Searched refs:windTool (Results 1 – 3 of 3) sorted by relevance
54 bool windTool; variable
178 windTool(false), in GameView()497 windTool = tool->GetIdentifier() == "DEFAULT_UI_WIND"; in NotifyActiveToolsChanged()1572 else if (windTool && drawMode == DrawLine) in OnTick()
1465 Tool *windTool = luacon_model->GetToolFromIdentifier("DEFAULT_UI_WIND"); in simulation_toolLine() local1466 float oldStrength = windTool->GetStrength(); in simulation_toolLine()1467 windTool->SetStrength(strength); in simulation_toolLine()1468 windTool->DrawLine(luacon_sim, brushList[brush], ui::Point(x1, y1), ui::Point(x2, y2)); in simulation_toolLine()1469 windTool->SetStrength(oldStrength); in simulation_toolLine()