Searched refs:world_trans (Results 1 – 4 of 4) sorted by relevance
339 btTransform world_trans; in castRay() local342 world_trans = m_body->getWorldTransform(); in castRay()344 world_trans.setIdentity(); in castRay()379 m_collision_shape, world_trans, in castRay()
530 Transform2D world_trans; in update_view_transform() local531 world_trans.translate(-world_rect.position - Vector2(0, world_rect.size.y)); in update_view_transform()532 world_trans.scale(Vector2(scale.x, -scale.y)); in update_view_transform()537 _world_to_view = view_trans * world_trans; in update_view_transform()
907 btTransform world_trans = rigid_body->getWorldTransform(); in _ephysics_body_soft_body_anchors_rebuild() local908 btVector3 local = world_trans.inverse() * soft_body->m_nodes[node].m_x; in _ephysics_body_soft_body_anchors_rebuild()