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Searched refs:world_trans (Results 1 – 4 of 4) sorted by relevance

/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/physics/
H A Dtriangle_mesh.cpp339 btTransform world_trans; in castRay() local
342 world_trans = m_body->getWorldTransform(); in castRay()
344 world_trans.setIdentity(); in castRay()
379 m_collision_shape, world_trans, in castRay()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dcurve_editor_plugin.cpp530 Transform2D world_trans; in update_view_transform() local
531 world_trans.translate(-world_rect.position - Vector2(0, world_rect.size.y)); in update_view_transform()
532 world_trans.scale(Vector2(scale.x, -scale.y)); in update_view_transform()
537 _world_to_view = view_trans * world_trans; in update_view_transform()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dcurve_editor_plugin.cpp530 Transform2D world_trans; in update_view_transform() local
531 world_trans.translate(-world_rect.position - Vector2(0, world_rect.size.y)); in update_view_transform()
532 world_trans.scale(Vector2(scale.x, -scale.y)); in update_view_transform()
537 _world_to_view = view_trans * world_trans; in update_view_transform()
/dports/devel/efl/efl-1.25.1/src/lib/ephysics/
H A Dephysics_body.cpp907 btTransform world_trans = rigid_body->getWorldTransform(); in _ephysics_body_soft_body_anchors_rebuild() local
908 btVector3 local = world_trans.inverse() * soft_body->m_nodes[node].m_x; in _ephysics_body_soft_body_anchors_rebuild()