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Searched refs:wpn (Results 1 – 25 of 216) sorted by relevance

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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dplayerstats.cpp157 void GetWeapon(int wpn, int ammo) in GetWeapon() argument
163 player->weapons[wpn].level = 0; in GetWeapon()
164 player->weapons[wpn].xp = 0; in GetWeapon()
166 player->curWeapon = wpn; in GetWeapon()
173 AddAmmo(wpn, ammo); in GetWeapon()
178 void LoseWeapon(int wpn) in LoseWeapon() argument
183 if (wpn == player->curWeapon) in LoseWeapon()
221 void AddAmmo(int wpn, int ammo) in AddAmmo() argument
223 player->weapons[wpn].ammo += ammo; in AddAmmo()
224 if (player->weapons[wpn].ammo > player->weapons[wpn].maxammo) in AddAmmo()
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H A Dplayerstats.fdh20 void GetWeapon(int wpn, int ammo);
21 void LoseWeapon(int wpn);
23 void AddAmmo(int wpn, int ammo);
H A Dstatusbar.cpp190 void DrawWeaponAmmo(int x, int y, int wpn) in DrawWeaponAmmo() argument
198 if (!player->weapons[wpn].maxammo) in DrawWeaponAmmo()
206 DrawNumber(x, y, player->weapons[wpn].ammo); in DrawWeaponAmmo()
207 DrawNumber(x, y+8, player->weapons[wpn].maxammo); in DrawWeaponAmmo()
211 void DrawWeaponLevel(int x, int y, int wpn) in DrawWeaponLevel() argument
213 int level = (player->weapons[wpn].level + 1); in DrawWeaponLevel()
214 if (wpn == WPN_NONE) level = 0; in DrawWeaponLevel()
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dplayerstats.cpp172 void GetWeapon(int wpn, int ammo) in GetWeapon() argument
174 if (!player->weapons[wpn].hasWeapon) in GetWeapon()
178 player->weapons[wpn].level = 0; in GetWeapon()
183 player->wpnOrder.push_back(wpn); in GetWeapon()
190 AddAmmo(wpn, ammo); in GetWeapon()
195 void LoseWeapon(int wpn) in LoseWeapon() argument
201 if (player->wpnOrder[idx] == wpn) in LoseWeapon()
259 void AddAmmo(int wpn, int ammo) in AddAmmo() argument
261 player->weapons[wpn].ammo += ammo; in AddAmmo()
262 if (player->weapons[wpn].ammo > player->weapons[wpn].maxammo) in AddAmmo()
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H A Dplayerstats.h11 void GetWeapon(int wpn, int ammo);
12 void LoseWeapon(int wpn);
14 void AddAmmo(int wpn, int ammo);
/dports/games/wesnoth/wesnoth-1.14.17/data/ai/lua/
H A Dpatrol.lua13 local wpn = 1 --WayPoint Number - we have to remember which waypoint we are heading to
16 wpn = wpn + 1
28 if (x == wp[wpn].x and y == wp[wpn].y) then
29wpn = wpn % wpcount + 1 -- advance by one waypoint(this construct loops in range [1, wpcount])
31 ai.move_full(unit, wp[wpn].x, wp[wpn].y) -- @note: should we change this to ai.move()?
/dports/games/openlierox/OpenLieroX/src/common/
H A DCGameScript.cpp109 weapon_t *wpn = Weapons; in Save() local
153 if(wpn->UseSound) in Save()
163 if(wpn->UseSound) in Save()
529 weapon_t *wpn; in Load() local
531 wpn = &Weapons[n]; in Load()
533 wpn->ID = n; in Load()
595 if(wpn->UseSound) in Load()
604 if(wpn->UseSound) in Load()
612 wpn->smpSample = LoadGSSample(dir,wpn->SndFilename); in Load()
619 wpn->ROF /= 1000.0f; in Load()
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/dports/games/xonotic/Xonotic/source/qcsrc/server/weapons/
H A Dspawning.qc27 Weapon wpn = e;
68 wpn = WEP_Null;
72 wpn = it;
77 if (wpn == WEP_Null)
99 if (wpn.spawnflags & WEP_FLAG_SUPERWEAPON)
104 if (!this.(wpn.ammo_field))
106 switch (wpn.ammo_field)
118 if (wpn.items)
122 if (wpn.items & j)
136 GameItem def = wpn.m_pickup;
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H A Dselection.qc19 WriteByte(MSG_ONE, wpn);
52 if (wpn == WEP_HOOK && !((this.weapons | weaponsInMap) & WepSet_FromWeapon(wpn)))
58 if (wpn == WEP_Null)
66 if (this.weapons & WepSet_FromWeapon(wpn))
76 f = wpn.wr_checkammo1(wpn, this, weaponentity) + wpn.wr_checkammo2(wpn, this, weaponentity);
79 if(wpn == WEP_MINE_LAYER)
92 Send_WeaponComplain (this, wpn.m_id, 0);
103 if (weaponsInMap & WepSet_FromWeapon(wpn))
105 Send_WeaponComplain(this, wpn.m_id, 1);
107 Weapon_whereis(wpn, this);
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/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dit_use3.cc57 const int wpn = you.equip[EQ_WEAPON]; in special_wielded() local
120 do_uncurse_item( you.inv[wpn] ); in special_wielded()
128 if (you.inv[wpn].plus < -4) in special_wielded()
129 you.inv[wpn].plus = -4; in special_wielded()
131 you.inv[wpn].plus = 16; in special_wielded()
133 if (you.inv[wpn].plus2 < -4) in special_wielded()
134 you.inv[wpn].plus2 = -4; in special_wielded()
136 you.inv[wpn].plus2 = 16; in special_wielded()
165 you.inv[wpn].plus2 = you.inv[wpn].plus; in special_wielded()
174 you.inv[wpn].plus2 = you.inv[wpn].plus; in special_wielded()
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H A Dspells3.cc431 const int wpn = you.equip[EQ_WEAPON]; in dancing_weapon() local
434 if (wpn == -1 in dancing_weapon()
435 || you.inv[wpn].base_type != OBJ_WEAPONS in dancing_weapon()
436 || launches_things( you.inv[wpn].sub_type ) in dancing_weapon()
437 || is_fixed_artefact( you.inv[wpn] )) in dancing_weapon()
448 if (item_cursed( you.inv[wpn] ) || force_hostile) in dancing_weapon()
463 unwield_item( wpn ); // remove wield effects in dancing_weapon()
466 mitm[i] = you.inv[wpn]; in dancing_weapon()
472 in_name( wpn, DESC_CAP_YOUR, str_pass ); in dancing_weapon()
477 you.inv[ wpn ].quantity = 0; in dancing_weapon()
H A Dmakefile.lnx92 acr.o: view.h wpn-misc.h
118 command.o: wpn-misc.h
184 files.o: stuff.h tags.h wpn-misc.h
234 item_use.o: wpn-misc.h
383 skills2.o: wpn-misc.h view.h
398 spells1.o: stuff.h view.h wpn-misc.h
405 spells2.o: view.h wpn-misc.h
468 wpn-misc.o: AppHdr.h libutil.h wpn-misc.h externs.h
469 wpn-misc.o: defines.h
471 wpn-misc.o: debug.h
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Dauto_firer_process.cpp54 const Item *wpn = getItem(weaponno); in run() local
55 if (wpn && wpn->getShape() == 0x38d && wpn->getShapeInfo()->_weaponInfo) { in run()
56 const WeaponInfo *info = wpn->getShapeInfo()->_weaponInfo; in run()
59 shotsleft = wpn->getQuality(); in run()
H A Dcru_avatar_mover_process.cpp524 Item *wpn = getItem(avatar->getActiveWeapon()); in tryAttack() local
525 if (!wpn || !wpn->getShapeInfo() || !wpn->getShapeInfo()->_weaponInfo) in tryAttack()
537 const WeaponInfo *wpninfo = wpn->getShapeInfo()->_weaponInfo; in tryAttack()
549 shotsleft = wpn->getQuality(); in tryAttack()
561 if (wpn->getShape() == 0x332) in tryAttack()
564 wpn->setQuality(wpninfo->_clipSize); in tryAttack()
584 if (wpn->getShape() == 0x332 && !avatar->isKneeling() && !_SGA1Loaded) { in tryAttack()
599 if (wpn->getShape() == 0x332) in tryAttack()
604 wpn->setQuality(shotsleft - 1); in tryAttack()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dng-restr.cc81 char_choice_restriction weapon_restriction(weapon_type wpn, in weapon_restriction() argument
89 if (species::mutation_level(ng.species, MUT_NO_GRASPING) && wpn != WPN_UNARMED) in weapon_restriction()
95 && ng.job == JOB_FIGHTER && wpn == WPN_RAPIER) in weapon_restriction()
100 if (wpn == WPN_QUARTERSTAFF && ng.job != JOB_GLADIATOR in weapon_restriction()
109 if (wpn == WPN_THROWN) in weapon_restriction()
115 if (species::recommends_weapon(ng.species, wpn)) in weapon_restriction()
H A Dgod-blessing.cc88 static bool _upgrade_orc_weapon(monster* mon, item_def& wpn) in _upgrade_orc_weapon() argument
90 const int old_weapon_type = wpn.sub_type; in _upgrade_orc_weapon()
96 wpn.sub_type = _upgrade_weapon_type(wpn.sub_type, in _upgrade_orc_weapon()
100 return wpn.sub_type != old_weapon_type; in _upgrade_orc_weapon()
200 item_def& wpn = *wpn_ptr; in _beogh_bless_melee_weapon() local
203 if (!is_artefact(wpn) in _beogh_bless_melee_weapon()
205 && _upgrade_orc_weapon(mon, wpn)) in _beogh_bless_melee_weapon()
210 if (!x_chance_in_y(wpn.plus, MAX_WPN_ENCHANT) in _beogh_bless_melee_weapon()
211 && enchant_weapon(wpn, true)) in _beogh_bless_melee_weapon()
213 set_ident_flags(wpn, ISFLAG_KNOW_PLUSES); in _beogh_bless_melee_weapon()
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H A Ditem-use.cc2423 end_weapon_brand(wpn); in _rebrand_weapon()
2433 if (is_range_weapon(wpn)) in _rebrand_weapon()
2460 convert2bad(wpn); in _rebrand_weapon()
2474 _rebrand_weapon(wpn); in _brand_weapon()
2479 switch (get_weapon_brand(wpn)) in _brand_weapon()
2543 item_set_appearance(wpn); in _brand_weapon()
2621 string iname = _item_name(wpn); in enchant_weapon()
2623 if (is_weapon(wpn) in enchant_weapon()
2624 && !is_artefact(wpn) in enchant_weapon()
2626 && wpn.plus < MAX_WPN_ENCHANT) in enchant_weapon()
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/dports/games/openlierox/OpenLieroX/src/client/
H A DOLXG15.cpp222 wpnslot_t *wpn = worm->getWeapon(slotID); in updateWeapon() local
225 if (!wpn->Weapon) in updateWeapon()
227 if (Weapons[slotID].name != wpn->Weapon->Name) in updateWeapon()
229 Weapons[slotID].name = wpn->Weapon->Name; in updateWeapon()
233 if (Weapons[slotID].charge != (int)(wpn->Charge * 100)) in updateWeapon()
235 Weapons[slotID].charge = (int)(wpn->Charge * 100); in updateWeapon()
239 if (Weapons[slotID].reloading != wpn->Reloading) in updateWeapon()
241 Weapons[slotID].reloading = wpn->Reloading; in updateWeapon()
H A DCClient_Game.cpp992 if(wpn->Type == WPN_BEAM) { in ProcessShot()
997 if(wpn->Proj.Proj == NULL) { in ProcessShot()
1004 if(wpn->UseSound) { in ProcessShot()
1024 wpn->Proj.apply(shot, fSpawnTime); in ProcessShot()
1075 for(int i=0; i<wpn->Bm.Length; ++i) { in ProcessShot_Beam()
1077 int newWidth = int(float(wpn->Bm.InitWidth) + wpn->Bm.WidthIncrease * i); in ProcessShot_Beam()
1100 if (wpn->Bm.Damage != -1) { in ProcessShot_Beam()
1119 if(wpn->Bm.Damage != -1) { in ProcessShot_Beam()
1121 int damage = wpn->Bm.Damage; in ProcessShot_Beam()
1122 …if(wpn->Bm.DistributeDamageOverWidth) { damage /= width; if(damage == 0) damage = SIGN(wpn->Bm.Dam… in ProcessShot_Beam()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/menu/
H A Dmenu_mode.cpp388 std::shared_ptr<vt_global::GlobalWeapon> wpn = nullptr; in UpdateEquipmentInfo() local
391 wpn = _character ? _character->GetEquippedWeapon() : nullptr; in UpdateEquipmentInfo()
393 wpn = std::dynamic_pointer_cast<vt_global::GlobalWeapon>(_object); in UpdateEquipmentInfo()
395 _spirit_number = wpn ? wpn->GetSpiritSlots().size() : 0; in UpdateEquipmentInfo()
396 equip_phys_stat = wpn ? wpn->GetPhysicalAttack() : 0; in UpdateEquipmentInfo()
397 equip_mag_stat = wpn ? wpn->GetMagicalAttack() : 0; in UpdateEquipmentInfo()
399 const std::vector<uint32_t>& equip_skills = wpn->GetEquipmentSkills(); in UpdateEquipmentInfo()
479 std::shared_ptr<vt_global::GlobalWeapon> wpn = _character->GetEquippedWeapon(); in UpdateEquipmentInfo() local
483 char_phys_stat = (wpn ? wpn->GetPhysicalAttack() : 0); in UpdateEquipmentInfo()
484 char_mag_stat = (wpn ? wpn->GetMagicalAttack() : 0); in UpdateEquipmentInfo()
/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.platform.ui/bundles/org.eclipse.ui.workbench/Eclipse UI/org/eclipse/ui/internal/registry/
H A DPreferencePageRegistryReader.java120 WorkbenchPreferenceNode wpn = (WorkbenchPreferenceNode) categoryNode.getNode(); in invalidCategoryNodeMessage() local
121 …return "Invalid preference category path: " + wpn.getCategory() + " (bundle: " + wpn.getPluginId()… in invalidCategoryNodeMessage()
122 + wpn.getLocalId() + ")"; //$NON-NLS-1$ in invalidCategoryNodeMessage()
/dports/games/sdb/sdb-1.0.2/src/
H A Dobjects.cpp1321 wpn[currWeapon].draw(); in draw()
1391 wpn[currWeapon].update(); in update()
1401 wpn[0].update(); in update()
1404 wpn[1].update(); in update()
1475 if (wpn[currWeapon].Ready() && !throwGrenade) in update()
1532 wpn[WPN_GRENADE].releaseTrigger(0, 0, 0, 0); in update()
1552 wpn[currWeapon].reload(); in update()
1578 wpn[0].releaseTrigger(0,0,0,0); in update()
1581 wpn[0].reload(); in update()
1594 wpn[1].releaseTrigger(0,0,0,0); in update()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/menu/menu_windows/
H A Dmenu_equip_window.cpp286 … std::shared_ptr<GlobalWeapon> wpn = inventory_handler.GetInventoryWeapons().at(inventory_id); in _Equip() local
287 if(wpn->GetUsableBy() & _character->GetID()) { in _Equip()
288 uint32_t weapon_id = wpn->GetID(); in _Equip()
415 std::shared_ptr<GlobalWeapon> wpn = _character->GetEquippedWeapon(); in _UpdateEquipList() local
416 i.Load(wpn ? wpn->GetIconImage().GetFilename() in _UpdateEquipList()
437 options.push_back(wpn ? wpn->GetName() : UTranslate("No weapon")); in _UpdateEquipList()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/
H A Dship_bank.h21 ship_banktype_h(object *objp_in, ship_weapon *wpn, int in_type);
32 ship_bank_h(object *objp_in, ship_weapon *wpn, int in_type, int in_bank);
/dports/games/xoids/xoids-1.5/
H A Doids.c228 …if (Slrb->wpn != GUN && Slrb->shots < Weapon[Slrb->wpn].max_shots && !shot_clock) create_new_shot(… in main()
322 P->wpn = GUN; in main()
323 if (P->next) P->next->wpn = GUN; in main()
393 shot_clock = Weapon[player->wpn].inhibit_time; in check_input()
443 shot_clock = Weapon[player->wpn].inhibit_time; in check_input()
511 obj->wpn = GUN;
1367 if (obj->wpn != LASER) erase_shot(obj, i);
1487 obj->S[i]->clock = Weapon[obj->wpn].shot_life;
1498 …obj->S[i]->pts_x[j] = Weapon[obj->wpn].pts_x[j] * cos_table[obj->curr_map] - Weapon[obj->wpn].pts_…
1514 if (obj->wpn != LASER) {
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