Searched refs:wlog_mask (Results 1 – 5 of 5) sorted by relevance
250 save_item(STRUCT_MEMBER(m_layer, wlog_mask)); in device_start()419 m_layer[i].wlog_mask = 0; in device_reset()495 switch (self.wlog_mask) in render_window()1215 switch (self.wlog_mask) in update_color_windowmasks()2315 m_layer[SNES_BG1].wlog_mask = data & 0x03; in write()2316 m_layer[SNES_BG2].wlog_mask = (data & 0x0c) >> 2; in write()2317 m_layer[SNES_BG3].wlog_mask = (data & 0x30) >> 4; in write()2318 m_layer[SNES_BG4].wlog_mask = (data & 0xc0) >> 6; in write()2324 m_layer[SNES_OAM].wlog_mask = data & 0x03; in write()2325 m_layer[SNES_COLOR].wlog_mask = (data & 0x0c) >> 2; in write()
119 uint8_t wlog_mask; member
60 UINT8 wlog_mask; member1541 switch (snes_ppu.layer[jj].wlog_mask) in snes_update_windowmasks()2374 snes_ppu.layer[SNES_BG1].wlog_mask = data & 0x03; in writeppu()2375 snes_ppu.layer[SNES_BG2].wlog_mask = (data & 0x0c) >> 2; in writeppu()2376 snes_ppu.layer[SNES_BG3].wlog_mask = (data & 0x30) >> 4; in writeppu()2377 snes_ppu.layer[SNES_BG4].wlog_mask = (data & 0xc0) >> 6; in writeppu()2384 snes_ppu.layer[SNES_OAM].wlog_mask = data & 0x03; in writeppu()2385 snes_ppu.layer[SNES_COLOR].wlog_mask = (data & 0x0c) >> 2; in writeppu()