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Searched refs:word_par (Results 1 – 1 of 1) sorted by relevance

/dports/games/edge/Edge-1.35-source/ddf/
H A Dthing.cc1109 int pnum, float par1, float par2, const char *word_par) in BA_ParsePowerupEffect() argument
1123 int pnum, float par1, float par2, const char *word_par) in BA_ParseScreenEffect() argument
1137 int pnum, float par1, float par2, const char *word_par) in BA_ParseSwitchWeapon() argument
1142 SYS_ASSERT(word_par && word_par[0]); in BA_ParseSwitchWeapon()
1144 weapondef_c *weap = weapondefs.Lookup(word_par); in BA_ParseSwitchWeapon()
1150 int pnum, float par1, float par2, const char *word_par) in BA_ParseKeepPowerup() argument
1155 SYS_ASSERT(word_par && word_par[0]); in BA_ParseKeepPowerup()
1157 if (DDF_CompareName(word_par, "BERSERK") != 0) in BA_ParseKeepPowerup()
1158 DDF_Error("KEEP_POWERUP: %s is not supported\n", word_par); in BA_ParseKeepPowerup()
1168 int pnum, float par1, float par2, const char *word_par);