Searched refs:wipe_duration (Results 1 – 2 of 2) sorted by relevance
1231 const int wipe_duration = 1.0 * 1000.0 / (float)LOOP_SPEED; // i.e., 1 second in _expose_intro() local1261 const float wipe_progress = (float)(d->animation_loop - wipe_start) / wipe_duration; in _expose_intro()1306 const float wipe_progress = (float)d->animation_loop / wipe_duration; in _expose_intro()1328 const float wipe_progress = (float)(d->animation_loop - wipe_start) / wipe_duration; in _expose_intro()1333 if(d->animation_loop > wipe_start + wipe_duration * 2) dt_ctl_switch_mode_to("lighttable"); in _expose_intro()1348 const float wipe_progress = (float)(d->animation_loop - wipe_start) / wipe_duration; in _expose_intro()1353 if(d->animation_loop > wipe_start + wipe_duration * 2) dt_ctl_switch_mode_to("lighttable"); in _expose_intro()
1240 const int wipe_duration = 1.0 * 1000.0 / (float)LOOP_SPEED; // i.e., 1 second in _expose_intro() local1270 const float wipe_progress = (float)(d->animation_loop - wipe_start) / wipe_duration; in _expose_intro()1315 const float wipe_progress = (float)d->animation_loop / wipe_duration; in _expose_intro()1337 const float wipe_progress = (float)(d->animation_loop - wipe_start) / wipe_duration; in _expose_intro()1342 if(d->animation_loop > wipe_start + wipe_duration * 2) dt_ctl_switch_mode_to("lighttable"); in _expose_intro()1357 const float wipe_progress = (float)(d->animation_loop - wipe_start) / wipe_duration; in _expose_intro()1362 if(d->animation_loop > wipe_start + wipe_duration * 2) dt_ctl_switch_mode_to("lighttable"); in _expose_intro()