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Searched refs:world_position (Results 1 – 25 of 25) sorted by relevance

/dports/cad/uranium/Uranium-3ed9c4de/plugins/Tools/TranslateTool/
H A DTranslateTool.py124 world_position = selected_node.getWorldPosition()
125 … new_position = world_position.set(x = parsed_x + (world_position.x - bounding_box.center.x))
131 world_position = selected_node.getWorldPosition()
132 … new_position = world_position.set(x = parsed_x + (world_position.x - bounding_box.center.x))
153 world_position = selected_node.getWorldPosition()
154 … new_position = world_position.set(z = parsed_y + (world_position.z - bounding_box.center.z))
160 world_position = selected_node.getWorldPosition()
161 … new_position = world_position.set(z = parsed_y + (world_position.z - bounding_box.center.z))
182 world_position = selected_node.getWorldPosition()
183 … new_position = world_position.set(y = parsed_z + (world_position.y - bounding_box.bottom))
[all …]
/dports/games/gtkradiant/GPL/GtkRadiant/plugins/entity/
H A Dtargetable.h42 virtual const Vector3& world_position() const = 0;
177 functor((*i)->world_position()); in TargetingEntity_forEach()
279 void compile(const VolumeTest& volume, const Vector3& world_position) const in compile() argument
283 TargetingEntity_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume)); in compile()
285 void render(Renderer& renderer, const VolumeTest& volume, const Vector3& world_position) const in render() argument
289 compile(volume, world_position); in render()
309 void compile(const VolumeTest& volume, const Vector3& world_position) const in compile() argument
314 void render(Renderer& renderer, const VolumeTest& volume, const Vector3& world_position) const in render() argument
318 compile(volume, world_position); in render()
386 const Vector3& world_position() const in world_position() function
[all …]
/dports/games/netradiant/netradiant-20150621-src/plugins/entity/
H A Dtargetable.h42 virtual const Vector3& world_position() const = 0;
163 functor( ( *i )->world_position() ); in TargetingEntity_forEach()
254 void compile( const VolumeTest& volume, const Vector3& world_position ) const { in compile() argument
257 …TargetingEntity_forEach( m_targets, TargetLinesPushBack( m_target_lines, world_position, volume ) … in compile()
259 void render( Renderer& renderer, const VolumeTest& volume, const Vector3& world_position ) const { in render() argument
261 compile( volume, world_position ); in render()
279 void compile( const VolumeTest& volume, const Vector3& world_position ) const { in compile() argument
283 void render( Renderer& renderer, const VolumeTest& volume, const Vector3& world_position ) const { in render() argument
285 compile( volume, world_position ); in render()
344 const Vector3& world_position() const { in world_position() function
[all …]
/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/entity/
H A Dtargetable.h45 virtual const Vector3& world_position () const = 0;
135 functor((*i)->world_position()); in TargetingEntity_forEach()
231 void compile (const VolumeTest& volume, const Vector3& world_position) const in compile() argument
234 … TargetingEntities_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume)); in compile()
236 void render (Renderer& renderer, const VolumeTest& volume, const Vector3& world_position) const in render() argument
239 compile(volume, world_position); in render()
291 const Vector3& world_position () const in world_position() function
304 m_renderable.render(renderer, volume, world_position()); in render()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/shaders/
H A Deffect_velocity_resolve_frag.glsl23 vec3 world_position = project_point(currViewProjMatrixInv, vec3(uv_curr, depth));
24 vec2 uv_prev = project_point(prevViewProjMatrix, world_position).xy;
25 vec2 uv_next = project_point(nextViewProjMatrix, world_position).xy;
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/navigation_astar/
H A Dcharacter.gd43 func _move_to(world_position):
44 var desired_velocity = (world_position - position).normalized() * speed
49 return position.distance_to(world_position) < ARRIVE_DISTANCE
/dports/games/supertuxkart/SuperTuxKart-1.2-src/data/shaders/
H A Dsp_shadow.vert15 vec4 world_position = getWorldPosition(i_origin, i_rotation, i_scale.xyz,
18 gl_Position = u_shadow_projection_view_matrices[layer] * world_position;
H A Dsp_grass_shadow.vert19 vec4 world_position = getWorldPosition(i_origin + test * i_color.r,
23 gl_Position = u_shadow_projection_view_matrices[layer] * world_position;
H A Dsp_road_blending.frag9 in vec4 world_position;
21 vec2 uuv = vec2(world_position.x, world_position.z);
H A Dsp_grass_pass.vert34 vec4 world_position = getWorldPosition(i_origin + test * i_color.r,
41 gl_Position = u_projection_view_matrix * world_position;
H A Dsp_pass.vert33 out vec4 world_position;
66 world_position = v_world_position;
H A Dsp_skinning_shadow.vert75 vec4 world_position = getWorldPosition(i_origin, i_rotation, i_scale.xyz,
78 gl_Position = u_shadow_projection_view_matrices[layer] * world_position;
H A Dsp_skinning.vert40 out vec4 world_position;
131 world_position = v_world_position;
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/resources/shaders/
H A Dtoolpaths_lines.vs16 vec4 world_position = vec4(gl_Vertex.xyz, 1.0);
17 gl_Position = gl_ModelViewProjectionMatrix * world_position;
/dports/games/vamos/vamos-0.7.1/track/
H A DRoad_Segment.cc375 Road_Segment::world_elevation (const Three_Vector& world_position) const in world_elevation()
378 coordinates (world_position, track_position); in world_elevation()
649 Road_Segment::coordinates (const Three_Vector& world_position, in coordinates() argument
657 (world_position - center_of_curve ()). in coordinates()
678 if ((world_position - m_start_coords).magnitude () in coordinates()
679 < (world_position - end_coords ()).magnitude ()) in coordinates()
694 (world_position - center_of_curve ()).rotate (-m_start_angle * Three_Vector::Z); in coordinates()
H A DRoad_Segment.h271 double world_elevation (const Vamos_Geometry::Three_Vector& world_position) const;
/dports/games/supertuxkart/SuperTuxKart-1.2-src/data/tracks/overworld/
H A Dsplatting.frag4 in vec4 world_position;
18 float cam_dist = length(u_view_matrix * world_position);
/dports/games/dose-response/dose-response-179c326/src/
H A Dworld.rs79 monster.position = self.world_position(pos); in populate()
90 pub fn level_position(&self, world_position: Point) -> level::LevelPosition { in level_position()
91 self.level.level_position(world_position - self.position) in level_position()
94 pub fn world_position(&self, level_position: level::LevelPosition) -> Point { in world_position() method
/dports/games/vamos/vamos-0.7.1/body/
H A DRigid_Body.cc347 Rigid_Body::world_moment (const Vamos_Geometry::Three_Vector& world_position) in world_moment() argument
349 return rotate_to_world (moment (transform_from_world (world_position))); in world_moment()
H A DRigid_Body.h194 world_moment (const Vamos_Geometry::Three_Vector& world_position);
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/HLSL/
H A DIsland.hlsl167 float4 CombineWaterNormal(float3 world_position)
180 distance_to_camera=length(g_CameraPosition-world_position);
182 tc=(world_position.xz*g_WaterBumpTexcoordScale/g_HeightFieldSize);
200 float3 CombineSimplifiedWaterNormal(float3 world_position, float mip_level)
212 tc=(world_position.xz*g_WaterBumpTexcoordScale/g_HeightFieldSize);
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/
H A DradarView.h106 sf::Vector2f worldToScreen(sf::Vector2f world_position);
H A DradarView.cpp921 sf::Vector2f GuiRadarView::worldToScreen(sf::Vector2f world_position) in worldToScreen() argument
926 …sf::Vector2f radar_position = sf::rotateVector((world_position - view_position) * scale, -view_rot… in worldToScreen()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/ai/
H A Dai.cpp33 sf::Vector2f world_position = owner->getPosition(); in drawOnGMRadar() local
39 a[1].position = draw_position + (target->getPosition() - world_position) * scale; in drawOnGMRadar()
49 a[n+1].position = draw_position + (pathPlanner.route[n] - world_position) * scale; in drawOnGMRadar()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp7225 vec3d world_position; in render() local
7226 vm_vec_unrotate(&world_position, &bank->pnt[k], &object_orient); in render()
7264 vec3d world_position; in render() local
7265 vm_vec_unrotate(&world_position, &secondary_weapon_pos, &object_orient); in render()
7272 …del_render_immediate(&weapon_render_info, wip->external_model_num, &model_orient, &world_position); in render()
7313 vec3d world_position; in render() local
7314 vm_vec_unrotate(&world_position, &bank->pnt[k], &object_orient); in render()
7321 …>external_model_num, swp->primary_bank_external_model_instance[i], &model_orient, &world_position); in render()