Searched refs:world_to_screen_y (Results 1 – 10 of 10) sorted by relevance
99 ZoomGraphicContext::world_to_screen_y (float y) in world_to_screen_y() function in ZoomGraphicContext110 i->y1 = world_to_screen_y(i->y1); in draw_lines()112 i->y2 = world_to_screen_y(i->y2); in draw_lines()121 world_to_screen_y(y1), in draw_line()123 world_to_screen_y(y2), in draw_line()131 world_to_screen_y(y1), in draw_rect()133 world_to_screen_y(y2), in draw_rect()154 world_to_screen_y(y), in draw_circle()172 world_to_screen_y(y1), in draw_fill_rect()174 world_to_screen_y(y2), in draw_fill_rect()[all …]
145 float world_to_screen_y (float y);
401 …view->world_to_screen_y= view->real_world_to_screen_y= (short) ((world_to_screen/view->vertical_sc… in initialize_view_data()611 view->world_to_screen_y= view->real_world_to_screen_y; in update_view_data()622 view->dtanpitch= (view->world_to_screen_y*sine_table[view->pitch])/cosine_table[view->pitch]; in update_view_data()633 view->top_edge.i= - view->world_to_screen_y; in update_view_data()637 view->bottom_edge.i= view->world_to_screen_y; in update_view_data()725 …view->world_to_screen_y= view->real_world_to_screen_y - (view->real_world_to_screen_y*phase)/(peri… in update_render_effect()
99 short world_to_screen_x, world_to_screen_y; member
904 int32 dz0= view->world_to_screen_y*polygon->origin.z; in _pretexture_vertical_polygon_lines()905 int32 unadjusted_ty_denominator= view->world_to_screen_y*polygon->vector.k; in _pretexture_vertical_polygon_lines()1040 hworld_to_screen= polygon->origin.z*view->world_to_screen_y; in _pretexture_horizontal_polygon_lines()1041 dhcosine= view->world_to_screen_y*hcosine; in _pretexture_horizontal_polygon_lines()1042 dhsine= view->world_to_screen_y*hsine; in _pretexture_horizontal_polygon_lines()
72 ytan *= view.real_world_to_screen_y / double(view.world_to_screen_y); in SetView()
269 …y0= view->half_screen_height - (view->world_to_screen_y*int(transformed_origin.z+shape_information… in build_render_object()270 …y1= view->half_screen_height - (view->world_to_screen_y*int(transformed_origin.z+shape_information… in build_render_object()322 …int ProjLiquidHeight = view->half_screen_height - (view->world_to_screen_y*(media->height-view->or… in build_render_object()
705 transformed_z= z*view->world_to_screen_y; in calculate_line_clipping_information()730 transformed_z= z*view->world_to_screen_y; in calculate_line_clipping_information()
363 int32 transformed_height= adjusted_height*view->world_to_screen_y; in render_node_floor_or_ceiling()551 …int32 screen_y= view->half_screen_height - (world->x ? (world->z*view->world_to_screen_y)/world->x… in render_node_side()
1028 YScale = - View.world_to_screen_y; in OGL_SetView()