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Searched refs:window_has_focus (Results 1 – 25 of 48) sorted by relevance

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/dports/x11/stalonetray/stalonetray-0.8.3/src/
H A Dxembed.h20 int window_has_focus; /* Flag: does tray's window have focus */ member
H A Dxembed.c129 tray_data.xembed_data.window_has_focus = False; in xembed_init()
246 if (tray_data.xembed_data.window_has_focus) in xembed_embed()
299 if (tray_data.xembed_data.window_has_focus == in) return; in xembed_track_focus_change()
300 tray_data.xembed_data.window_has_focus = in; in xembed_track_focus_change()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/
H A Dline_edit.cpp562 window_has_focus = true;
567 window_has_focus = false;
573 if ((!has_focus() && !menu->has_focus()) || !window_has_focus) {
841 if (is_visible() && has_focus() && window_has_focus) {
1274 window_has_focus = true;
H A Dline_edit.h96 bool window_has_focus; variable
H A Dtext_edit.h230 bool window_has_focus; variable
/dports/devel/godot2/godot-2.1.6-stable/scene/gui/
H A Dline_edit.cpp562 window_has_focus = true;
567 window_has_focus = false;
573 if ((!has_focus() && !menu->has_focus()) || !window_has_focus) {
841 if (is_visible() && has_focus() && window_has_focus) {
1274 window_has_focus = true;
H A Dline_edit.h96 bool window_has_focus; variable
H A Dtext_edit.h230 bool window_has_focus; variable
/dports/games/abstreet/winit-a87ae2661263ff241e8868cbf3ce65aab205863a/src/platform_impl/macos/
H A Dapp_state.rs380 let window_has_focus = msg_send![window, isKeyWindow]; in cleared() localVariable
381 if !dialog_open && window_has_focus && dialog_is_closing { in cleared()
/dports/x11/alacritty/alacritty-0.9.0/cargo-crates/winit-0.24.0/src/platform_impl/macos/
H A Dapp_state.rs380 let window_has_focus = msg_send![window, isKeyWindow]; in cleared() localVariable
381 if !dialog_open && window_has_focus && dialog_is_closing { in cleared()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/
H A Dline_edit.h142 bool window_has_focus; variable
H A Dline_edit.cpp687 window_has_focus = true;
692 window_has_focus = false;
698 if ((!has_focus() && !menu->has_focus()) || !window_has_focus) {
1199 if (is_visible_in_tree() && has_focus() && window_has_focus) {
1892 window_has_focus = true;
/dports/devel/godot/godot-3.2.3-stable/scene/gui/
H A Dline_edit.h142 bool window_has_focus; variable
H A Dline_edit.cpp687 window_has_focus = true;
692 window_has_focus = false;
698 if ((!has_focus() && !menu->has_focus()) || !window_has_focus) {
1199 if (is_visible_in_tree() && has_focus() && window_has_focus) {
1892 window_has_focus = true;
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/weston/src/clients/
H A Dfullscreen.c187 if (window_has_focus(fullscreen->window) && in redraw_handler()
207 if (window_has_focus(fullscreen->window) && fullscreen->draw_cursor) { in redraw_handler()
/dports/graphics/weston/weston-1.9.0/clients/
H A Dfullscreen.c185 if (window_has_focus(fullscreen->window) && in redraw_handler()
205 if (window_has_focus(fullscreen->window) && fullscreen->draw_cursor) { in redraw_handler()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/weston/src/clients/
H A Dfullscreen.c187 if (window_has_focus(fullscreen->window) && in redraw_handler()
207 if (window_has_focus(fullscreen->window) && fullscreen->draw_cursor) { in redraw_handler()
/dports/devel/godot-tools/godot-3.2.3-stable/platform/windows/
H A Dos_windows.cpp343 window_has_focus = true; in WndProc()
351 window_has_focus = false; in WndProc()
512 if (window_has_focus && main_loop && mm->get_relative() != Vector2()) in WndProc()
555 if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) in WndProc()
602 if (window_has_focus && main_loop) in WndProc()
687 if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) in WndProc()
748 if (window_has_focus && main_loop) in WndProc()
790 if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) in WndProc()
852 if (window_has_focus && main_loop) in WndProc()
1187 … if (window_has_focus && (mouse_mode == MOUSE_MODE_HIDDEN || mouse_mode == MOUSE_MODE_CAPTURED)) { in WndProc()
[all …]
H A Dos_windows.h342 bool window_has_focus; variable
/dports/devel/godot/godot-3.2.3-stable/platform/windows/
H A Dos_windows.cpp343 window_has_focus = true; in WndProc()
351 window_has_focus = false; in WndProc()
512 if (window_has_focus && main_loop && mm->get_relative() != Vector2()) in WndProc()
555 if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) in WndProc()
602 if (window_has_focus && main_loop) in WndProc()
687 if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) in WndProc()
748 if (window_has_focus && main_loop) in WndProc()
790 if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) in WndProc()
852 if (window_has_focus && main_loop) in WndProc()
1187 … if (window_has_focus && (mouse_mode == MOUSE_MODE_HIDDEN || mouse_mode == MOUSE_MODE_CAPTURED)) { in WndProc()
[all …]
H A Dos_windows.h342 bool window_has_focus; variable
/dports/devel/godot-tools/godot-3.2.3-stable/platform/x11/
H A Dos_x11.h164 bool window_has_focus; variable
/dports/lang/fpc-source/fpc-3.2.2/packages/gtk2/src/gtk2x11/include/
H A Dgdkwindow-x11.inc70 { Set if !window_has_focus, but events are being sent to the
/dports/x11-toolkits/fpc-gtk2/fpc-3.2.2/packages/gtk2/src/gtk2x11/include/
H A Dgdkwindow-x11.inc70 { Set if !window_has_focus, but events are being sent to the
/dports/devel/godot/godot-3.2.3-stable/platform/x11/
H A Dos_x11.h164 bool window_has_focus; variable

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