/dports/x11/stalonetray/stalonetray-0.8.3/src/ |
H A D | xembed.h | 20 int window_has_focus; /* Flag: does tray's window have focus */ member
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H A D | xembed.c | 129 tray_data.xembed_data.window_has_focus = False; in xembed_init() 246 if (tray_data.xembed_data.window_has_focus) in xembed_embed() 299 if (tray_data.xembed_data.window_has_focus == in) return; in xembed_track_focus_change() 300 tray_data.xembed_data.window_has_focus = in; in xembed_track_focus_change()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/ |
H A D | line_edit.cpp | 562 window_has_focus = true; 567 window_has_focus = false; 573 if ((!has_focus() && !menu->has_focus()) || !window_has_focus) { 841 if (is_visible() && has_focus() && window_has_focus) { 1274 window_has_focus = true;
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H A D | line_edit.h | 96 bool window_has_focus; variable
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H A D | text_edit.h | 230 bool window_has_focus; variable
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/dports/devel/godot2/godot-2.1.6-stable/scene/gui/ |
H A D | line_edit.cpp | 562 window_has_focus = true; 567 window_has_focus = false; 573 if ((!has_focus() && !menu->has_focus()) || !window_has_focus) { 841 if (is_visible() && has_focus() && window_has_focus) { 1274 window_has_focus = true;
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H A D | line_edit.h | 96 bool window_has_focus; variable
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H A D | text_edit.h | 230 bool window_has_focus; variable
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/dports/games/abstreet/winit-a87ae2661263ff241e8868cbf3ce65aab205863a/src/platform_impl/macos/ |
H A D | app_state.rs | 380 let window_has_focus = msg_send![window, isKeyWindow]; in cleared() localVariable 381 if !dialog_open && window_has_focus && dialog_is_closing { in cleared()
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/dports/x11/alacritty/alacritty-0.9.0/cargo-crates/winit-0.24.0/src/platform_impl/macos/ |
H A D | app_state.rs | 380 let window_has_focus = msg_send![window, isKeyWindow]; in cleared() localVariable 381 if !dialog_open && window_has_focus && dialog_is_closing { in cleared()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/ |
H A D | line_edit.h | 142 bool window_has_focus; variable
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H A D | line_edit.cpp | 687 window_has_focus = true; 692 window_has_focus = false; 698 if ((!has_focus() && !menu->has_focus()) || !window_has_focus) { 1199 if (is_visible_in_tree() && has_focus() && window_has_focus) { 1892 window_has_focus = true;
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/dports/devel/godot/godot-3.2.3-stable/scene/gui/ |
H A D | line_edit.h | 142 bool window_has_focus; variable
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H A D | line_edit.cpp | 687 window_has_focus = true; 692 window_has_focus = false; 698 if ((!has_focus() && !menu->has_focus()) || !window_has_focus) { 1199 if (is_visible_in_tree() && has_focus() && window_has_focus) { 1892 window_has_focus = true;
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/weston/src/clients/ |
H A D | fullscreen.c | 187 if (window_has_focus(fullscreen->window) && in redraw_handler() 207 if (window_has_focus(fullscreen->window) && fullscreen->draw_cursor) { in redraw_handler()
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/dports/graphics/weston/weston-1.9.0/clients/ |
H A D | fullscreen.c | 185 if (window_has_focus(fullscreen->window) && in redraw_handler() 205 if (window_has_focus(fullscreen->window) && fullscreen->draw_cursor) { in redraw_handler()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/weston/src/clients/ |
H A D | fullscreen.c | 187 if (window_has_focus(fullscreen->window) && in redraw_handler() 207 if (window_has_focus(fullscreen->window) && fullscreen->draw_cursor) { in redraw_handler()
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/windows/ |
H A D | os_windows.cpp | 343 window_has_focus = true; in WndProc() 351 window_has_focus = false; in WndProc() 512 if (window_has_focus && main_loop && mm->get_relative() != Vector2()) in WndProc() 555 if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) in WndProc() 602 if (window_has_focus && main_loop) in WndProc() 687 if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) in WndProc() 748 if (window_has_focus && main_loop) in WndProc() 790 if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) in WndProc() 852 if (window_has_focus && main_loop) in WndProc() 1187 … if (window_has_focus && (mouse_mode == MOUSE_MODE_HIDDEN || mouse_mode == MOUSE_MODE_CAPTURED)) { in WndProc() [all …]
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H A D | os_windows.h | 342 bool window_has_focus; variable
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/dports/devel/godot/godot-3.2.3-stable/platform/windows/ |
H A D | os_windows.cpp | 343 window_has_focus = true; in WndProc() 351 window_has_focus = false; in WndProc() 512 if (window_has_focus && main_loop && mm->get_relative() != Vector2()) in WndProc() 555 if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) in WndProc() 602 if (window_has_focus && main_loop) in WndProc() 687 if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) in WndProc() 748 if (window_has_focus && main_loop) in WndProc() 790 if (!window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) in WndProc() 852 if (window_has_focus && main_loop) in WndProc() 1187 … if (window_has_focus && (mouse_mode == MOUSE_MODE_HIDDEN || mouse_mode == MOUSE_MODE_CAPTURED)) { in WndProc() [all …]
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H A D | os_windows.h | 342 bool window_has_focus; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/x11/ |
H A D | os_x11.h | 164 bool window_has_focus; variable
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/dports/lang/fpc-source/fpc-3.2.2/packages/gtk2/src/gtk2x11/include/ |
H A D | gdkwindow-x11.inc | 70 { Set if !window_has_focus, but events are being sent to the
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/dports/x11-toolkits/fpc-gtk2/fpc-3.2.2/packages/gtk2/src/gtk2x11/include/ |
H A D | gdkwindow-x11.inc | 70 { Set if !window_has_focus, but events are being sent to the
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/dports/devel/godot/godot-3.2.3-stable/platform/x11/ |
H A D | os_x11.h | 164 bool window_has_focus; variable
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