/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/jobs/ |
H A D | updateworldtransformjob.cpp | 72 Matrix4x4 worldTransform(parentTransform); in updateWorldTransformAndBounds() local 77 worldTransform = worldTransform * nodeTransform->transformMatrix(); in updateWorldTransformAndBounds() 79 if (*(node->worldTransform()) != worldTransform) { in updateWorldTransformAndBounds() 80 *(node->worldTransform()) = worldTransform; in updateWorldTransformAndBounds() 82 … updatedTransforms.push_back({nodeTransform->peerId(), convertToQMatrix4x4(worldTransform)}); in updateWorldTransformAndBounds() 89 updateWorldTransformAndBounds(manager, child, worldTransform, updatedTransforms); in updateWorldTransformAndBounds() 139 parentTransform = *(parent->worldTransform()); in run()
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/qt/ |
H A D | TileQt.cpp | 159 QTransform worldTransform = painter->worldTransform(); in paintCheckerPattern() local 160 qreal scaleX = worldTransform.m11(); in paintCheckerPattern() 161 qreal scaleY = worldTransform.m22(); in paintCheckerPattern() 168 QTransform adjustedTransform(1., worldTransform.m12(), worldTransform.m13(), in paintCheckerPattern() 169 worldTransform.m21(), 1., worldTransform.m23(), in paintCheckerPattern() 170 worldTransform.m31(), worldTransform.m32(), worldTransform.m33()); in paintCheckerPattern() 178 painter->setWorldTransform(worldTransform); in paintCheckerPattern()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/ |
H A D | d2d1.h | 1502 CONST D2D1_MATRIX_3X2_F &worldTransform, in GetBounds() argument 1518 CONST D2D1_MATRIX_3X2_F &worldTransform, in GetWidenedBounds() argument 1551 CONST D2D1_MATRIX_3X2_F &worldTransform, in GetWidenedBounds() argument 1564 CONST D2D1_MATRIX_3X2_F &worldTransform, in StrokeContainsPoint() argument 1595 CONST D2D1_MATRIX_3X2_F &worldTransform, in StrokeContainsPoint() argument 1606 CONST D2D1_MATRIX_3X2_F &worldTransform, in FillContainsPoint() argument 1632 CONST D2D1_MATRIX_3X2_F &worldTransform, in FillContainsPoint() argument 1690 CONST D2D1_MATRIX_3X2_F &worldTransform, in Simplify() argument 1721 CONST D2D1_MATRIX_3X2_F &worldTransform, in Simplify() argument 1734 CONST D2D1_MATRIX_3X2_F &worldTransform, in Tessellate() argument [all …]
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1090 btVector3 start = worldTransform.getOrigin(); in debugDrawObject() 1161 btTransform childTransform = worldTransform; in debugDrawObject() 1167 btTransform childTransform = worldTransform; in debugDrawObject() 1178 …getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasi… in debugDrawObject() 1181 …getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasi… in debugDrawObject() 1188 …getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasi… in debugDrawObject() 1191 …getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasi… in debugDrawObject() 1252 getDebugDrawer()->drawLine(worldTransform*pt0,worldTransform*pt1,color); in debugDrawObject() 1253 getDebugDrawer()->drawLine(worldTransform*pt2,worldTransform*pt3,color); in debugDrawObject() 1295 btVector3 wa = worldTransform * a; in debugDrawObject() [all …]
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/dports/math/cgal/CGAL-5.3/demo/Arrangement_on_surface_2/ |
H A D | PointSnapper.cpp | 174 const QPointF& qpt, const QTransform& worldTransform, Arrangement* arr) in snapToArrangement() argument 192 std::abs(1 / (worldTransform.m11() * worldTransform.m22())); in snapToArrangement() 230 const QPointF& qpt, const QTransform& worldTransform, Arrangement* arr) in operator ()() 232 return snapToArrangement(qpt, worldTransform, arr); in operator ()() 241 const QPointF& qpt, const QTransform& worldTransform, Arrangement* arr) in operator ()() 243 return snapToArrangement(qpt, worldTransform, arr); in operator ()() 252 const QPointF& qpt, const QTransform& worldTransform, Arrangement* arr) in operator ()() 254 return snapToArrangement(qpt, worldTransform, arr); in operator ()()
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H A D | GridGraphicsItem.cpp | 81 QTransform worldTransform = painter->transform(); in paint() local 82 QLineF ux_line = worldTransform.map(QLineF{0, 0, 1, 0}); in paint() 83 QLineF uy_line = worldTransform.map(QLineF{0, 0, 0, 1}); in paint() 192 worldTransform.map(QPointF{x, xAxis_y}) + in paint() 209 worldTransform.map(QPointF{yAxis_x, y}) + in paint() 218 painter->setTransform(worldTransform); in paint()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/ |
H A D | SolveCollisionsAndUpdateVelocities.cl | 112 // Four columns of worldTransform matrix 113 float4 worldTransform[4]; 114 worldTransform[0] = shapeDescription.shapeTransform[0]; 115 worldTransform[1] = shapeDescription.shapeTransform[1]; 116 worldTransform[2] = shapeDescription.shapeTransform[2]; 117 worldTransform[3] = shapeDescription.shapeTransform[3]; 130 float4 worldC1 = matrixVectorMul(worldTransform, c1); 131 float4 worldC2 = matrixVectorMul(worldTransform, c2); 160 …ss(colliderAngularVelocity, position - (float4)(worldTransform[0].w, worldTransform[1].w, worldTra…
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H A D | SolveCollisionsAndUpdateVelocitiesSIMDBatched.cl | 128 float4 worldTransform[4]; 129 worldTransform[0] = localCollisionShapes[collision].shapeTransform[0]; 130 worldTransform[1] = localCollisionShapes[collision].shapeTransform[1]; 131 worldTransform[2] = localCollisionShapes[collision].shapeTransform[2]; 132 worldTransform[3] = localCollisionShapes[collision].shapeTransform[3]; 146 float4 worldC1 = matrixVectorMul(worldTransform, c1); 147 float4 worldC2 = matrixVectorMul(worldTransform, c2); 177 …ss(colliderAngularVelocity, position - (float4)(worldTransform[0].w, worldTransform[1].w, worldTra…
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC/ |
H A D | SolveCollisionsAndUpdateVelocities.cl | 101 /* Four columns of worldTransform matrix */ 102 float4 worldTransform[4]; 103 worldTransform[0] = shapeDescription.shapeTransform[0]; 104 worldTransform[1] = shapeDescription.shapeTransform[1]; 105 worldTransform[2] = shapeDescription.shapeTransform[2]; 106 worldTransform[3] = shapeDescription.shapeTransform[3]; 118 float4 worldC1 = matrixVectorMul(worldTransform, c1); 119 float4 worldC2 = matrixVectorMul(worldTransform, c2); 148 …olliderAngularVelocity, position.xyz - (float3)(worldTransform[0].w, worldTransform[1].w, worldTra…
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H A D | SolveCollisionsAndUpdateVelocitiesSIMDBatched.cl | 120 float4 worldTransform[4]; 121 worldTransform[0] = localCollisionShapes[collision].shapeTransform[0]; 122 worldTransform[1] = localCollisionShapes[collision].shapeTransform[1]; 123 worldTransform[2] = localCollisionShapes[collision].shapeTransform[2]; 124 worldTransform[3] = localCollisionShapes[collision].shapeTransform[3]; 136 float4 worldC1 = matrixVectorMul(worldTransform, c1); 137 float4 worldC2 = matrixVectorMul(worldTransform, c2); 167 …lliderAngularVelocity, position.xyz - (float3)(worldTransform[0].w, worldTransform[1].w, worldTra…
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionObjectWrapper.h | 34 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, i… in btCollisionObjectWrapper() 35 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper() 39 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, const btTrans… in btCollisionObjectWrapper() 40 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionObjectWrapper.h | 34 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, i… in btCollisionObjectWrapper() 35 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper() 39 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, const btTrans… in btCollisionObjectWrapper() 40 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionObjectWrapper.h | 34 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, i… in btCollisionObjectWrapper() 35 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper() 39 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, const btTrans… in btCollisionObjectWrapper() 40 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionObjectWrapper.h | 34 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, i… in btCollisionObjectWrapper() 35 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper() 39 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, const btTrans… in btCollisionObjectWrapper() 40 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionObjectWrapper.h | 34 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, int partId, i… in btCollisionObjectWrapper() 35 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper() 39 … shape, const btCollisionObject* collisionObject, const btTransform& worldTransform, const btTrans… in btCollisionObjectWrapper() 40 …m_shape(shape), m_collisionObject(collisionObject), m_worldTransform(worldTransform), m_preTransfo… in btCollisionObjectWrapper()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/ |
H A D | AnimatedSprite2D.cpp | 311 const Matrix3x4& worldTransform = GetNode()->GetWorldTransform(); in UpdateSourceBatchesSpine() local 337 …vertices[0].position_ = worldTransform * Vector3(slotVertices[SP_VERTEX_X1], slotVertices[SP_VERTE… in UpdateSourceBatchesSpine() 338 …vertices[1].position_ = worldTransform * Vector3(slotVertices[SP_VERTEX_X2], slotVertices[SP_VERTE… in UpdateSourceBatchesSpine() 339 …vertices[2].position_ = worldTransform * Vector3(slotVertices[SP_VERTEX_X3], slotVertices[SP_VERTE… in UpdateSourceBatchesSpine() 370 … vertex.position_ = worldTransform * Vector3(slotVertices[index], slotVertices[index + 1]); in UpdateSourceBatchesSpine() 392 … vertex.position_ = worldTransform * Vector3(slotVertices[index], slotVertices[index + 1]); in UpdateSourceBatchesSpine() 476 Matrix3x4 worldTransform = nodeWorldTransform * localTransform; in UpdateSourceBatchesSpriter() local 489 vertex0.position_ = worldTransform * Vector3(drawRect.min_.x_, drawRect.min_.y_, 0.0f); in UpdateSourceBatchesSpriter() 490 vertex1.position_ = worldTransform * Vector3(drawRect.min_.x_, drawRect.max_.y_, 0.0f); in UpdateSourceBatchesSpriter() 491 vertex2.position_ = worldTransform * Vector3(drawRect.max_.x_, drawRect.max_.y_, 0.0f); in UpdateSourceBatchesSpriter() [all …]
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/dports/misc/py-orange3-network/orange3-network-ec534c9/orangecontrib/network/widgets/tests/ |
H A D | test_graphview.py | 21 painter.worldTransform = Mock() 22 painter.worldTransform.return_value.m11 = Mock(return_value=1) 23 painter.worldTransform.return_value.m22 = Mock(return_value=1) 70 painter.worldTransform = Mock() 71 painter.worldTransform.return_value.m11 = Mock(return_value=1) 72 painter.worldTransform.return_value.m22 = Mock(return_value=1)
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/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/extension/internal/ |
H A D | emf-inout.h | 70 worldTransform.eM11 = 1.0; in EMF_DEVICE_CONTEXT() 71 worldTransform.eM12 = 0.0; in EMF_DEVICE_CONTEXT() 72 worldTransform.eM21 = 0.0; in EMF_DEVICE_CONTEXT() 73 worldTransform.eM22 = 1.0; in EMF_DEVICE_CONTEXT() 74 worldTransform.eDx = 0.0; in EMF_DEVICE_CONTEXT() 75 worldTransform.eDy = 0.0; in EMF_DEVICE_CONTEXT() 100 U_XFORM worldTransform; member
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Graphics/ |
H A D | ModelRenderer.cs | 117 var worldTransform = m.RotationFunc().Aggregate(Util.IdentityMatrix(), in RenderAsync() 119 worldTransform = Util.MatrixMultiply(scaleTransform, worldTransform); in RenderAsync() 120 worldTransform = Util.MatrixMultiply(offsetTransform, worldTransform); in RenderAsync() 123 var worldBounds = Util.MatrixAABBMultiply(worldTransform, bounds); in RenderAsync() 194 var worldTransform = Util.MatrixMultiply(scaleTransform, rotations); in RenderAsync() 195 worldTransform = Util.MatrixMultiply(offsetTransform, worldTransform); in RenderAsync() 197 var transform = Util.MatrixMultiply(cameraTransform, worldTransform); in RenderAsync() 200 var shadow = Util.MatrixMultiply(shadowTransform, worldTransform); in RenderAsync()
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/dports/misc/dartsim/dart-6.11.1/dart/collision/bullet/ |
H A D | BulletCollisionObject.cpp | 73 btTransform worldTransform in updateEngineData() local 77 worldTransform *= (*mBulletCollisionShape->mRelativeTransform); in updateEngineData() 79 mBulletCollisionObject->setWorldTransform(worldTransform); in updateEngineData()
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/dports/www/wt/wt-4.6.1/examples/chart3D/ |
H A D | NumericalExample.C | 105 Wt::WMatrix4x4 worldTransform; in NumericalExample() local 106 worldTransform.lookAt( in NumericalExample() 111 Wt::WMatrix4x4 cameraMat = worldTransform; in NumericalExample() 120 Wt::WMatrix4x4 cameraMat = worldTransform; in NumericalExample() 128 Wt::WMatrix4x4 cameraMat = worldTransform; in NumericalExample()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/backend/ |
H A D | cameralens.cpp | 110 Matrix4x4 CameraLens::viewMatrix(const Matrix4x4 &worldTransform) in viewMatrix() argument 112 const Vector4D position = worldTransform * Vector4D(0.0f, 0.0f, 0.0f, 1.0f); in viewMatrix() 114 const Vector4D viewDirection = worldTransform * Vector4D(0.0f, 0.0f, -1.0f, 0.0f); in viewMatrix() 115 const Vector4D upVector = worldTransform * Vector4D(0.0f, 1.0f, 0.0f, 0.0f); in viewMatrix() 210 viewMatrix = lens->viewMatrix(*camNode->worldTransform()); in viewMatrixForCamera()
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/dports/www/kf5-khtml/khtml-5.89.0/src/misc/ |
H A D | paintbuffer.h | 100 m_off = br.topLeft() + QPoint(static_cast<int>(p->worldTransform().dx()), in BufferedPainter() 101 static_cast<int>(p->worldTransform().dy())); in BufferedPainter() 102 m_painter.setWorldTransform(p->worldTransform()); in BufferedPainter() 141 QTransform t = m_origPainter->worldTransform(); in transfer()
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d2d1.h | 1076 return GetBounds(&worldTransform, bounds); in GetBounds() 1104 return FillContainsPoint(point, &worldTransform, flatteningTolerance, contains); in FillContainsPoint() 1140 return Tessellate(&worldTransform, flatteningTolerance, tessellationSink); in Tessellate() 1164 return Outline(&worldTransform, flatteningTolerance, geometrySink); in Outline() 1168 return Outline(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); in Outline() 1176 return ComputeArea(&worldTransform, flatteningTolerance, area); in ComputeArea() 1179 HRESULT ComputeArea(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT *area) const { in ComputeArea() argument 1180 return ComputeArea(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area); in ComputeArea() 1183 HRESULT ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT *area) const { in ComputeArea() argument 1184 return ComputeArea(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area); in ComputeArea() [all …]
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d2d1.h | 1076 return GetBounds(&worldTransform, bounds); in GetBounds() 1104 return FillContainsPoint(point, &worldTransform, flatteningTolerance, contains); in FillContainsPoint() 1140 return Tessellate(&worldTransform, flatteningTolerance, tessellationSink); in Tessellate() 1164 return Outline(&worldTransform, flatteningTolerance, geometrySink); in Outline() 1168 return Outline(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink); in Outline() 1176 return ComputeArea(&worldTransform, flatteningTolerance, area); in ComputeArea() 1179 HRESULT ComputeArea(const D2D1_MATRIX_3X2_F *worldTransform, FLOAT *area) const { in ComputeArea() argument 1180 return ComputeArea(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area); in ComputeArea() 1183 HRESULT ComputeArea(const D2D1_MATRIX_3X2_F &worldTransform, FLOAT *area) const { in ComputeArea() argument 1184 return ComputeArea(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area); in ComputeArea() [all …]
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