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Searched refs:windingNumber_ (Results 1 – 6 of 6) sorted by relevance

/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/
H A DgWall.h104 int WindingNumber() const {return windingNumber_;} in WindingNumber()
139 int windingNumber_; variable
H A DgCycleMovement.cpp905 return windingNumber_; in WindingNumber()
931 windingNumber_ += difference; in SetWindingNumberWrapped()
2530 windingNumberWrapped_ = windingNumber_ = Grid()->DirectionWinding(dir); in gCycleMovement()
2553 windingNumberWrapped_ = windingNumber_ = 2; in gCycleMovement()
2671 windingNumber_ = other.windingNumber_; in CopyFrom()
H A DgCycle.h248 int WindingNumber() const {return windingNumber_;} in WindingNumber()
H A DgWall.cpp562 windingNumber_ = cycle_->WindingNumber(); in gPlayerWall()
768 W1->windingNumber_ = windingNumber_; in Split()
769 W2->windingNumber_ = windingNumber_; in Split()
H A DgCycleMovement.h226 …int windingNumber_; //!< number that gets increased on every right turn an… variable
H A DgCycle.cpp351 , windingNumber_( 0 ) in Sensor()
416 windingNumber_ = playerWall->WindingNumber(); in DoExtraDetectionStuff()
468 int windingNumber_; // the number of turns (with sign) the cycle has taken member in gCycleChatBot::Sensor
801 self.windingNumber_ = owner_->windingNumber_; in Activate()
2415 windingNumberWrapped_ = windingNumber_ = Grid()->DirectionWinding(dirDrive); in gCycle()
4907 windingNumberWrapped_ = windingNumber_ = Grid()->DirectionWinding(dirDrive); in gCycle()