/dports/databases/couchdb3/apache-couchdb-3.2.1/src/proper/examples/ |
H A D | magic.erl | 39 willpower = 0 :: integer(), 48 …se = 0, dexterity = -3, intelligence = 0, charisma = 0, wisdom = 0, willpower = 0, perception… 49 …se = 4, dexterity = 0, intelligence = 0, charisma = 0, wisdom = 0, willpower = -4, perception… 50 …se = 0, dexterity = 0, intelligence = -3, charisma = 1, wisdom = 1, willpower = 0, perception… 51 …se = 2, dexterity = 0, intelligence = 0, charisma = 0, wisdom = 0, willpower = -3, perception… 52 …se = 0, dexterity = 0, intelligence = 1, charisma = 1, wisdom = 1, willpower = -3, perception… 53 …se = 0, dexterity = 0, intelligence = -3, charisma = 0, wisdom = 0, willpower = 0, perception… 81 NewAttrs#attr.willpower < 0 -> Attrs; 95 willpower = Attrs#attr.willpower + Spell#attr.willpower, 109 wisdom = 5, willpower = 5, perception = 5, luck = 5}. [all …]
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | spellresistance.cpp | 43 float willpower = stats.getAttribute(ESM::Attribute::Willpower).getModified(); in getEffectResistance() local 45 float x = (willpower + 0.1f * luck) * stats.getFatigueTerm(); in getEffectResistance()
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H A D | creaturestats.cpp | 155 float willpower = getAttribute(ESM::Attribute::Willpower).getModified(); in setAttribute() local 159 float diff = (strength+willpower+agility+endurance) - fatigue.getBase(); in setAttribute()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/util/monster/ |
H A D | monster-main.cc | 1159 if (me->willpower == 5000) in main() 1167 else if (me->willpower < 0) in main() 1169 const int res = (mbase) ? mbase->willpower : me->willpower; in main() 1178 else if (me->willpower > 0) in main() 1185 MAGENTA, "will(" + to_string(me->willpower) + ")"); in main()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | l-moninf.cc | 245 lua_pushnumber(ls, ceil(1.0*mi->willpower()/WL_PIP)); in moninf_get_wl() 277 int wl = mi->willpower(); in moninf_get_defeat_wl()
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H A D | mon-info.h | 360 int willpower() const;
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H A D | actor.cc | 121 const int wl = willpower(); in check_willpower() 906 if (willpower() == WILL_INVULN) in resist_margin_phrase()
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H A D | target.cc | 387 && mon.willpower() == WILL_INVULN) in affects_monster() 1946 return mon.willpower() != WILL_INVULN && mon.can_go_frenzy; in affects_monster() 1967 return mon.willpower() != WILL_INVULN in affects_monster()
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H A D | actor.h | 309 virtual int willpower(bool calc_unid = true) const = 0;
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H A D | monster.h | 398 int willpower(bool calc_unid = true) const override;
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H A D | mon-info.cc | 581 mr = m->willpower(false); in monster_info() 1519 int monster_info::willpower() const in willpower() function in monster_info
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H A D | mon-util.h | 145 short willpower; // (positive sets value, negative is relative to hd) member
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H A D | mon-util.cc | 2255 return get_monster_data(mon.type)->willpower == WILL_INVULN; in mons_invuln_will() 2325 const int type_wl = (get_monster_data(base_type))->willpower; in mons_class_willpower() 4964 int WL = md->willpower; in debug_mondata() 4967 if (md->willpower > 200 && md->willpower != WILL_INVULN) in debug_mondata()
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H A D | mon-cast.cc | 3546 const int est_magic_resist = foe->willpower() + random2(60) - 30; // +-30 in _hexing_goodness() 4543 const int willpower = you.check_willpower(pow); in _mons_mass_confuse() local 4544 if (willpower > 0) in _mons_mass_confuse() 4545 mprf("You%s", you.resist_margin_phrase(willpower).c_str()); in _mons_mass_confuse() 7264 const int willpower = you.check_willpower(pow); in _siren_sing() local 7269 && (willpower > 0 || you.clarity())) in _siren_sing() 7276 mprf("You%s", you.resist_margin_phrase(willpower).c_str()); in _siren_sing()
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H A D | wiz-mon.cc | 450 mons.willpower(), in debug_stethoscope()
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H A D | spl-cast.cc | 1599 const int wl = mi.willpower(); in _desc_dispersal_chance() 1629 const int wl = mi.willpower(); in desc_wl_success_chance()
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H A D | item-use.cc | 2927 const int wl = mi.willpower(); in _desc_finite_wl() 2959 return mon.willpower() != WILL_INVULN; in affects_monster()
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H A D | player.h | 775 int willpower(bool /*calc_unid*/ = true) const override;
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/dports/games/gtkevemon/gtkevemon-ac2ca34/src/gui/ |
H A D | gtktrainingplan.h | 63 double willpower; member
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H A D | gtktrainingplan.cc | 487 result.willpower = best_total_atts.wil; in get_optimal_data() 985 + Helpers::get_string_from_double(optimal_data.willpower,0) + ", Per: " in update_plan()
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/dports/games/ivan/ivan-059/Doc/Obsolete/ChangeLogs/ |
H A D | ChangeLog | 242 * Fixed a certain bug caused by the addition of willpower 254 * Made some additional preparations for willpower and hiccups
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/dports/sysutils/vector/vector-0.10.0/website/blog/ |
H A D | 2019-06-28-introducing-vector.md | 24 Finally, there are teams with the resources and organizational willpower to **build their own solut…
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/builder/ |
H A D | alphashops.des | 180 "war axe", "ring of willpower", "book of winter", "book of weapons" }
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/sprint/ |
H A D | linesprint.des | 407 ring of willpower ident:all /\ 790 ring of willpower randart ident:all /\
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/faiths_of_purity/ |
H A D | fop_abilities.lst | 11 …it] DESC:Your fervent desire to choose your own path gives you strong willpower, and you receive…
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