/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/launcher/ui/ |
H A D | titlebar.py | 25 self.window_pos = (-1, -1) 44 self.window_pos = self.parent().get_position() 49 window_pos = ( 50 self.window_pos[0] + mouse_pos[0] - self.mouse_pos[0], 51 self.window_pos[1] + mouse_pos[1] - self.mouse_pos[1], 53 self.parent().set_position(window_pos)
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/dports/games/battletanks/btanks-0.9.8083/editor/ |
H A D | base_brush.h | 48 …virtual void render(sdlx::Surface &surface, const v2<int>& window_pos, const v2<int>& window_pos_a… 58 …virtual void render(sdlx::Surface &surface, const v2<int>& window_pos, const v2<int>& window_pos_a… 68 …virtual void render(sdlx::Surface &surface, const v2<int>& window_pos, const v2<int>& window_pos_a… 77 …virtual void render(sdlx::Surface &surface, const v2<int>& window_pos, const v2<int>& window_pos_a… 96 …virtual void render(sdlx::Surface &surface, const v2<int>& window_pos, const v2<int>& window_pos_a…
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H A D | base_brush.cpp | 47 void Brush::render(sdlx::Surface &surface, const v2<int>& window_pos, const v2<int>& window_pos_ali… in render() argument 72 void Eraser::render(sdlx::Surface &surface, const v2<int>& window_pos, const v2<int>& window_pos_al… in render() argument 119 void FillerBrush::render(sdlx::Surface &surface, const v2<int>& window_pos, const v2<int>& window_p… in render() argument 139 void ObjectBrush::render(sdlx::Surface &surface, const v2<int>& window_pos, const v2<int>& window_p… in render() argument 140 editor->moveObjectHack(object, window_pos - object->size.convert<int>() / 2); in render()
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/dports/games/julius/julius-1.7.0/src/platform/ |
H A D | screen.c | 31 } window_pos = {0, 0, 1}; variable 246 window_pos.x = x; in platform_screen_move() 247 window_pos.y = y; in platform_screen_move() 248 window_pos.centered = 0; in platform_screen_move() 254 SDL_GetWindowPosition(SDL.window, &window_pos.x, &window_pos.y); in platform_screen_set_fullscreen() 286 if (window_pos.centered) { in platform_screen_set_windowed() 306 SDL_GetWindowPosition(SDL.window, &window_pos.x, &window_pos.y); in platform_screen_set_window_size() 312 if (window_pos.centered) { in platform_screen_set_window_size() 327 window_pos.centered = 1; in platform_screen_center_window()
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/dports/games/dose-response/dose-response-179c326/src/engine/ |
H A D | glutin.rs | 104 fn get_current_monitor(monitors: &[MonitorId], window_pos: Point) -> Option<MonitorId> { in get_current_monitor() 116 if window_pos >= monitor_pos && window_pos < monitor_bottom_left { in get_current_monitor() 218 let mut window_pos = { in main_loop() localVariable 224 log::info!("Window pos: {:?}", window_pos); in main_loop() 225 let mut pre_fullscreen_window_pos = window_pos; in main_loop() 227 let mut current_monitor = get_current_monitor(&monitors, window_pos); in main_loop() 290 window_pos.x = new_pos.x as i32; in main_loop() 291 window_pos.y = new_pos.y as i32; in main_loop() 292 current_monitor = get_current_monitor(&monitors, window_pos); in main_loop() 401 pre_fullscreen_window_pos = window_pos; in main_loop() [all …]
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/dports/devel/godot/godot-3.2.3-stable/scene/gui/ |
H A D | line_edit.cpp | 677 window_pos = 0; 1015 window_pos = op.window_pos; 1035 window_pos = op.window_pos; 1062 int ofs = window_pos; 1218 window_pos = CLAMP(window_pos - 1, 0, MAX(text.length() - 1, 0)); 1273 window_pos = 0; 1382 window_pos = p_pos; 1383 if (window_pos < 0) window_pos = 0; 1405 window_pos = 0; 1765 op.window_pos = window_pos; [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/ |
H A D | line_edit.cpp | 677 window_pos = 0; 1015 window_pos = op.window_pos; 1035 window_pos = op.window_pos; 1062 int ofs = window_pos; 1218 window_pos = CLAMP(window_pos - 1, 0, MAX(text.length() - 1, 0)); 1273 window_pos = 0; 1382 window_pos = p_pos; 1383 if (window_pos < 0) window_pos = 0; 1405 window_pos = 0; 1765 op.window_pos = window_pos; [all …]
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/dports/emulators/mess/mame-mame0226/src/osd/modules/input/ |
H A D | input_win32.cpp | 160 RECT window_pos = {0}; in poll() local 161 …ointer_cast<win_window_info>(osd_common_t::s_window_list.front())->platform_window(), &window_pos); in poll() 164 win32_mouse.last_point.x = window_pos.left + (window_pos.right - window_pos.left) / 2; in poll() 165 win32_mouse.last_point.y = window_pos.top + (window_pos.bottom - window_pos.top) / 2; in poll()
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/dports/emulators/mame/mame-mame0226/src/osd/modules/input/ |
H A D | input_win32.cpp | 160 RECT window_pos = {0}; in poll() local 161 …ointer_cast<win_window_info>(osd_common_t::s_window_list.front())->platform_window(), &window_pos); in poll() 164 win32_mouse.last_point.x = window_pos.left + (window_pos.right - window_pos.left) / 2; in poll() 165 win32_mouse.last_point.y = window_pos.top + (window_pos.bottom - window_pos.top) / 2; in poll()
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/dports/audio/liblastfm-qt5/liblastfm-1.0.9-5-g4433165/src/fingerprint/fplib/ |
H A D | FingerprintExtractor.cpp | 416 size_t window_pos = pd.m_downsampledProcessSize - pd.m_normWindow.size() / 2; in process() local 417 const size_t end_window_pos = window_pos + pd.m_normWindow.size(); in process() 420 for (; window_pos < end_window_pos ; ++window_pos) in process() 421 pd.m_normWindow.add(pd.m_pDownsampledPCM[window_pos] * pd.m_pDownsampledPCM[window_pos]); in process() 424 for (; pos < pd.m_downsampledProcessSize + pd.m_compensateBufferSize; ++pos, ++window_pos) in process() 427 pd.m_normWindow.add(pd.m_pDownsampledPCM[window_pos] * pd.m_pDownsampledPCM[window_pos]); in process() 480 …size_t window_pos = static_cast<unsigned int>(pd.m_compensateBufferSize + (pd.m_normWindow.size() … in process() local 482 …mpledProcessSize + pd.m_compensateBufferSize /* m_fullDownsampledBufferSize*/; ++pos, ++window_pos) in process() 485 pd.m_normWindow.add(pd.m_pDownsampledPCM[window_pos] * pd.m_pDownsampledPCM[window_pos]); in process()
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/dports/editors/kakoune/kakoune-2021.11.08/src/ |
H A D | window.cc | 151 LineCount buffer_line = setup.window_pos.line + line; in update_display_buffer() 154 … auto beg_byte = get_byte_to_column(buffer(), tabstop, {buffer_line, setup.window_pos.column}); in update_display_buffer() 157 …: get_byte_to_column(buffer(), tabstop, {buffer_line, setup.window_pos.column + setup.window_range… in update_display_buffer() 171 set_position(setup.window_pos); in update_display_buffer() 212 kak_assert(setup.window_pos.line >= 0 and setup.window_pos.line < window.buffer().line_count()); in check_display_setup() 213 kak_assert(setup.window_pos.column >= 0); in check_display_setup() 249 auto underflow = std::max(-setup.window_pos.column, in compute_display_setup() 253 setup.window_pos.column += underflow; in compute_display_setup() 259 setup.window_pos.column += overflow; in compute_display_setup()
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/dports/games/augustus/augustus-3.1.0/src/platform/ |
H A D | screen.c | 46 } window_pos = {0, 0, 1}; variable 339 window_pos.x = x; in platform_screen_move() 340 window_pos.y = y; in platform_screen_move() 341 window_pos.centered = 0; in platform_screen_move() 347 SDL_GetWindowPosition(SDL.window, &window_pos.x, &window_pos.y); in platform_screen_set_fullscreen() 379 if (window_pos.centered) { in platform_screen_set_windowed() 399 SDL_GetWindowPosition(SDL.window, &window_pos.x, &window_pos.y); in platform_screen_set_window_size() 405 if (window_pos.centered) { in platform_screen_set_window_size() 420 window_pos.centered = 1; in platform_screen_center_window()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/ |
H A D | line_edit.cpp | 618 int char_ofs = window_pos; 760 int ofs = window_pos; 891 window_pos = cursor_pos; 904 window_pos = 0; 953 window_pos = cursor_pos; 969 int wp = window_pos; 989 if (wp != window_pos) 1002 window_pos = p_pos; 1003 if (window_pos < 0) window_pos = 0; 1031 window_pos = 0; [all …]
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/dports/devel/godot2/godot-2.1.6-stable/scene/gui/ |
H A D | line_edit.cpp | 618 int char_ofs = window_pos; 760 int ofs = window_pos; 891 window_pos = cursor_pos; 904 window_pos = 0; 953 window_pos = cursor_pos; 969 int wp = window_pos; 989 if (wp != window_pos) 1002 window_pos = p_pos; 1003 if (window_pos < 0) window_pos = 0; 1031 window_pos = 0; [all …]
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/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/effects/wobblywindows/ |
H A D | wobblywindows.cpp | 637 Pair window_pos = wwi.origin[0]; in updateWindowWobblyDatas() local 639 Pair move = {window_pos.x - current_pos.x, window_pos.y - current_pos.y}; in updateWindowWobblyDatas() 661 Pair move = {window_pos.x - current_pos.x, window_pos.y - current_pos.y}; in updateWindowWobblyDatas() 683 Pair move = {window_pos.x - current_pos.x, window_pos.y - current_pos.y}; in updateWindowWobblyDatas() 705 Pair move = {window_pos.x - current_pos.x, window_pos.y - current_pos.y}; in updateWindowWobblyDatas() 728 Pair window_pos = wwi.origin[i]; in updateWindowWobblyDatas() local 730 Pair move = {window_pos.x - current_pos.x, window_pos.y - current_pos.y}; in updateWindowWobblyDatas() 754 Pair move = {window_pos.x - current_pos.x, window_pos.y - current_pos.y}; in updateWindowWobblyDatas() 778 Pair move = {window_pos.x - current_pos.x, window_pos.y - current_pos.y}; in updateWindowWobblyDatas() 802 Pair move = {window_pos.x - current_pos.x, window_pos.y - current_pos.y}; in updateWindowWobblyDatas() [all …]
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/dports/lang/clover/mesa-21.3.6/src/intel/tools/ |
H A D | aubinator_viewer_urb.h | 38 const ImVec2 window_pos = ImGui::GetWindowPos(); in DrawAllocation() local 44 const float x = window_pos.x + label_size.x; in DrawAllocation() 45 const float y = window_pos.y + s * row_height; in DrawAllocation() 47 ImVec2 alloc_pos(window_pos.x, y); in DrawAllocation()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/intel/tools/ |
H A D | aubinator_viewer_urb.h | 38 const ImVec2 window_pos = ImGui::GetWindowPos(); in DrawAllocation() local 44 const float x = window_pos.x + label_size.x; in DrawAllocation() 45 const float y = window_pos.y + s * row_height; in DrawAllocation() 47 ImVec2 alloc_pos(window_pos.x, y); in DrawAllocation()
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/dports/graphics/libosmesa/mesa-21.3.6/src/intel/tools/ |
H A D | aubinator_viewer_urb.h | 38 const ImVec2 window_pos = ImGui::GetWindowPos(); in DrawAllocation() local 44 const float x = window_pos.x + label_size.x; in DrawAllocation() 45 const float y = window_pos.y + s * row_height; in DrawAllocation() 47 ImVec2 alloc_pos(window_pos.x, y); in DrawAllocation()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/intel/tools/ |
H A D | aubinator_viewer_urb.h | 38 const ImVec2 window_pos = ImGui::GetWindowPos(); in DrawAllocation() local 44 const float x = window_pos.x + label_size.x; in DrawAllocation() 45 const float y = window_pos.y + s * row_height; in DrawAllocation() 47 ImVec2 alloc_pos(window_pos.x, y); in DrawAllocation()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/intel/tools/ |
H A D | aubinator_viewer_urb.h | 38 const ImVec2 window_pos = ImGui::GetWindowPos(); in DrawAllocation() local 44 const float x = window_pos.x + label_size.x; in DrawAllocation() 45 const float y = window_pos.y + s * row_height; in DrawAllocation() 47 ImVec2 alloc_pos(window_pos.x, y); in DrawAllocation()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/intel/tools/ |
H A D | aubinator_viewer_urb.h | 38 const ImVec2 window_pos = ImGui::GetWindowPos(); in DrawAllocation() local 44 const float x = window_pos.x + label_size.x; in DrawAllocation() 45 const float y = window_pos.y + s * row_height; in DrawAllocation() 47 ImVec2 alloc_pos(window_pos.x, y); in DrawAllocation()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/intel/tools/ |
H A D | aubinator_viewer_urb.h | 38 const ImVec2 window_pos = ImGui::GetWindowPos(); in DrawAllocation() local 44 const float x = window_pos.x + label_size.x; in DrawAllocation() 45 const float y = window_pos.y + s * row_height; in DrawAllocation() 47 ImVec2 alloc_pos(window_pos.x, y); in DrawAllocation()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/intel/tools/ |
H A D | aubinator_viewer_urb.h | 38 const ImVec2 window_pos = ImGui::GetWindowPos(); in DrawAllocation() local 44 const float x = window_pos.x + label_size.x; in DrawAllocation() 45 const float y = window_pos.y + s * row_height; in DrawAllocation() 47 ImVec2 alloc_pos(window_pos.x, y); in DrawAllocation()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/intel/tools/ |
H A D | aubinator_viewer_urb.h | 38 const ImVec2 window_pos = ImGui::GetWindowPos(); in DrawAllocation() local 44 const float x = window_pos.x + label_size.x; in DrawAllocation() 45 const float y = window_pos.y + s * row_height; in DrawAllocation() 47 ImVec2 alloc_pos(window_pos.x, y); in DrawAllocation()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/intel/tools/ |
H A D | aubinator_viewer_urb.h | 38 const ImVec2 window_pos = ImGui::GetWindowPos(); in DrawAllocation() local 44 const float x = window_pos.x + label_size.x; in DrawAllocation() 45 const float y = window_pos.y + s * row_height; in DrawAllocation() 47 ImVec2 alloc_pos(window_pos.x, y); in DrawAllocation()
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