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Searched refs:willpower (Results 1 – 25 of 204) sorted by relevance

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/dports/databases/couchdb3/apache-couchdb-3.2.1/src/proper/examples/
H A Dmagic.erl39 willpower = 0 :: integer(),
48 …se = 0, dexterity = -3, intelligence = 0, charisma = 0, wisdom = 0, willpower = 0, perception…
49 …se = 4, dexterity = 0, intelligence = 0, charisma = 0, wisdom = 0, willpower = -4, perception…
50 …se = 0, dexterity = 0, intelligence = -3, charisma = 1, wisdom = 1, willpower = 0, perception…
51 …se = 2, dexterity = 0, intelligence = 0, charisma = 0, wisdom = 0, willpower = -3, perception…
52 …se = 0, dexterity = 0, intelligence = 1, charisma = 1, wisdom = 1, willpower = -3, perception…
53 …se = 0, dexterity = 0, intelligence = -3, charisma = 0, wisdom = 0, willpower = 0, perception…
81 NewAttrs#attr.willpower < 0 -> Attrs;
95 willpower = Attrs#attr.willpower + Spell#attr.willpower,
109 wisdom = 5, willpower = 5, perception = 5, luck = 5}.
[all …]
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dspellresistance.cpp43 float willpower = stats.getAttribute(ESM::Attribute::Willpower).getModified(); in getEffectResistance() local
45 float x = (willpower + 0.1f * luck) * stats.getFatigueTerm(); in getEffectResistance()
H A Dcreaturestats.cpp155 float willpower = getAttribute(ESM::Attribute::Willpower).getModified(); in setAttribute() local
159 float diff = (strength+willpower+agility+endurance) - fatigue.getBase(); in setAttribute()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/util/monster/
H A Dmonster-main.cc1159 if (me->willpower == 5000) in main()
1167 else if (me->willpower < 0) in main()
1169 const int res = (mbase) ? mbase->willpower : me->willpower; in main()
1178 else if (me->willpower > 0) in main()
1185 MAGENTA, "will(" + to_string(me->willpower) + ")"); in main()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dl-moninf.cc245 lua_pushnumber(ls, ceil(1.0*mi->willpower()/WL_PIP)); in moninf_get_wl()
277 int wl = mi->willpower(); in moninf_get_defeat_wl()
H A Dmon-info.h360 int willpower() const;
H A Dactor.cc121 const int wl = willpower(); in check_willpower()
906 if (willpower() == WILL_INVULN) in resist_margin_phrase()
H A Dtarget.cc387 && mon.willpower() == WILL_INVULN) in affects_monster()
1946 return mon.willpower() != WILL_INVULN && mon.can_go_frenzy; in affects_monster()
1967 return mon.willpower() != WILL_INVULN in affects_monster()
H A Dactor.h309 virtual int willpower(bool calc_unid = true) const = 0;
H A Dmonster.h398 int willpower(bool calc_unid = true) const override;
H A Dmon-info.cc581 mr = m->willpower(false); in monster_info()
1519 int monster_info::willpower() const in willpower() function in monster_info
H A Dmon-util.h145 short willpower; // (positive sets value, negative is relative to hd) member
H A Dmon-util.cc2255 return get_monster_data(mon.type)->willpower == WILL_INVULN; in mons_invuln_will()
2325 const int type_wl = (get_monster_data(base_type))->willpower; in mons_class_willpower()
4964 int WL = md->willpower; in debug_mondata()
4967 if (md->willpower > 200 && md->willpower != WILL_INVULN) in debug_mondata()
H A Dmon-cast.cc3546 const int est_magic_resist = foe->willpower() + random2(60) - 30; // +-30 in _hexing_goodness()
4543 const int willpower = you.check_willpower(pow); in _mons_mass_confuse() local
4544 if (willpower > 0) in _mons_mass_confuse()
4545 mprf("You%s", you.resist_margin_phrase(willpower).c_str()); in _mons_mass_confuse()
7264 const int willpower = you.check_willpower(pow); in _siren_sing() local
7269 && (willpower > 0 || you.clarity())) in _siren_sing()
7276 mprf("You%s", you.resist_margin_phrase(willpower).c_str()); in _siren_sing()
H A Dwiz-mon.cc450 mons.willpower(), in debug_stethoscope()
H A Dspl-cast.cc1599 const int wl = mi.willpower(); in _desc_dispersal_chance()
1629 const int wl = mi.willpower(); in desc_wl_success_chance()
H A Ditem-use.cc2927 const int wl = mi.willpower(); in _desc_finite_wl()
2959 return mon.willpower() != WILL_INVULN; in affects_monster()
H A Dplayer.h775 int willpower(bool /*calc_unid*/ = true) const override;
/dports/games/gtkevemon/gtkevemon-ac2ca34/src/gui/
H A Dgtktrainingplan.h63 double willpower; member
H A Dgtktrainingplan.cc487 result.willpower = best_total_atts.wil; in get_optimal_data()
985 + Helpers::get_string_from_double(optimal_data.willpower,0) + ", Per: " in update_plan()
/dports/games/ivan/ivan-059/Doc/Obsolete/ChangeLogs/
H A DChangeLog242 * Fixed a certain bug caused by the addition of willpower
254 * Made some additional preparations for willpower and hiccups
/dports/sysutils/vector/vector-0.10.0/website/blog/
H A D2019-06-28-introducing-vector.md24 Finally, there are teams with the resources and organizational willpower to **build their own solut…
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/builder/
H A Dalphashops.des180 "war axe", "ring of willpower", "book of winter", "book of weapons" }
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/sprint/
H A Dlinesprint.des407 ring of willpower ident:all /\
790 ring of willpower randart ident:all /\
/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/faiths_of_purity/
H A Dfop_abilities.lst11 …it] DESC:Your fervent desire to choose your own path gives you strong willpower, and you receive…

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