/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | char_edible_rating_test.cpp | 40 auto rate_will = dummy.will_eat( food ); in expect_will_eat() 454 auto conseq = dummy.will_eat( toastem_rotten, false ); 467 auto conseq = dummy.will_eat( toastem_rotten, false ); 480 auto conseq = dummy.will_eat( toastem_rotten, false );
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | char_edible_rating_test.cpp | 40 auto rate_will = dummy.will_eat( food ); in expect_will_eat() 454 auto conseq = dummy.will_eat( toastem_rotten, false ); 467 auto conseq = dummy.will_eat( toastem_rotten, false ); 480 auto conseq = dummy.will_eat( toastem_rotten, false );
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | consumption.cpp | 736 ret_val<edible_rating> Character::will_eat( const item &food, bool interactive ) const in will_eat() function in Character 848 const auto ret = force ? you.can_eat( food ) : you.will_eat( food, you.is_player() ); in eat()
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H A D | activity_actor.cpp | 1409 const ret_val<edible_rating> ret = player_character.will_eat( *consume_location, true ); in start() 1419 const ret_val<edible_rating> ret = player_character.will_eat( consume_item, true ); in start()
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H A D | character.h | 2347 ret_val<edible_rating> will_eat( const item &food, bool interactive = false ) const;
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H A D | player.cpp | 2041 const ret_val<edible_rating> ret = u->will_eat( used, true ); in use()
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H A D | activity_item_handling.cpp | 2915 if( !p.will_eat( comest, false ).success() ) { in get_auto_consume_moves()
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H A D | npc.cpp | 1847 if( comestval > 0 && will_eat( it ).success() ) { in value()
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H A D | npcmove.cpp | 3884 if( cur_weight > best_weight && will_eat( *food_item ).success() ) { in consume_food()
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H A D | item.cpp | 4352 const ret_val<edible_rating> rating = player_character.will_eat( *food ); in color_in_inventory()
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H A D | game.cpp | 2057 const auto rating = you.will_eat( it ); in rate_action_eat()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | consumption.cpp | 736 ret_val<edible_rating> Character::will_eat( const item &food, bool interactive ) const in will_eat() function in Character 848 const auto ret = force ? you.can_eat( food ) : you.will_eat( food, you.is_player() ); in eat()
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H A D | activity_actor.cpp | 1409 const ret_val<edible_rating> ret = player_character.will_eat( *consume_location, true ); in start() 1419 const ret_val<edible_rating> ret = player_character.will_eat( consume_item, true ); in start()
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H A D | character.h | 2347 ret_val<edible_rating> will_eat( const item &food, bool interactive = false ) const;
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H A D | player.cpp | 2041 const ret_val<edible_rating> ret = u->will_eat( used, true ); in use()
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H A D | activity_item_handling.cpp | 2915 if( !p.will_eat( comest, false ).success() ) { in get_auto_consume_moves()
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H A D | npc.cpp | 1847 if( comestval > 0 && will_eat( it ).success() ) { in value()
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H A D | npcmove.cpp | 3884 if( cur_weight > best_weight && will_eat( *food_item ).success() ) { in consume_food()
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H A D | item.cpp | 4352 const ret_val<edible_rating> rating = player_character.will_eat( *food ); in color_in_inventory()
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H A D | game.cpp | 2057 const auto rating = you.will_eat( it ); in rate_action_eat()
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