Searched refs:windingNumber_ (Results 1 – 6 of 6) sorted by relevance
104 int WindingNumber() const {return windingNumber_;} in WindingNumber()139 int windingNumber_; variable
905 return windingNumber_; in WindingNumber()931 windingNumber_ += difference; in SetWindingNumberWrapped()2530 windingNumberWrapped_ = windingNumber_ = Grid()->DirectionWinding(dir); in gCycleMovement()2553 windingNumberWrapped_ = windingNumber_ = 2; in gCycleMovement()2671 windingNumber_ = other.windingNumber_; in CopyFrom()
248 int WindingNumber() const {return windingNumber_;} in WindingNumber()
562 windingNumber_ = cycle_->WindingNumber(); in gPlayerWall()768 W1->windingNumber_ = windingNumber_; in Split()769 W2->windingNumber_ = windingNumber_; in Split()
226 …int windingNumber_; //!< number that gets increased on every right turn an… variable
351 , windingNumber_( 0 ) in Sensor()416 windingNumber_ = playerWall->WindingNumber(); in DoExtraDetectionStuff()468 int windingNumber_; // the number of turns (with sign) the cycle has taken member in gCycleChatBot::Sensor801 self.windingNumber_ = owner_->windingNumber_; in Activate()2415 windingNumberWrapped_ = windingNumber_ = Grid()->DirectionWinding(dirDrive); in gCycle()4907 windingNumberWrapped_ = windingNumber_ = Grid()->DirectionWinding(dirDrive); in gCycle()