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Searched refs:wposx (Results 1 – 2 of 2) sorted by relevance

/dports/devel/z88dk/z88dk/examples/gb/
H A Dgalaxy.c376 fixed wposx, wposy; /* Window position (fixed point) */ variable
423 wposx.w += wspx.w ; in scroll()
426 if(wposx.b.h >= MAXWINX) { in scroll()
427 wposx.b.h = MAXWINX; in scroll()
430 } else if(wposx.b.h <= MINWINX) { in scroll()
431 wposx.b.h = MINWINX; in scroll()
435 WX_REG = wposx.b.h; in scroll()
558 wposx.b.h = MAXWNDPOSX; in main()
559 wposx.b.l = 0; in main()
/dports/games/xlaby/xlaby-2.0.1_3/
H A Dxlaby.c54 int wposx,wposy; /* Main window position on screen */ variable
480 wposx=-1; wposy=-1; in parseargs()
521 if (sscanf(argv[i],"%d",&wposx)==0) { in parseargs()
594 if ((wposx<0)||(wposy<0)||(wposx>=screenwidth-WINWIDTH)||(wposy>=screenheight-WINHEIGHT)) { in sizemaze()
595 wposx=random()%(screenwidth-WINWIDTH); in sizemaze()
700 XMoveWindow(dpy,myw,wposx,wposy); /* Yuck... How ugly... */ in makevisible()