Searched refs:worked_tile_overlay (Results 1 – 2 of 2) sorted by relevance
307 struct sprite_vector worked_tile_overlay; member913 return t->sprites.city.worked_tile_overlay.size; in tileset_num_city_colors()3099 sprite_vector_reserve(&t->sprites.city.worked_tile_overlay, in tileset_lookup_sprite_tags()3115 t->sprites.city.worked_tile_overlay.p[i] = worked; in tileset_lookup_sprite_tags()4645 const int NUM_CITY_COLORS = t->sprites.city.worked_tile_overlay.size; in fill_city_overlays_sprite_array()4673 ADD_SPRITE_SIMPLE(t->sprites.city.worked_tile_overlay.p[idx]); in fill_city_overlays_sprite_array()6118 sprite_vector_iterate(&t->sprites.city.worked_tile_overlay, psprite) { in tileset_free_tiles()6121 sprite_vector_free(&t->sprites.city.worked_tile_overlay); in tileset_free_tiles()