/dports/graphics/jogamp-jogl/jogl/src/nativewindow/classes/com/jogamp/nativewindow/ |
H A D | UpstreamWindowHookMutableSizePos.java | 4 int winX, winY, winWidth, winHeight; field in UpstreamWindowHookMutableSizePos 14 …public UpstreamWindowHookMutableSizePos(final int winX, final int winY, final int winWidth, final … in UpstreamWindowHookMutableSizePos() argument 17 this.winY= winY; in UpstreamWindowHookMutableSizePos() 23 public final void setWinPos(final int winX, final int winY) { in setWinPos() argument 25 this.winY= winY; in setWinPos() 41 return winY; in getY() 52 …return getClass().getSimpleName()+"[window "+ winX + "/" + winY + " " + winWidth + "x" + winHeight… in toString()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GLU/ |
H A D | projection.py | 24 winY = _simple.GLdouble( 0.0 ) 29 winX,winY,winZ, 35 return winX.value, winY.value, winZ.value 38 def gluUnProject( baseFunction, winX, winY, winZ, model=None, proj=None, view=None ): argument 56 winX,winY,winZ, 66 winX, winY, winZ, clipW, argument 88 winX,winY,winZ,
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLU/ |
H A D | projection.py | 24 winY = _simple.GLdouble( 0.0 ) 29 winX,winY,winZ, 35 return winX.value, winY.value, winZ.value 38 def gluUnProject( baseFunction, winX, winY, winZ, model=None, proj=None, view=None ): argument 56 winX,winY,winZ, 66 winX, winY, winZ, clipW, argument 88 winX,winY,winZ,
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/tools/ |
H A D | tilesg.c | 48 int i,j,k,ysize,xsize,header,winY,winX,bysize,bxsize,ret; in main() local 58 winY = XHeightOfScreen(myScreen); in main() 87 ysize = (winY-menubar)/nrow - header - 2*border; in main() 102 ymin = winY - (j+1)*bysize; in main()
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/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Gui/Client/ |
H A D | Menu.as | 35 float winY = (Manager.Renderer.ScreenHeight - winH) * 0.5f; 48 label.Bounds = AABB2(winX - 8.f, winY - 8.f, winW + 16.f, winH + 16.f); 54 button.Bounds = AABB2(winX, winY, winW, 30.f); 61 button.Bounds = AABB2(winX, winY + 32.f, winW, 30.f); 68 button.Bounds = AABB2(winX, winY + 64.f, winW, 30.f); 75 button.Bounds = AABB2(winX, winY + 96.f, winW, 30.f);
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/dports/graphics/graphviz/graphviz-2.44.1/lib/glcomp/ |
H A D | glutils.c | 31 GLfloat winX, winY; in GetFixedOGLPos() local 46 winY = (float) viewport[3] - (float) y; in GetFixedOGLPos() 70 GLfloat winX, winY; in GetOGLPosRef() local 85 winY = (float) viewport[3] - (float) y; in GetOGLPosRef() 116 GLfloat winX, winY; in GetOGLDistance() local 136 winY = (float) viewport[3] - (float) y; in GetOGLDistance() 142 winY = (float) viewport[3] - (float) y; in GetOGLDistance() 167 GLfloat winX, winY; in to3D() local 178 winY = (float) viewport[3] - (float) y; in to3D() 215 GLfloat winX, winY; in GetFixedOGLPoslocal() local [all …]
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/dports/graphics/jogamp-jogl/jogl/make/config/jogl/ |
H A D | glu-CustomJavaCode-base.java | 1342 public boolean gluUnProject(float winX, float winY, float winZ, float[] model, int model_offset, fl… in gluUnProject() argument 1343 …return project.gluUnProject(winX, winY, winZ, model, model_offset, proj, proj_offset, view, view_o… in gluUnProject() 1349 public boolean gluUnProject(float winX, float winY, float winZ, java.nio.FloatBuffer model, java.ni… in gluUnProject() argument 1350 return project.gluUnProject(winX, winY, winZ, model, proj, view, objPos); in gluUnProject() 1356 public boolean gluUnProject4(float winX, float winY, float winZ, float clipW, float[] model, int mo… in gluUnProject4() argument 1357 …return project.gluUnProject4(winX, winY, winZ, clipW, model, model_offset, proj, proj_offset, view… in gluUnProject4() 1363 public boolean gluUnProject4(float winX, float winY, float winZ, float clipW, java.nio.FloatBuffer … in gluUnProject4() argument 1364 return project.gluUnProject4(winX, winY, winZ, clipW, model, proj, view, nearVal, farVal, objPos); in gluUnProject4() 1406 public boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_offset… in gluUnProject() argument 1410 …boolean res = project.gluUnProject((float)winX, (float)winY, (float)winZ, f_model, 0, f_proj, 0, v… in gluUnProject() [all …]
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H A D | glu-CustomJavaCode-gl2.java | 174 public final boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_… in gluUnProject() argument 175 …return project.gluUnProject(winX, winY, winZ, model, model_offset, proj, proj_offset, view, view_o… in gluUnProject() 181 public final boolean gluUnProject(double winX, double winY, double winZ, DoubleBuffer model, Double… in gluUnProject() argument 182 return project.gluUnProject(winX, winY, winZ, model, proj, view, objPos); in gluUnProject() 188 public final boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] mo… in gluUnProject4() argument 189 …return project.gluUnProject4(winX, winY, winZ, clipW, model, model_offset, proj, proj_offset, view… in gluUnProject4() 195 public final boolean gluUnProject4(double winX, double winY, double winZ, double clipW, DoubleBuffe… in gluUnProject4() argument 196 return project.gluUnProject4(winX, winY, winZ, clipW, model, proj, view, nearVal, farVal, objPos); in gluUnProject4()
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/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Buttons.c | 145 short winY, in initializeButtonState() argument 152 state->winY = winY; in initializeButtonState() 235 && y >= state->winY && y < state->winY + state->winHeight)) { in processButtonInput() 314 short winY, in buttonInputLoop() argument 326 initializeButtonState(&state, buttons, buttonCount, winX, winY, winWidth, winHeight); in buttonInputLoop()
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/dports/lang/smalltalk/smalltalk-3.2.5/packages/opengl/ |
H A D | gstGlu.c | 90 GLdouble winX, winY, winZ ; in gst_opengl_gluProject() local 103 if(GL_TRUE == gluProject (objX, objY, objZ, pmodel, pproj, pvport, &winX, &winY, &winZ)) in gst_opengl_gluProject() 107 vm_proxy->OOPAtPut(result, 1, vm_proxy->floatToOOP(winY)) ; in gst_opengl_gluProject() 113 OOP gst_opengl_gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, OOP modelMatrix, OOP proj… in gst_opengl_gluUnProject() argument 128 if(GL_TRUE == gluUnProject (winX, winY, winZ, pmodel, pproj, pvport, &objX, &objY, &objZ)) in gst_opengl_gluUnProject() 142 OOP gst_opengl_gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, 159 …if(GL_TRUE == gluUnProject4 (winX, winY, winZ, clipW, model, projection, viewport, nearVal, farVal…
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/dports/graphics/gource/gource-0.51/src/core/ |
H A D | display.cpp | 631 GLdouble winX, winY, winZ; in project() local 637 gluProject( pos.x, pos.y, pos.z, modelview, projection, viewport, &winX, &winY, &winZ); in project() 639 winY = (float)viewport[3] - winY; in project() 641 return vec3((float) winX, (float) winY, (float) winZ); in project() 648 GLfloat winX, winY, winZ; in unproject() local 656 winY = (float)viewport[3] - pos.y; in unproject() 657 glReadPixels( int(winX), int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); in unproject() 658 gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ); in unproject()
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/dports/sysutils/logstalgia/Logstalgia-logstalgia-1.1.2/src/core/ |
H A D | display.cpp | 631 GLdouble winX, winY, winZ; in project() local 637 gluProject( pos.x, pos.y, pos.z, modelview, projection, viewport, &winX, &winY, &winZ); in project() 639 winY = (float)viewport[3] - winY; in project() 641 return vec3((float) winX, (float) winY, (float) winZ); in project() 648 GLfloat winX, winY, winZ; in unproject() local 656 winY = (float)viewport[3] - pos.y; in unproject() 657 glReadPixels( int(winX), int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); in unproject() 658 gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ); in unproject()
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/dports/net/tigervnc-server/tigervnc-1.12.0/unix/xserver/Xi/ |
H A D | xiwarppointer.c | 122 int winX, winY; in ProcXIWarpPointer() local 132 winY = src->drawable.y; in ProcXIWarpPointer() 135 y < winY + src_y || in ProcXIWarpPointer() 139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
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/dports/x11-servers/xephyr/xorg-server-1.20.13/Xi/ |
H A D | xiwarppointer.c | 122 int winX, winY; in ProcXIWarpPointer() local 132 winY = src->drawable.y; in ProcXIWarpPointer() 135 y < winY + src_y || in ProcXIWarpPointer() 139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
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/dports/x11-servers/xwayland-devel/xorg-xserver-xorg-server-21.0.99.1-177-g9e5a37961/Xi/ |
H A D | xiwarppointer.c | 122 int winX, winY; in ProcXIWarpPointer() local 132 winY = src->drawable.y; in ProcXIWarpPointer() 135 y < winY + src_y || in ProcXIWarpPointer() 139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
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/dports/x11-servers/xorg-vfbserver/xorg-server-1.20.13/Xi/ |
H A D | xiwarppointer.c | 122 int winX, winY; in ProcXIWarpPointer() local 132 winY = src->drawable.y; in ProcXIWarpPointer() 135 y < winY + src_y || in ProcXIWarpPointer() 139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
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/dports/x11-servers/xorg-dmx/xorg-server-1.20.13/Xi/ |
H A D | xiwarppointer.c | 122 int winX, winY; in ProcXIWarpPointer() local 132 winY = src->drawable.y; in ProcXIWarpPointer() 135 y < winY + src_y || in ProcXIWarpPointer() 139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
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/dports/x11-servers/xorg-server/xorg-server-1.20.13/Xi/ |
H A D | xiwarppointer.c | 122 int winX, winY; in ProcXIWarpPointer() local 132 winY = src->drawable.y; in ProcXIWarpPointer() 135 y < winY + src_y || in ProcXIWarpPointer() 139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
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/dports/x11-servers/xarcan/xarcan-0.6.0/Xi/ |
H A D | xiwarppointer.c | 122 int winX, winY; in ProcXIWarpPointer() local 132 winY = src->drawable.y; in ProcXIWarpPointer() 135 y < winY + src_y || in ProcXIWarpPointer() 139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
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/dports/x11-servers/xorg-nestserver/xorg-server-1.20.13/Xi/ |
H A D | xiwarppointer.c | 122 int winX, winY; in ProcXIWarpPointer() local 132 winY = src->drawable.y; in ProcXIWarpPointer() 135 y < winY + src_y || in ProcXIWarpPointer() 139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
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/dports/x11-servers/xwayland/xorg-server-1.20.13/Xi/ |
H A D | xiwarppointer.c | 122 int winX, winY; in ProcXIWarpPointer() local 132 winY = src->drawable.y; in ProcXIWarpPointer() 135 y < winY + src_y || in ProcXIWarpPointer() 139 winY + src_y + (int) stuff->src_height < y) || in ProcXIWarpPointer()
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/dports/games/openxcom/OpenXcom-1.0/src/Geoscape/ |
H A D | MultipleTargetsState.cpp | 57 int winY = (200 - winHeight) / 2; in MultipleTargetsState() local 58 int btnY = winY + MARGIN; in MultipleTargetsState() 61 _window = new Window(this, 136, winHeight, 60, winY, POPUP_VERTICAL); in MultipleTargetsState()
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/dports/x11-toolkits/p5-Prima/Prima-1.63/Prima/ |
H A D | ImageViewer.pm | 81 my $winY = $r[3] - $r[1]; 83 my $deltaY = ($imYz - $winY - $self-> {deltaY} > 0) ? $imYz - $winY - $self-> {deltaY}:0; 95 if ( $imYz < $winY) { 97 $aty = $winY - $imYz; 99 $aty = int(($winY - $imYz)/2 + .5); 104 $canvas-> clear( 0, $aty + $imYz, $winX-1, $winY-1) if $aty + $imYz < $winY; 109 $imYz = int(($winY - $aty + $iS - 1) / $iS) * $iS;
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/dports/math/sisl/SISL-SISL-4.6.0-44-g9114631/examples/viewer/src/ |
H A D | mouse.cpp | 91 GLfloat winX, winY, winZ; in draw_cursor() local 99 winY = (float)viewport[3] - (float)y; in draw_cursor() 100 glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); in draw_cursor() 102 gluUnProject(winX, winY, winZ, in draw_cursor()
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/dports/games/vvvvvv/VVVVVV-cb3640e5/desktop_version/src/ |
H A D | Screen.cpp | 118 int winX, winY; in ResizeScreen() local 119 SDL_GetWindowSize(m_window, &winX, &winY); in ResizeScreen() 120 SDL_RenderSetLogicalSize(m_renderer, winX, winY); in ResizeScreen()
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