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Searched refs:world_to_screen_y (Results 1 – 10 of 10) sorted by relevance

/dports/games/construo/construo-0.2.3/src/
H A Dzoom_graphic_context.cpp99 ZoomGraphicContext::world_to_screen_y (float y) in world_to_screen_y() function in ZoomGraphicContext
110 i->y1 = world_to_screen_y(i->y1); in draw_lines()
112 i->y2 = world_to_screen_y(i->y2); in draw_lines()
121 world_to_screen_y(y1), in draw_line()
123 world_to_screen_y(y2), in draw_line()
131 world_to_screen_y(y1), in draw_rect()
133 world_to_screen_y(y2), in draw_rect()
154 world_to_screen_y(y), in draw_circle()
172 world_to_screen_y(y1), in draw_fill_rect()
174 world_to_screen_y(y2), in draw_fill_rect()
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H A Dzoom_graphic_context.hpp145 float world_to_screen_y (float y);
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A Drender.cpp401 …view->world_to_screen_y= view->real_world_to_screen_y= (short) ((world_to_screen/view->vertical_sc… in initialize_view_data()
611 view->world_to_screen_y= view->real_world_to_screen_y; in update_view_data()
622 view->dtanpitch= (view->world_to_screen_y*sine_table[view->pitch])/cosine_table[view->pitch]; in update_view_data()
633 view->top_edge.i= - view->world_to_screen_y; in update_view_data()
637 view->bottom_edge.i= view->world_to_screen_y; in update_view_data()
725 …view->world_to_screen_y= view->real_world_to_screen_y - (view->real_world_to_screen_y*phase)/(peri… in update_render_effect()
H A Drender.h99 short world_to_screen_x, world_to_screen_y; member
H A Dscottish_textures.cpp904 int32 dz0= view->world_to_screen_y*polygon->origin.z; in _pretexture_vertical_polygon_lines()
905 int32 unadjusted_ty_denominator= view->world_to_screen_y*polygon->vector.k; in _pretexture_vertical_polygon_lines()
1040 hworld_to_screen= polygon->origin.z*view->world_to_screen_y; in _pretexture_horizontal_polygon_lines()
1041 dhcosine= view->world_to_screen_y*hcosine; in _pretexture_horizontal_polygon_lines()
1042 dhsine= view->world_to_screen_y*hsine; in _pretexture_horizontal_polygon_lines()
H A DRasterizer_Shader.cpp72 ytan *= view.real_world_to_screen_y / double(view.world_to_screen_y); in SetView()
H A DRenderPlaceObjs.cpp269 …y0= view->half_screen_height - (view->world_to_screen_y*int(transformed_origin.z+shape_information… in build_render_object()
270 …y1= view->half_screen_height - (view->world_to_screen_y*int(transformed_origin.z+shape_information… in build_render_object()
322 …int ProjLiquidHeight = view->half_screen_height - (view->world_to_screen_y*(media->height-view->or… in build_render_object()
H A DRenderVisTree.cpp705 transformed_z= z*view->world_to_screen_y; in calculate_line_clipping_information()
730 transformed_z= z*view->world_to_screen_y; in calculate_line_clipping_information()
H A DRenderRasterize.cpp363 int32 transformed_height= adjusted_height*view->world_to_screen_y; in render_node_floor_or_ceiling()
551 …int32 screen_y= view->half_screen_height - (world->x ? (world->z*view->world_to_screen_y)/world->x… in render_node_side()
H A DOGL_Render.cpp1028 YScale = - View.world_to_screen_y; in OGL_SetView()