Home
last modified time | relevance | path

Searched refs:will_eat (Results 1 – 20 of 20) sorted by relevance

/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dchar_edible_rating_test.cpp40 auto rate_will = dummy.will_eat( food ); in expect_will_eat()
454 auto conseq = dummy.will_eat( toastem_rotten, false );
467 auto conseq = dummy.will_eat( toastem_rotten, false );
480 auto conseq = dummy.will_eat( toastem_rotten, false );
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dchar_edible_rating_test.cpp40 auto rate_will = dummy.will_eat( food ); in expect_will_eat()
454 auto conseq = dummy.will_eat( toastem_rotten, false );
467 auto conseq = dummy.will_eat( toastem_rotten, false );
480 auto conseq = dummy.will_eat( toastem_rotten, false );
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dconsumption.cpp736 ret_val<edible_rating> Character::will_eat( const item &food, bool interactive ) const in will_eat() function in Character
848 const auto ret = force ? you.can_eat( food ) : you.will_eat( food, you.is_player() ); in eat()
H A Dactivity_actor.cpp1409 const ret_val<edible_rating> ret = player_character.will_eat( *consume_location, true ); in start()
1419 const ret_val<edible_rating> ret = player_character.will_eat( consume_item, true ); in start()
H A Dcharacter.h2347 ret_val<edible_rating> will_eat( const item &food, bool interactive = false ) const;
H A Dplayer.cpp2041 const ret_val<edible_rating> ret = u->will_eat( used, true ); in use()
H A Dactivity_item_handling.cpp2915 if( !p.will_eat( comest, false ).success() ) { in get_auto_consume_moves()
H A Dnpc.cpp1847 if( comestval > 0 && will_eat( it ).success() ) { in value()
H A Dnpcmove.cpp3884 if( cur_weight > best_weight && will_eat( *food_item ).success() ) { in consume_food()
H A Ditem.cpp4352 const ret_val<edible_rating> rating = player_character.will_eat( *food ); in color_in_inventory()
H A Dgame.cpp2057 const auto rating = you.will_eat( it ); in rate_action_eat()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dconsumption.cpp736 ret_val<edible_rating> Character::will_eat( const item &food, bool interactive ) const in will_eat() function in Character
848 const auto ret = force ? you.can_eat( food ) : you.will_eat( food, you.is_player() ); in eat()
H A Dactivity_actor.cpp1409 const ret_val<edible_rating> ret = player_character.will_eat( *consume_location, true ); in start()
1419 const ret_val<edible_rating> ret = player_character.will_eat( consume_item, true ); in start()
H A Dcharacter.h2347 ret_val<edible_rating> will_eat( const item &food, bool interactive = false ) const;
H A Dplayer.cpp2041 const ret_val<edible_rating> ret = u->will_eat( used, true ); in use()
H A Dactivity_item_handling.cpp2915 if( !p.will_eat( comest, false ).success() ) { in get_auto_consume_moves()
H A Dnpc.cpp1847 if( comestval > 0 && will_eat( it ).success() ) { in value()
H A Dnpcmove.cpp3884 if( cur_weight > best_weight && will_eat( *food_item ).success() ) { in consume_food()
H A Ditem.cpp4352 const ret_val<edible_rating> rating = player_character.will_eat( *food ); in color_in_inventory()
H A Dgame.cpp2057 const auto rating = you.will_eat( it ); in rate_action_eat()