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/dports/graphics/jogamp-jogl/jogl/src/nativewindow/classes/com/jogamp/nativewindow/
H A DUpstreamWindowHookMutableSizePos.java4 int winX, winY, winWidth, winHeight; field in UpstreamWindowHookMutableSizePos
14 …public UpstreamWindowHookMutableSizePos(final int winX, final int winY, final int winWidth, final … in UpstreamWindowHookMutableSizePos() argument
17 this.winY= winY; in UpstreamWindowHookMutableSizePos()
23 public final void setWinPos(final int winX, final int winY) { in setWinPos() argument
25 this.winY= winY; in setWinPos()
41 return winY; in getY()
52 …return getClass().getSimpleName()+"[window "+ winX + "/" + winY + " " + winWidth + "x" + winHeight… in toString()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GLU/
H A Dprojection.py24 winY = _simple.GLdouble( 0.0 )
29 winX,winY,winZ,
35 return winX.value, winY.value, winZ.value
38 def gluUnProject( baseFunction, winX, winY, winZ, model=None, proj=None, view=None ): argument
56 winX,winY,winZ,
66 winX, winY, winZ, clipW, argument
88 winX,winY,winZ,
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLU/
H A Dprojection.py24 winY = _simple.GLdouble( 0.0 )
29 winX,winY,winZ,
35 return winX.value, winY.value, winZ.value
38 def gluUnProject( baseFunction, winX, winY, winZ, model=None, proj=None, view=None ): argument
56 winX,winY,winZ,
66 winX, winY, winZ, clipW, argument
88 winX,winY,winZ,
/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/tools/
H A Dtilesg.c48 int i,j,k,ysize,xsize,header,winY,winX,bysize,bxsize,ret; in main() local
58 winY = XHeightOfScreen(myScreen); in main()
87 ysize = (winY-menubar)/nrow - header - 2*border; in main()
102 ymin = winY - (j+1)*bysize; in main()
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Gui/Client/
H A DMenu.as35 float winY = (Manager.Renderer.ScreenHeight - winH) * 0.5f;
48 label.Bounds = AABB2(winX - 8.f, winY - 8.f, winW + 16.f, winH + 16.f);
54 button.Bounds = AABB2(winX, winY, winW, 30.f);
61 button.Bounds = AABB2(winX, winY + 32.f, winW, 30.f);
68 button.Bounds = AABB2(winX, winY + 64.f, winW, 30.f);
75 button.Bounds = AABB2(winX, winY + 96.f, winW, 30.f);
/dports/graphics/graphviz/graphviz-2.44.1/lib/glcomp/
H A Dglutils.c31 GLfloat winX, winY; in GetFixedOGLPos() local
46 winY = (float) viewport[3] - (float) y; in GetFixedOGLPos()
70 GLfloat winX, winY; in GetOGLPosRef() local
85 winY = (float) viewport[3] - (float) y; in GetOGLPosRef()
116 GLfloat winX, winY; in GetOGLDistance() local
136 winY = (float) viewport[3] - (float) y; in GetOGLDistance()
142 winY = (float) viewport[3] - (float) y; in GetOGLDistance()
167 GLfloat winX, winY; in to3D() local
178 winY = (float) viewport[3] - (float) y; in to3D()
215 GLfloat winX, winY; in GetFixedOGLPoslocal() local
[all …]
/dports/graphics/jogamp-jogl/jogl/make/config/jogl/
H A Dglu-CustomJavaCode-base.java1342 public boolean gluUnProject(float winX, float winY, float winZ, float[] model, int model_offset, fl… in gluUnProject() argument
1343 …return project.gluUnProject(winX, winY, winZ, model, model_offset, proj, proj_offset, view, view_o… in gluUnProject()
1349 public boolean gluUnProject(float winX, float winY, float winZ, java.nio.FloatBuffer model, java.ni… in gluUnProject() argument
1350 return project.gluUnProject(winX, winY, winZ, model, proj, view, objPos); in gluUnProject()
1356 public boolean gluUnProject4(float winX, float winY, float winZ, float clipW, float[] model, int mo… in gluUnProject4() argument
1357 …return project.gluUnProject4(winX, winY, winZ, clipW, model, model_offset, proj, proj_offset, view… in gluUnProject4()
1363 public boolean gluUnProject4(float winX, float winY, float winZ, float clipW, java.nio.FloatBuffer … in gluUnProject4() argument
1364 return project.gluUnProject4(winX, winY, winZ, clipW, model, proj, view, nearVal, farVal, objPos); in gluUnProject4()
1406 public boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_offset… in gluUnProject() argument
1410 …boolean res = project.gluUnProject((float)winX, (float)winY, (float)winZ, f_model, 0, f_proj, 0, v… in gluUnProject()
[all …]
H A Dglu-CustomJavaCode-gl2.java174 public final boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_… in gluUnProject() argument
175 …return project.gluUnProject(winX, winY, winZ, model, model_offset, proj, proj_offset, view, view_o… in gluUnProject()
181 public final boolean gluUnProject(double winX, double winY, double winZ, DoubleBuffer model, Double… in gluUnProject() argument
182 return project.gluUnProject(winX, winY, winZ, model, proj, view, objPos); in gluUnProject()
188 public final boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] mo… in gluUnProject4() argument
189 …return project.gluUnProject4(winX, winY, winZ, clipW, model, model_offset, proj, proj_offset, view… in gluUnProject4()
195 public final boolean gluUnProject4(double winX, double winY, double winZ, double clipW, DoubleBuffe… in gluUnProject4() argument
196 return project.gluUnProject4(winX, winY, winZ, clipW, model, proj, view, nearVal, farVal, objPos); in gluUnProject4()
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DButtons.c145 short winY, in initializeButtonState() argument
152 state->winY = winY; in initializeButtonState()
235 && y >= state->winY && y < state->winY + state->winHeight)) { in processButtonInput()
314 short winY, in buttonInputLoop() argument
326 initializeButtonState(&state, buttons, buttonCount, winX, winY, winWidth, winHeight); in buttonInputLoop()
/dports/lang/smalltalk/smalltalk-3.2.5/packages/opengl/
H A DgstGlu.c90 GLdouble winX, winY, winZ ; in gst_opengl_gluProject() local
103 if(GL_TRUE == gluProject (objX, objY, objZ, pmodel, pproj, pvport, &winX, &winY, &winZ)) in gst_opengl_gluProject()
107 vm_proxy->OOPAtPut(result, 1, vm_proxy->floatToOOP(winY)) ; in gst_opengl_gluProject()
113 OOP gst_opengl_gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, OOP modelMatrix, OOP proj… in gst_opengl_gluUnProject() argument
128 if(GL_TRUE == gluUnProject (winX, winY, winZ, pmodel, pproj, pvport, &objX, &objY, &objZ)) in gst_opengl_gluUnProject()
142 OOP gst_opengl_gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW,
159 …if(GL_TRUE == gluUnProject4 (winX, winY, winZ, clipW, model, projection, viewport, nearVal, farVal…
/dports/graphics/gource/gource-0.51/src/core/
H A Ddisplay.cpp631 GLdouble winX, winY, winZ; in project() local
637 gluProject( pos.x, pos.y, pos.z, modelview, projection, viewport, &winX, &winY, &winZ); in project()
639 winY = (float)viewport[3] - winY; in project()
641 return vec3((float) winX, (float) winY, (float) winZ); in project()
648 GLfloat winX, winY, winZ; in unproject() local
656 winY = (float)viewport[3] - pos.y; in unproject()
657 glReadPixels( int(winX), int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); in unproject()
658 gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ); in unproject()
/dports/sysutils/logstalgia/Logstalgia-logstalgia-1.1.2/src/core/
H A Ddisplay.cpp631 GLdouble winX, winY, winZ; in project() local
637 gluProject( pos.x, pos.y, pos.z, modelview, projection, viewport, &winX, &winY, &winZ); in project()
639 winY = (float)viewport[3] - winY; in project()
641 return vec3((float) winX, (float) winY, (float) winZ); in project()
648 GLfloat winX, winY, winZ; in unproject() local
656 winY = (float)viewport[3] - pos.y; in unproject()
657 glReadPixels( int(winX), int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); in unproject()
658 gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ); in unproject()
/dports/net/tigervnc-server/tigervnc-1.12.0/unix/xserver/Xi/
H A Dxiwarppointer.c122 int winX, winY; in ProcXIWarpPointer() local
132 winY = src->drawable.y; in ProcXIWarpPointer()
135 y < winY + src_y || in ProcXIWarpPointer()
139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
/dports/x11-servers/xephyr/xorg-server-1.20.13/Xi/
H A Dxiwarppointer.c122 int winX, winY; in ProcXIWarpPointer() local
132 winY = src->drawable.y; in ProcXIWarpPointer()
135 y < winY + src_y || in ProcXIWarpPointer()
139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
/dports/x11-servers/xwayland-devel/xorg-xserver-xorg-server-21.0.99.1-177-g9e5a37961/Xi/
H A Dxiwarppointer.c122 int winX, winY; in ProcXIWarpPointer() local
132 winY = src->drawable.y; in ProcXIWarpPointer()
135 y < winY + src_y || in ProcXIWarpPointer()
139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
/dports/x11-servers/xorg-vfbserver/xorg-server-1.20.13/Xi/
H A Dxiwarppointer.c122 int winX, winY; in ProcXIWarpPointer() local
132 winY = src->drawable.y; in ProcXIWarpPointer()
135 y < winY + src_y || in ProcXIWarpPointer()
139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
/dports/x11-servers/xorg-dmx/xorg-server-1.20.13/Xi/
H A Dxiwarppointer.c122 int winX, winY; in ProcXIWarpPointer() local
132 winY = src->drawable.y; in ProcXIWarpPointer()
135 y < winY + src_y || in ProcXIWarpPointer()
139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
/dports/x11-servers/xorg-server/xorg-server-1.20.13/Xi/
H A Dxiwarppointer.c122 int winX, winY; in ProcXIWarpPointer() local
132 winY = src->drawable.y; in ProcXIWarpPointer()
135 y < winY + src_y || in ProcXIWarpPointer()
139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
/dports/x11-servers/xarcan/xarcan-0.6.0/Xi/
H A Dxiwarppointer.c122 int winX, winY; in ProcXIWarpPointer() local
132 winY = src->drawable.y; in ProcXIWarpPointer()
135 y < winY + src_y || in ProcXIWarpPointer()
139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
/dports/x11-servers/xorg-nestserver/xorg-server-1.20.13/Xi/
H A Dxiwarppointer.c122 int winX, winY; in ProcXIWarpPointer() local
132 winY = src->drawable.y; in ProcXIWarpPointer()
135 y < winY + src_y || in ProcXIWarpPointer()
139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
/dports/x11-servers/xwayland/xorg-server-1.20.13/Xi/
H A Dxiwarppointer.c122 int winX, winY; in ProcXIWarpPointer() local
132 winY = src->drawable.y; in ProcXIWarpPointer()
135 y < winY + src_y || in ProcXIWarpPointer()
139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
/dports/games/openxcom/OpenXcom-1.0/src/Geoscape/
H A DMultipleTargetsState.cpp57 int winY = (200 - winHeight) / 2; in MultipleTargetsState() local
58 int btnY = winY + MARGIN; in MultipleTargetsState()
61 _window = new Window(this, 136, winHeight, 60, winY, POPUP_VERTICAL); in MultipleTargetsState()
/dports/x11-toolkits/p5-Prima/Prima-1.63/Prima/
H A DImageViewer.pm81 my $winY = $r[3] - $r[1];
83 my $deltaY = ($imYz - $winY - $self-> {deltaY} > 0) ? $imYz - $winY - $self-> {deltaY}:0;
95 if ( $imYz < $winY) {
97 $aty = $winY - $imYz;
99 $aty = int(($winY - $imYz)/2 + .5);
104 $canvas-> clear( 0, $aty + $imYz, $winX-1, $winY-1) if $aty + $imYz < $winY;
109 $imYz = int(($winY - $aty + $iS - 1) / $iS) * $iS;
/dports/math/sisl/SISL-SISL-4.6.0-44-g9114631/examples/viewer/src/
H A Dmouse.cpp91 GLfloat winX, winY, winZ; in draw_cursor() local
99 winY = (float)viewport[3] - (float)y; in draw_cursor()
100 glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); in draw_cursor()
102 gluUnProject(winX, winY, winZ, in draw_cursor()
/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/
H A DScreen.cpp118 int winX, winY; in ResizeScreen() local
119 SDL_GetWindowSize(m_window, &winX, &winY); in ResizeScreen()
120 SDL_RenderSetLogicalSize(m_renderer, winX, winY); in ResizeScreen()

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