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/dports/games/gcompris-qt/gcompris-qt-2.0/src/activities/explore_monuments/resource/board/
H A Dboard1.qml15 …ng backgroundImage: "qrc:/gcompris/src/activities/explore_monuments/resource/wonders/world-map.svg"
21 … "image2": "qrc:/gcompris/src/activities/explore_monuments/resource/wonders/chichenItza.jpg",
32 … "image2": "qrc:/gcompris/src/activities/explore_monuments/resource/wonders/colosseum.jpg",
43 … "image2": "qrc:/gcompris/src/activities/explore_monuments/resource/wonders/christTheRedeemer.jpg",
54 … "image2": "qrc:/gcompris/src/activities/explore_monuments/resource/wonders/greatWallofChina.jpg",
65 … "image2": "qrc:/gcompris/src/activities/explore_monuments/resource/wonders/machuPicchu.jpg",
76 "image2": "qrc:/gcompris/src/activities/explore_monuments/resource/wonders/petra.jpg",
87 … "image2": "qrc:/gcompris/src/activities/explore_monuments/resource/wonders/tajMahal.jpg",
/dports/games/freeciv/freeciv-2.6.6/data/multiplayer/
H A DREADME.multiplayer37 Almost all great wonders have been changed into small wonders; that
39 build their own "Oracle", for example, or even move such small wonders
40 around by rebuilding them in other cities. For small wonders that
44 Unless otherwise noted, for these small wonders, all wonder effects
55 now-small wonders have been adjusted or completely changed:
83 As for the remaining great wonders:
/dports/games/freeciv-nox11/freeciv-2.6.6/data/multiplayer/
H A DREADME.multiplayer37 Almost all great wonders have been changed into small wonders; that
39 build their own "Oracle", for example, or even move such small wonders
40 around by rebuilding them in other cities. For small wonders that
44 Unless otherwise noted, for these small wonders, all wonder effects
55 now-small wonders have been adjusted or completely changed:
83 As for the remaining great wonders:
/dports/games/freeciv-nox11/freeciv-2.6.6/common/
H A Dimprovement.c768 pplayer->wonders[windex] = pcity->id; in wonder_built()
789 fc_assert_ret(pplayer->wonders[windex] == pcity->id); in wonder_destroyed()
790 pplayer->wonders[windex] = WONDER_LOST; in wonder_destroyed()
809 return pplayer->wonders[improvement_index(pimprove)] == WONDER_LOST; in wonder_is_lost()
822 return WONDER_BUILT(pplayer->wonders[improvement_index(pimprove)]); in wonder_is_built()
834 int city_id = pplayer->wonders[improvement_index(pimprove)]; in city_from_wonder()
H A Dplayer.h87 int wonders; member
269 int wonders[B_LAST]; /* contains city id's, WONDER_NOT_BUILT, member
/dports/games/freeciv/freeciv-2.6.6/common/
H A Dimprovement.c768 pplayer->wonders[windex] = pcity->id; in wonder_built()
789 fc_assert_ret(pplayer->wonders[windex] == pcity->id); in wonder_destroyed()
790 pplayer->wonders[windex] = WONDER_LOST; in wonder_destroyed()
809 return pplayer->wonders[improvement_index(pimprove)] == WONDER_LOST; in wonder_is_lost()
822 return WONDER_BUILT(pplayer->wonders[improvement_index(pimprove)]); in wonder_is_built()
834 int city_id = pplayer->wonders[improvement_index(pimprove)]; in city_from_wonder()
H A Dplayer.h87 int wonders; member
269 int wonders[B_LAST]; /* contains city id's, WONDER_NOT_BUILT, member
/dports/games/gcompris-qt/gcompris-qt-2.0/src/activities/explore_monuments/resource/
H A DREADME10 wonders/world-map.svg
/dports/games/freeciv/freeciv-2.6.6/data/wonders/
H A DMakefile.am4 pkgdatadir = $(datadir)/$(PACKAGE)/wonders
/dports/games/freeciv-nox11/freeciv-2.6.6/data/wonders/
H A DMakefile.am4 pkgdatadir = $(datadir)/$(PACKAGE)/wonders
/dports/games/freeciv/freeciv-2.6.6/server/
H A Dscore.c264 pplayer->score.wonders = 0; in calc_civ_score()
329 pplayer->score.wonders++; in calc_civ_score()
356 + pplayer->score.wonders * 5 in get_civ_score()
H A Dreport.c357 int wonders; in report_top_five_cities() local
386 wonders = nr_wonders(size[i].city); in report_top_five_cities()
387 if (wonders == 0) { in report_top_five_cities()
391 PL_("with %d Great Wonder\n", "with %d Great Wonders\n", wonders), in report_top_five_cities()
392 wonders);} in report_top_five_cities()
613 return pplayer->score.wonders; in get_wonders()
/dports/games/freeciv-nox11/freeciv-2.6.6/server/
H A Dscore.c264 pplayer->score.wonders = 0; in calc_civ_score()
329 pplayer->score.wonders++; in calc_civ_score()
356 + pplayer->score.wonders * 5 in get_civ_score()
H A Dreport.c357 int wonders; in report_top_five_cities() local
386 wonders = nr_wonders(size[i].city); in report_top_five_cities()
387 if (wonders == 0) { in report_top_five_cities()
391 PL_("with %d Great Wonder\n", "with %d Great Wonders\n", wonders), in report_top_five_cities()
392 wonders);} in report_top_five_cities()
613 return pplayer->score.wonders; in get_wonders()
/dports/games/freeciv/freeciv-2.6.6/data/misc/
H A DMakefile.am45 wonders-large.spec
/dports/games/freeciv-nox11/freeciv-2.6.6/data/misc/
H A DMakefile.am45 wonders-large.spec
/dports/www/p5-Net-Plurk/Net-Plurk-0.11/lib/Net/Plurk/
H A DPlurk.pm59 …s gives hates wants has will asks wishes was feels thinks says is : freestyle hopes needs wonders ]
/dports/irc/epic4/epic4-2.10.9/script/
H A Dfe2 * The FE script... showing you the wonders of /fe!
/dports/devel/cervisia/cervisia-21.12.3/
H A DREADME10 expect wonders.
/dports/games/freeciv/freeciv-2.6.6/doc/
H A DREADME.sound65 The sound tags associated with improvements (wonders and normal
70 wonders ("w_generic"), normal buildings ("b_generic"), unit movements
/dports/games/freeciv-nox11/freeciv-2.6.6/doc/
H A DREADME.sound65 The sound tags associated with improvements (wonders and normal
70 wonders ("w_generic"), normal buildings ("b_generic"), unit movements
/dports/games/freeciv/freeciv-2.6.6/data/
H A DMakefile.am87 isophex hex2t hexemplio stdsounds stdmusic themes wonders
/dports/games/freeciv-nox11/freeciv-2.6.6/data/
H A DMakefile.am87 isophex hex2t hexemplio stdsounds stdmusic themes wonders
/dports/games/freeciv/freeciv-2.6.6/data/civ2civ3/
H A DREADME.civ2civ324 terrains, units, buildings and wonders.
101 - Specialists output reduced to 2 (same as civ2). There are wonders that
122 - Some buildings, and all wonders, generate culture points in your
231 them. Lakes do not enable wonders that needs a coastal city.
441 - Added new wonders: Mausoleum of Mausolos (available with Ceremonial
443 Delphi renamed to Temple of Artemis (in order to allow all 7 wonders).
496 wonders becoming obsolete too soon. The following is a list of some
548 restored to civ2 values (+50%). There are wonders that double the
760 Readjusted effects for most wonders. Restored all civ2 costs.
771 multiply the effect of other wonders like Colossus, and it is not an
[all …]
/dports/games/freeciv-nox11/freeciv-2.6.6/data/civ2civ3/
H A DREADME.civ2civ324 terrains, units, buildings and wonders.
101 - Specialists output reduced to 2 (same as civ2). There are wonders that
122 - Some buildings, and all wonders, generate culture points in your
231 them. Lakes do not enable wonders that needs a coastal city.
441 - Added new wonders: Mausoleum of Mausolos (available with Ceremonial
443 Delphi renamed to Temple of Artemis (in order to allow all 7 wonders).
496 wonders becoming obsolete too soon. The following is a list of some
548 restored to civ2 values (+50%). There are wonders that double the
760 Readjusted effects for most wonders. Restored all civ2 costs.
771 multiply the effect of other wonders like Colossus, and it is not an
[all …]

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