Searched refs:wpnInc (Results 1 – 2 of 2) sorted by relevance
3731 int wpnInc = 0; in P_CheckWeapon() local3733 for (wpnInc = 0; wpnInc <= FREEZE_WEAPON; ++wpnInc) in P_CheckWeapon()3735 weaponNum = g_player[playerNum].wchoice[wpnInc]; in P_CheckWeapon()3747 if (wpnInc == HANDREMOTE_WEAPON) in P_CheckWeapon()
5218 int wpnInc = 0; in P_CheckWeapon() local5220 for (wpnInc = 0; wpnInc <= (REALITY ? 13 : 9); ++wpnInc) in P_CheckWeapon()5222 weaponNum = g_player[playerNum].wchoice[wpnInc]; in P_CheckWeapon()5237 if (!REALITY && wpnInc == HANDREMOTE_WEAPON) in P_CheckWeapon()