 - (39-finalecount))<<V_ALPHASHIFT; in F_TitleScreenDrawer() 2786 V_DrawFixedPatch(40<<FRACBITS, 20<<FRACBITS, sc, whitefade, TTEMBL[0], whitecol[0]); in F_TitleScreenDrawer() 2787 …V_DrawFixedPatch(40<<FRACBITS, 20<<FRACBITS, sc, V_TRANSLUCENT + ((whitefade/2) & V_ALPHAMASK), TT… in F_TitleScreenDrawer() 3249 V_DrawFixedPatch(39<<FRACBITS, 93<<FRACBITS, sc, whitefade, TTRBTX[0], whitecol[0]); in F_TitleScreenDrawer() 3250 …V_DrawFixedPatch(39<<FRACBITS, 93<<FRACBITS, sc, V_TRANSLUCENT + ((whitefade/2) & V_ALPHAMASK), TT… in F_TitleScreenDrawer()
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