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Searched refs:windTool (Results 1 – 3 of 3) sorted by relevance

/dports/games/powder-toy/The-Powder-Toy-95.0/src/gui/game/
H A DGameView.h54 bool windTool; variable
H A DGameView.cpp178 windTool(false), in GameView()
497 windTool = tool->GetIdentifier() == "DEFAULT_UI_WIND"; in NotifyActiveToolsChanged()
1572 else if (windTool && drawMode == DrawLine) in OnTick()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/lua/
H A DLuaScriptInterface.cpp1465 Tool *windTool = luacon_model->GetToolFromIdentifier("DEFAULT_UI_WIND"); in simulation_toolLine() local
1466 float oldStrength = windTool->GetStrength(); in simulation_toolLine()
1467 windTool->SetStrength(strength); in simulation_toolLine()
1468 windTool->DrawLine(luacon_sim, brushList[brush], ui::Point(x1, y1), ui::Point(x2, y2)); in simulation_toolLine()
1469 windTool->SetStrength(oldStrength); in simulation_toolLine()