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Searched refs:writeAccessoryPart (Results 1 – 2 of 2) sorted by relevance

/dports/games/scorched3d/scorched/src/common/weapons/
H A DAccessoryStore.h71 bool writeAccessoryPart(NamedNetBuffer &buffer, AccessoryPart *weapon);
H A DAccessoryStore.cpp380 return writeAccessoryPart(buffer, weapon); in writeWeapon()
398 bool AccessoryStore::writeAccessoryPart(NamedNetBuffer &buffer, AccessoryPart *part) in writeAccessoryPart() function in AccessoryStore