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Searched refs:wind_force_at (Results 1 – 4 of 4) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Drun2.c1353 if (wind_force_at(x1, y1) > 0) { in run_environment()
1445 wforce = wind_force_at(x, y); in vary_winds()
1477 wforce = wind_force_at(x, y); in mix_winds()
1483 wforce = wind_force_at(x1, y1); in mix_winds()
H A Dmove.c637 windval1 = wind_value(unit, angle1, wind_force_at(x, y), in unit_speed()
640 windval2 = wind_value(unit, angle2, wind_force_at(nx, ny), in unit_speed()
H A Dworld.h923 #define wind_force_at(x,y) (wind_force(raw_wind_at(x, y))) macro
H A Dnlang.c1991 int wforce = wind_force_at(x, y); in location_desc()