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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/jobs/
H A Dupdateworldtransformjob.cpp72 Matrix4x4 worldTransform(parentTransform); in updateWorldTransformAndBounds() local
77 worldTransform = worldTransform * nodeTransform->transformMatrix(); in updateWorldTransformAndBounds()
79 if (*(node->worldTransform()) != worldTransform) { in updateWorldTransformAndBounds()
80 *(node->worldTransform()) = worldTransform; in updateWorldTransformAndBounds()
82 … updatedTransforms.push_back({nodeTransform->peerId(), convertToQMatrix4x4(worldTransform)}); in updateWorldTransformAndBounds()
89 updateWorldTransformAndBounds(manager, child, worldTransform, updatedTransforms); in updateWorldTransformAndBounds()
139 parentTransform = *(parent->worldTransform()); in run()
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/qt/
H A DTileQt.cpp159 QTransform worldTransform = painter->worldTransform(); in paintCheckerPattern() local
160 qreal scaleX = worldTransform.m11(); in paintCheckerPattern()
161 qreal scaleY = worldTransform.m22(); in paintCheckerPattern()
168 QTransform adjustedTransform(1., worldTransform.m12(), worldTransform.m13(), in paintCheckerPattern()
169 worldTransform.m21(), 1., worldTransform.m23(), in paintCheckerPattern()
170 worldTransform.m31(), worldTransform.m32(), worldTransform.m33()); in paintCheckerPattern()
178 painter->setWorldTransform(worldTransform); in paintCheckerPattern()
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd2d1.h1502 CONST D2D1_MATRIX_3X2_F &worldTransform, in GetBounds() argument
1518 CONST D2D1_MATRIX_3X2_F &worldTransform, in GetWidenedBounds() argument
1551 CONST D2D1_MATRIX_3X2_F &worldTransform, in GetWidenedBounds() argument
1564 CONST D2D1_MATRIX_3X2_F &worldTransform, in StrokeContainsPoint() argument
1595 CONST D2D1_MATRIX_3X2_F &worldTransform, in StrokeContainsPoint() argument
1606 CONST D2D1_MATRIX_3X2_F &worldTransform, in FillContainsPoint() argument
1632 CONST D2D1_MATRIX_3X2_F &worldTransform, in FillContainsPoint() argument
1690 CONST D2D1_MATRIX_3X2_F &worldTransform, in Simplify() argument
1721 CONST D2D1_MATRIX_3X2_F &worldTransform, in Simplify() argument
1734 CONST D2D1_MATRIX_3X2_F &worldTransform, in Tessellate() argument
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionWorld.cpp1090 btVector3 start = worldTransform.getOrigin(); in debugDrawObject()
1161 btTransform childTransform = worldTransform; in debugDrawObject()
1167 btTransform childTransform = worldTransform; in debugDrawObject()
1178 …getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasi… in debugDrawObject()
1181 …getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasi… in debugDrawObject()
1188 …getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasi… in debugDrawObject()
1191 …getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasi… in debugDrawObject()
1252 getDebugDrawer()->drawLine(worldTransform*pt0,worldTransform*pt1,color); in debugDrawObject()
1253 getDebugDrawer()->drawLine(worldTransform*pt2,worldTransform*pt3,color); in debugDrawObject()
1295 btVector3 wa = worldTransform * a; in debugDrawObject()
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/dports/math/cgal/CGAL-5.3/demo/Arrangement_on_surface_2/
H A DPointSnapper.cpp174 const QPointF& qpt, const QTransform& worldTransform, Arrangement* arr) in snapToArrangement() argument
192 std::abs(1 / (worldTransform.m11() * worldTransform.m22())); in snapToArrangement()
230 const QPointF& qpt, const QTransform& worldTransform, Arrangement* arr) in operator ()()
232 return snapToArrangement(qpt, worldTransform, arr); in operator ()()
241 const QPointF& qpt, const QTransform& worldTransform, Arrangement* arr) in operator ()()
243 return snapToArrangement(qpt, worldTransform, arr); in operator ()()
252 const QPointF& qpt, const QTransform& worldTransform, Arrangement* arr) in operator ()()
254 return snapToArrangement(qpt, worldTransform, arr); in operator ()()
H A DGridGraphicsItem.cpp81 QTransform worldTransform = painter->transform(); in paint() local
82 QLineF ux_line = worldTransform.map(QLineF{0, 0, 1, 0}); in paint()
83 QLineF uy_line = worldTransform.map(QLineF{0, 0, 0, 1}); in paint()
192 worldTransform.map(QPointF{x, xAxis_y}) + in paint()
209 worldTransform.map(QPointF{yAxis_x, y}) + in paint()
218 painter->setTransform(worldTransform); in paint()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/
H A DSolveCollisionsAndUpdateVelocities.cl112 // Four columns of worldTransform matrix
113 float4 worldTransform[4];
114 worldTransform[0] = shapeDescription.shapeTransform[0];
115 worldTransform[1] = shapeDescription.shapeTransform[1];
116 worldTransform[2] = shapeDescription.shapeTransform[2];
117 worldTransform[3] = shapeDescription.shapeTransform[3];
130 float4 worldC1 = matrixVectorMul(worldTransform, c1);
131 float4 worldC2 = matrixVectorMul(worldTransform, c2);
160 …ss(colliderAngularVelocity, position - (float4)(worldTransform[0].w, worldTransform[1].w, worldTra…
H A DSolveCollisionsAndUpdateVelocitiesSIMDBatched.cl128 float4 worldTransform[4];
129 worldTransform[0] = localCollisionShapes[collision].shapeTransform[0];
130 worldTransform[1] = localCollisionShapes[collision].shapeTransform[1];
131 worldTransform[2] = localCollisionShapes[collision].shapeTransform[2];
132 worldTransform[3] = localCollisionShapes[collision].shapeTransform[3];
146 float4 worldC1 = matrixVectorMul(worldTransform, c1);
147 float4 worldC2 = matrixVectorMul(worldTransform, c2);
177 …ss(colliderAngularVelocity, position - (float4)(worldTransform[0].w, worldTransform[1].w, worldTra…
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC/
H A DSolveCollisionsAndUpdateVelocities.cl101 /* Four columns of worldTransform matrix */
102 float4 worldTransform[4];
103 worldTransform[0] = shapeDescription.shapeTransform[0];
104 worldTransform[1] = shapeDescription.shapeTransform[1];
105 worldTransform[2] = shapeDescription.shapeTransform[2];
106 worldTransform[3] = shapeDescription.shapeTransform[3];
118 float4 worldC1 = matrixVectorMul(worldTransform, c1);
119 float4 worldC2 = matrixVectorMul(worldTransform, c2);
148 …olliderAngularVelocity, position.xyz - (float3)(worldTransform[0].w, worldTransform[1].w, worldTra…
H A DSolveCollisionsAndUpdateVelocitiesSIMDBatched.cl120 float4 worldTransform[4];
121 worldTransform[0] = localCollisionShapes[collision].shapeTransform[0];
122 worldTransform[1] = localCollisionShapes[collision].shapeTransform[1];
123 worldTransform[2] = localCollisionShapes[collision].shapeTransform[2];
124 worldTransform[3] = localCollisionShapes[collision].shapeTransform[3];
136 float4 worldC1 = matrixVectorMul(worldTransform, c1);
137 float4 worldC2 = matrixVectorMul(worldTransform, c2);
167 …lliderAngularVelocity, position.xyz - (float3)(worldTransform[0].w, worldTransform[1].w, worldTra…
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCollisionObjectWrapper.h34 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, i… in btCollisionObjectWrapper()
35 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper()
39 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, const btTrans… in btCollisionObjectWrapper()
40 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/
H A DbtCollisionObjectWrapper.h34 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, i… in btCollisionObjectWrapper()
35 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper()
39 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, const btTrans… in btCollisionObjectWrapper()
40 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionObjectWrapper.h34 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, i… in btCollisionObjectWrapper()
35 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper()
39 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, const btTrans… in btCollisionObjectWrapper()
40 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/
H A DbtCollisionObjectWrapper.h34 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, i… in btCollisionObjectWrapper()
35 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper()
39 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, const btTrans… in btCollisionObjectWrapper()
40 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/
H A DbtCollisionObjectWrapper.h34 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, i… in btCollisionObjectWrapper()
35 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper()
39 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, const btTrans… in btCollisionObjectWrapper()
40 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/
H A DAnimatedSprite2D.cpp311 const Matrix3x4& worldTransform = GetNode()->GetWorldTransform(); in UpdateSourceBatchesSpine() local
337 …vertices[0].position_ = worldTransform * Vector3(slotVertices[SP_VERTEX_X1], slotVertices[SP_VERTE… in UpdateSourceBatchesSpine()
338 …vertices[1].position_ = worldTransform * Vector3(slotVertices[SP_VERTEX_X2], slotVertices[SP_VERTE… in UpdateSourceBatchesSpine()
339 …vertices[2].position_ = worldTransform * Vector3(slotVertices[SP_VERTEX_X3], slotVertices[SP_VERTE… in UpdateSourceBatchesSpine()
370 … vertex.position_ = worldTransform * Vector3(slotVertices[index], slotVertices[index + 1]); in UpdateSourceBatchesSpine()
392 … vertex.position_ = worldTransform * Vector3(slotVertices[index], slotVertices[index + 1]); in UpdateSourceBatchesSpine()
476 Matrix3x4 worldTransform = nodeWorldTransform * localTransform; in UpdateSourceBatchesSpriter() local
489 vertex0.position_ = worldTransform * Vector3(drawRect.min_.x_, drawRect.min_.y_, 0.0f); in UpdateSourceBatchesSpriter()
490 vertex1.position_ = worldTransform * Vector3(drawRect.min_.x_, drawRect.max_.y_, 0.0f); in UpdateSourceBatchesSpriter()
491 vertex2.position_ = worldTransform * Vector3(drawRect.max_.x_, drawRect.max_.y_, 0.0f); in UpdateSourceBatchesSpriter()
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/dports/misc/py-orange3-network/orange3-network-ec534c9/orangecontrib/network/widgets/tests/
H A Dtest_graphview.py21 painter.worldTransform = Mock()
22 painter.worldTransform.return_value.m11 = Mock(return_value=1)
23 painter.worldTransform.return_value.m22 = Mock(return_value=1)
70 painter.worldTransform = Mock()
71 painter.worldTransform.return_value.m11 = Mock(return_value=1)
72 painter.worldTransform.return_value.m22 = Mock(return_value=1)
/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/extension/internal/
H A Demf-inout.h70 worldTransform.eM11 = 1.0; in EMF_DEVICE_CONTEXT()
71 worldTransform.eM12 = 0.0; in EMF_DEVICE_CONTEXT()
72 worldTransform.eM21 = 0.0; in EMF_DEVICE_CONTEXT()
73 worldTransform.eM22 = 1.0; in EMF_DEVICE_CONTEXT()
74 worldTransform.eDx = 0.0; in EMF_DEVICE_CONTEXT()
75 worldTransform.eDy = 0.0; in EMF_DEVICE_CONTEXT()
100 U_XFORM worldTransform; member
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Graphics/
H A DModelRenderer.cs117 var worldTransform = m.RotationFunc().Aggregate(Util.IdentityMatrix(), in RenderAsync()
119 worldTransform = Util.MatrixMultiply(scaleTransform, worldTransform); in RenderAsync()
120 worldTransform = Util.MatrixMultiply(offsetTransform, worldTransform); in RenderAsync()
123 var worldBounds = Util.MatrixAABBMultiply(worldTransform, bounds); in RenderAsync()
194 var worldTransform = Util.MatrixMultiply(scaleTransform, rotations); in RenderAsync()
195 worldTransform = Util.MatrixMultiply(offsetTransform, worldTransform); in RenderAsync()
197 var transform = Util.MatrixMultiply(cameraTransform, worldTransform); in RenderAsync()
200 var shadow = Util.MatrixMultiply(shadowTransform, worldTransform); in RenderAsync()
/dports/misc/dartsim/dart-6.11.1/dart/collision/bullet/
H A DBulletCollisionObject.cpp73 btTransform worldTransform in updateEngineData() local
77 worldTransform *= (*mBulletCollisionShape->mRelativeTransform); in updateEngineData()
79 mBulletCollisionObject->setWorldTransform(worldTransform); in updateEngineData()
/dports/www/wt/wt-4.6.1/examples/chart3D/
H A DNumericalExample.C105 Wt::WMatrix4x4 worldTransform; in NumericalExample() local
106 worldTransform.lookAt( in NumericalExample()
111 Wt::WMatrix4x4 cameraMat = worldTransform; in NumericalExample()
120 Wt::WMatrix4x4 cameraMat = worldTransform; in NumericalExample()
128 Wt::WMatrix4x4 cameraMat = worldTransform; in NumericalExample()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/backend/
H A Dcameralens.cpp110 Matrix4x4 CameraLens::viewMatrix(const Matrix4x4 &worldTransform) in viewMatrix() argument
112 const Vector4D position = worldTransform * Vector4D(0.0f, 0.0f, 0.0f, 1.0f); in viewMatrix()
114 const Vector4D viewDirection = worldTransform * Vector4D(0.0f, 0.0f, -1.0f, 0.0f); in viewMatrix()
115 const Vector4D upVector = worldTransform * Vector4D(0.0f, 1.0f, 0.0f, 0.0f); in viewMatrix()
210 viewMatrix = lens->viewMatrix(*camNode->worldTransform()); in viewMatrixForCamera()
/dports/www/kf5-khtml/khtml-5.89.0/src/misc/
H A Dpaintbuffer.h100 m_off = br.topLeft() + QPoint(static_cast<int>(p->worldTransform().dx()), in BufferedPainter()
101 static_cast<int>(p->worldTransform().dy())); in BufferedPainter()
102 m_painter.setWorldTransform(p->worldTransform()); in BufferedPainter()
141 QTransform t = m_origPainter->worldTransform(); in transfer()
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd2d1.h1076 return GetBounds(&worldTransform, bounds); in GetBounds()
1104 return FillContainsPoint(point, &worldTransform, flatteningTolerance, contains); in FillContainsPoint()
1140 return Tessellate(&worldTransform, flatteningTolerance, tessellationSink); in Tessellate()
1164 return Outline(&worldTransform, flatteningTolerance, geometrySink); in Outline()
1168 return Outline(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); in Outline()
1176 return ComputeArea(&worldTransform, flatteningTolerance, area); in ComputeArea()
1179 HRESULT ComputeArea(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT *area) const { in ComputeArea() argument
1180 return ComputeArea(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area); in ComputeArea()
1183 HRESULT ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT *area) const { in ComputeArea() argument
1184 return ComputeArea(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area); in ComputeArea()
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd2d1.h1076 return GetBounds(&worldTransform, bounds); in GetBounds()
1104 return FillContainsPoint(point, &worldTransform, flatteningTolerance, contains); in FillContainsPoint()
1140 return Tessellate(&worldTransform, flatteningTolerance, tessellationSink); in Tessellate()
1164 return Outline(&worldTransform, flatteningTolerance, geometrySink); in Outline()
1168 return Outline(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); in Outline()
1176 return ComputeArea(&worldTransform, flatteningTolerance, area); in ComputeArea()
1179 HRESULT ComputeArea(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT *area) const { in ComputeArea() argument
1180 return ComputeArea(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area); in ComputeArea()
1183 HRESULT ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT *area) const { in ComputeArea() argument
1184 return ComputeArea(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area); in ComputeArea()
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