/dports/games/nethack33/nethack-3.3.1/include/ |
H A D | dungeon.h | 113 #define Is_wiz3_level(x) (on_level(x, &wiz3_level))
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H A D | decl.h | 85 #define wiz3_level (dungeon_topology.d_wiz3_level) macro
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/dports/games/nethack33-nox11/nethack-3.3.1/include/ |
H A D | dungeon.h | 113 #define Is_wiz3_level(x) (on_level(x, &wiz3_level))
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H A D | decl.h | 85 #define wiz3_level (dungeon_topology.d_wiz3_level) macro
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/dports/games/nethack34/nethack-3.4.3/include/ |
H A D | dungeon.h | 114 #define Is_wiz3_level(x) (on_level(x, &wiz3_level))
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H A D | decl.h | 87 #define wiz3_level (dungeon_topology.d_wiz3_level) macro
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/dports/games/nethack34-nox11/nethack-3.4.3/include/ |
H A D | dungeon.h | 114 #define Is_wiz3_level(x) (on_level(x, &wiz3_level))
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H A D | decl.h | 87 #define wiz3_level (dungeon_topology.d_wiz3_level) macro
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/dports/games/vultures-eye/vulture-2.3.67/nethack/include/ |
H A D | dungeon.h | 114 #define Is_wiz3_level(x) (on_level(x, &wiz3_level))
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H A D | decl.h | 87 #define wiz3_level (dungeon_topology.d_wiz3_level) macro
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/dports/games/falconseye/falconseye-1.9.3_11/include/ |
H A D | dungeon.h | 113 #define Is_wiz3_level(x) (on_level(x, &wiz3_level))
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H A D | decl.h | 85 #define wiz3_level (dungeon_topology.d_wiz3_level) macro
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/dports/games/vultures-eye/vulture-2.3.67/slashem/include/ |
H A D | dungeon.h | 114 #define Is_wiz3_level(x) (on_level(x, &wiz3_level))
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H A D | decl.h | 102 #define wiz3_level (dungeon_topology.d_wiz3_level) macro
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/include/ |
H A D | dungeon.h | 114 #define Is_wiz3_level(x) (on_level(x, &wiz3_level))
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H A D | decl.h | 98 #define wiz3_level (dungeon_topology.d_wiz3_level) macro
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/dports/games/xnethack/xNetHack-xnh6.1/include/ |
H A D | dungeon.h | 124 #define Is_wiz3_level(x) (Lcheck(x, &wiz3_level))
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H A D | decl.h | 52 #define wiz3_level (g.dungeon_topology.d_wiz3_level) macro
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/dports/games/unnethack/unnethack-5.1.0-20131208/include/ |
H A D | dungeon.h | 114 #define Is_wiz3_level(x) (on_level(x, &wiz3_level))
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H A D | decl.h | 104 #define wiz3_level (dungeon_topology.d_wiz3_level) macro
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/include/ |
H A D | dungeon.h | 119 #define Is_wiz3_level(x) (Lcheck(x, &wiz3_level))
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H A D | decl.h | 88 #define wiz3_level (dungeon_topology.d_wiz3_level) macro
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/include/ |
H A D | dungeon.h | 119 #define Is_wiz3_level(x) (Lcheck(x, &wiz3_level))
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H A D | decl.h | 88 #define wiz3_level (dungeon_topology.d_wiz3_level) macro
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/dports/games/nethack33-nox11/nethack-3.3.1/src/ |
H A D | dungeon.c | 620 { "wizard3", &wiz3_level },
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