Searched refs:word_par (Results 1 – 1 of 1) sorted by relevance
/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | thing.cc | 1109 int pnum, float par1, float par2, const char *word_par) in BA_ParsePowerupEffect() argument 1123 int pnum, float par1, float par2, const char *word_par) in BA_ParseScreenEffect() argument 1137 int pnum, float par1, float par2, const char *word_par) in BA_ParseSwitchWeapon() argument 1142 SYS_ASSERT(word_par && word_par[0]); in BA_ParseSwitchWeapon() 1144 weapondef_c *weap = weapondefs.Lookup(word_par); in BA_ParseSwitchWeapon() 1150 int pnum, float par1, float par2, const char *word_par) in BA_ParseKeepPowerup() argument 1155 SYS_ASSERT(word_par && word_par[0]); in BA_ParseKeepPowerup() 1157 if (DDF_CompareName(word_par, "BERSERK") != 0) in BA_ParseKeepPowerup() 1158 DDF_Error("KEEP_POWERUP: %s is not supported\n", word_par); in BA_ParseKeepPowerup() 1168 int pnum, float par1, float par2, const char *word_par);
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