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Searched refs:will_rush_tux (Results 1 – 9 of 9) sorted by relevance

/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/lvledit/
H A Dlvledit_enemy.c286 sprintf(suggested_val, "%s", en->will_rush_tux ? _("yes") : _("no")); in edit_special_force_info()
296 en->will_rush_tux = 1; in edit_special_force_info()
300 en->will_rush_tux = 0; in edit_special_force_info()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/lua/
H A DluaFD_npc.c264 self->enemy_ref->will_rush_tux = flag; in LUAFD_DOC()
283 lua_pushboolean(L, self->enemy_ref->will_rush_tux); in LUAFD_DOC()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Denemy.c342 this_enemy->will_rush_tux = FALSE; in enemy_new()
1501 if (ThisRobot->will_rush_tux && ThisRobot->virt_pos.z != -1 && can_see_tux(ThisRobot) in state_machine_situational_transitions()
1508 if (!ThisRobot->will_rush_tux) in state_machine_situational_transitions()
1513 ThisRobot->will_rush_tux = 0; in state_machine_situational_transitions()
1904 ThisRobot->will_rush_tux = FALSE; in state_machine_rush_tux_and_open_talk()
H A Dstruct.h447 …uint8_t will_rush_tux; // will this robot approach the Tux on sight and open communicatio… member
H A Dlua.c780 en->will_rush_tux = cmd; in lua_set_rush_tux()
787 lua_pushboolean(L, en->will_rush_tux); in lua_will_rush_tux()
H A Dchat.c171 new_chat_context->partner_started = partner->will_rush_tux; in chat_create_context()
H A Daction.c548 dummy_enemy.will_rush_tux = FALSE; in act_terminal()
H A Dmap.c1759 autostr_append(s_forces_str, "RushTux=%d ", en->will_rush_tux); in save_special_forces()
1921 …ReadValueFromStringWithDefault(special_droid, "RushTux=", "%hu", "0", &(newen->will_rush_tux), spe… in GetThisLevelsSpecialForces()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/
H A DChangeLog6394 Fix bug in will_rush_tux