/dports/games/netradiant/netradiant-20150621-src/contrib/bobtoolz/ |
H A D | funchandlers-GTK.cpp | 170 VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin ); in DoPolygons() 171 VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax ); in DoPolygons() 261 VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin ); in DoBuildStairs() 262 VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax ); in DoBuildStairs() 351 VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin ); in DoBuildDoors() 352 VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax ); in DoBuildDoors() 414 VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin ); in DoPitBuilder() 415 VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax ); in DoPitBuilder()
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H A D | misc.cpp | 366 VectorCopy( instance.worldAABB().origin, centre ); in GetEntityCentre()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/selection/algorithm/ |
H A D | SelectionPolicies.h | 17 AABB other = node.worldAABB(); in evaluate() 58 const AABB& other(instance.worldAABB()); in evaluate() 76 const AABB& other(instance.worldAABB()); in evaluate()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/body/ |
H A D | CollisionBody.h | 134 bool testAABBOverlap(const AABB& worldAABB) const; 181 inline bool CollisionBody::testAABBOverlap(const AABB& worldAABB) const { in testAABBOverlap() argument 182 return worldAABB.testCollision(getAABB()); in testAABBOverlap()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/collision/ |
H A D | Collider.h | 128 bool testAABBOverlap(const AABB& worldAABB) const; 224 inline bool Collider::testAABBOverlap(const AABB& worldAABB) const { in testAABBOverlap() argument 225 return worldAABB.testCollision(getWorldAABB()); in testAABBOverlap()
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Collision/ |
H A D | b2BroadPhase.cpp | 67 b2BroadPhase::b2BroadPhase(const b2AABB& worldAABB, b2PairCallback* callback) in b2BroadPhase() argument 71 b2Assert(worldAABB.IsValid()); in b2BroadPhase() 72 m_worldAABB = worldAABB; in b2BroadPhase() 75 b2Vec2 d = worldAABB.upperBound - worldAABB.lowerBound; in b2BroadPhase()
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H A D | b2BroadPhase.h | 70 b2BroadPhase(const b2AABB& worldAABB, b2PairCallback* callback);
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/dports/devel/love5/love-0.5-0/src/box2d/Source/Collision/ |
H A D | b2BroadPhase.cpp | 67 b2BroadPhase::b2BroadPhase(const b2AABB& worldAABB, b2PairCallback* callback) in b2BroadPhase() argument 71 b2Assert(worldAABB.IsValid()); in b2BroadPhase() 72 m_worldAABB = worldAABB; in b2BroadPhase() 75 b2Vec2 d = worldAABB.upperBound - worldAABB.lowerBound; in b2BroadPhase()
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H A D | b2BroadPhase.h | 70 b2BroadPhase(const b2AABB& worldAABB, b2PairCallback* callback);
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Collision/ |
H A D | b2BroadPhase.cpp | 67 b2BroadPhase::b2BroadPhase(const b2AABB& worldAABB, b2PairCallback* callback) in b2BroadPhase() argument 71 b2Assert(worldAABB.IsValid()); in b2BroadPhase() 72 m_worldAABB = worldAABB; in b2BroadPhase() 75 b2Vec2 d = worldAABB.upperBound - worldAABB.lowerBound; in b2BroadPhase()
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H A D | b2BroadPhase.h | 70 b2BroadPhase(const b2AABB& worldAABB, b2PairCallback* callback);
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/libs/ |
H A D | Instance.cpp | 17 m_aabb.includeAABB(instance.worldAABB()); in pre() 168 const AABB& Instance::worldAABB () const in worldAABB() function in scene::Instance
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/render/frontend/ |
H A D | ForEachVisible.h | 46 visible = m_volume.TestAABB(instance.worldAABB()); in pre()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/map/ |
H A D | RegionWalkers.h | 68 exclude_node(path.top(), !((aabb_intersects_aabb(instance.worldAABB(), AABB::createFromMinMax( in pre()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/sidebar/entitylist/ |
H A D | EntityList.cpp | 137 const AABB& aabb = instance.worldAABB(); in onSelection()
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/ |
H A D | b2World.h | 58 b2World(const b2AABB& worldAABB, const b2Vec2& gravity, bool doSleep);
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/dports/devel/love5/love-0.5-0/src/box2d/Source/Dynamics/ |
H A D | b2World.h | 58 b2World(const b2AABB& worldAABB, const b2Vec2& gravity, bool doSleep);
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Dynamics/ |
H A D | b2World.h | 58 b2World(const b2AABB& worldAABB, const b2Vec2& gravity, bool doSleep);
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/selection/ |
H A D | SceneWalkers.h | 26 return instance.worldAABB(); in Instance_getPivotBounds()
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | renderer.h | 99 visible = m_volume.TestAABB(instance.worldAABB()); in pre()
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | renderer.h | 87 visible = m_volume.TestAABB( instance.worldAABB() ); in pre()
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H A D | select.cpp | 88 m_bounds[m_count] = instance.worldAABB(); in visit() 182 const AABB& other( instance.worldAABB() ); in Evaluate() 201 const AABB& other( instance.worldAABB() ); in Evaluate()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/ui/common/ |
H A D | MapPreview.cpp | 53 return instance->worldAABB().getRadius(); in getRadius()
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/dports/games/numptyphysics/numptyphysics/ |
H A D | Game.cpp | 528 b2AABB worldAABB; in Scene() local 529 worldAABB.lowerBound.Set(-100.0f, -100.0f); in Scene() 530 worldAABB.upperBound.Set(100.0f, 100.0f); in Scene() 534 m_world = new b2World(worldAABB, gravity, doSleep); in Scene()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/camera/ |
H A D | CamWnd.cpp | 82 const AABB& aabb = instance.worldAABB(); in pre() 291 AABB found = instance->worldAABB(); in jumpToObject()
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