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Searched refs:wipe_duration (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/darktable/darktable-3.6.1/src/views/
H A Dknight.c1231 const int wipe_duration = 1.0 * 1000.0 / (float)LOOP_SPEED; // i.e., 1 second in _expose_intro() local
1261 const float wipe_progress = (float)(d->animation_loop - wipe_start) / wipe_duration; in _expose_intro()
1306 const float wipe_progress = (float)d->animation_loop / wipe_duration; in _expose_intro()
1328 const float wipe_progress = (float)(d->animation_loop - wipe_start) / wipe_duration; in _expose_intro()
1333 if(d->animation_loop > wipe_start + wipe_duration * 2) dt_ctl_switch_mode_to("lighttable"); in _expose_intro()
1348 const float wipe_progress = (float)(d->animation_loop - wipe_start) / wipe_duration; in _expose_intro()
1353 if(d->animation_loop > wipe_start + wipe_duration * 2) dt_ctl_switch_mode_to("lighttable"); in _expose_intro()
/dports/graphics/darktable38/darktable-3.8.0/src/views/
H A Dknight.c1240 const int wipe_duration = 1.0 * 1000.0 / (float)LOOP_SPEED; // i.e., 1 second in _expose_intro() local
1270 const float wipe_progress = (float)(d->animation_loop - wipe_start) / wipe_duration; in _expose_intro()
1315 const float wipe_progress = (float)d->animation_loop / wipe_duration; in _expose_intro()
1337 const float wipe_progress = (float)(d->animation_loop - wipe_start) / wipe_duration; in _expose_intro()
1342 if(d->animation_loop > wipe_start + wipe_duration * 2) dt_ctl_switch_mode_to("lighttable"); in _expose_intro()
1357 const float wipe_progress = (float)(d->animation_loop - wipe_start) / wipe_duration; in _expose_intro()
1362 if(d->animation_loop > wipe_start + wipe_duration * 2) dt_ctl_switch_mode_to("lighttable"); in _expose_intro()