Searched refs:worldLoc (Results 1 – 3 of 3) sorted by relevance
57 LayeredPicture::getMaskAtWorld(const V2 &worldLoc) in getMaskAtWorld() argument59 V2 localLoc = worldLoc.minus(m_loc); in getMaskAtWorld()
25 Uint32 getMaskAtWorld(const V2 &worldLoc);
117 GLint worldLoc; variable375 worldLoc = glGetUniformLocation(gProgram, "world"); in init()389 glUniformMatrix4fv(worldLoc, 1, false, identity_mat); in init()