/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/OpenFlight/ |
H A D | MaterialPaletteManager.cpp | 82 dos.writeFloat32(ambient.r() ); in write() 83 dos.writeFloat32(ambient.g() ); in write() 84 dos.writeFloat32(ambient.b() ); in write() 85 dos.writeFloat32(diffuse.r() ); in write() 86 dos.writeFloat32(diffuse.g() ); in write() 87 dos.writeFloat32(diffuse.b() ); in write() 88 dos.writeFloat32(specular.r() ); in write() 89 dos.writeFloat32(specular.g() ); in write() 90 dos.writeFloat32(specular.b() ); in write() 91 dos.writeFloat32(emissive.r() ); in write() [all …]
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H A D | ReaderWriterATTR.cpp | 242 out.writeFloat32( attr->lod0 ); in writeObject() 243 out.writeFloat32( attr->scale0 ); in writeObject() 244 out.writeFloat32( attr->lod1 ); in writeObject() 245 out.writeFloat32( attr->scale1 ); in writeObject() 246 out.writeFloat32( attr->lod2 ); in writeObject() 248 out.writeFloat32( attr->lod3 ); in writeObject() 250 out.writeFloat32( attr->lod4 ); in writeObject() 252 out.writeFloat32( attr->lod5 ); in writeObject() 254 out.writeFloat32( attr->lod6 ); in writeObject() 256 out.writeFloat32( attr->lod7 ); in writeObject() [all …]
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H A D | DataOutputStream.cpp | 89 DataOutputStream::writeFloat32( const float32 val ) 145 writeFloat32( val.x() ); 146 writeFloat32( val.y() ); 152 writeFloat32( val.x() ); 153 writeFloat32( val.y() ); 154 writeFloat32( val.z() ); 160 writeFloat32( val.x() ); 161 writeFloat32( val.y() ); 162 writeFloat32( val.z() ); 163 writeFloat32( val.w() );
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H A D | LightSourcePaletteManager.cpp | 101 dos.writeFloat32(m.Light->getSpotExponent() ); in write() 102 dos.writeFloat32(m.Light->getSpotCutoff() ); in write() 103 dos.writeFloat32(0); // Yaw (N/A) in write() 104 dos.writeFloat32(0); // Pitch (N/A) in write() 105 dos.writeFloat32(m.Light->getConstantAttenuation() ); in write() 106 dos.writeFloat32(m.Light->getLinearAttenuation() ); in write() 107 dos.writeFloat32(m.Light->getQuadraticAttenuation() ); in write()
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H A D | expPrimaryRecords.cpp | 209 _records->writeFloat32( loopDuration ); 210 _records->writeFloat32( lastFrameDuration ); 522 _records->writeFloat32( lightDir[0] ); // Yaw 523 _records->writeFloat32( lightDir[1] ); // Pitch in writeMeshPrimitive() 714 _records->writeFloat32( lp0._intensity ); // Intensity 715 _records->writeFloat32( 0.f ); // Back intensity TBD 716 _records->writeFloat32( 0.f ); // min defocus 717 _records->writeFloat32( 0.f ); // max defocus 729 _records->writeFloat32( 1.f ); // Fog scalar 730 _records->writeFloat32( 0.f ); // Reserved [all …]
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H A D | DataOutputStream.h | 46 void writeFloat32( const float32 val );
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H A D | expAncillaryRecords.cpp | 95 _records->writeFloat32( (*rm)( idx, jdx ) ); in VertexCN()
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H A D | expGeometryRecords.cpp | 819 _records->writeFloat32( tc[ 0 ] ); in writePush() 820 _records->writeFloat32( tc[ 1 ] ); in writePush() 880 _records->writeFloat32( tc[0] ); in writePush() 881 _records->writeFloat32( tc[1] ); in writePush()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/OpenFlight/ |
H A D | MaterialPaletteManager.cpp | 82 dos.writeFloat32(ambient.r() ); in write() 83 dos.writeFloat32(ambient.g() ); in write() 84 dos.writeFloat32(ambient.b() ); in write() 85 dos.writeFloat32(diffuse.r() ); in write() 86 dos.writeFloat32(diffuse.g() ); in write() 87 dos.writeFloat32(diffuse.b() ); in write() 88 dos.writeFloat32(specular.r() ); in write() 89 dos.writeFloat32(specular.g() ); in write() 90 dos.writeFloat32(specular.b() ); in write() 91 dos.writeFloat32(emissive.r() ); in write() [all …]
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H A D | ReaderWriterATTR.cpp | 242 out.writeFloat32( attr->lod0 ); in writeObject() 243 out.writeFloat32( attr->scale0 ); in writeObject() 244 out.writeFloat32( attr->lod1 ); in writeObject() 245 out.writeFloat32( attr->scale1 ); in writeObject() 246 out.writeFloat32( attr->lod2 ); in writeObject() 248 out.writeFloat32( attr->lod3 ); in writeObject() 250 out.writeFloat32( attr->lod4 ); in writeObject() 252 out.writeFloat32( attr->lod5 ); in writeObject() 254 out.writeFloat32( attr->lod6 ); in writeObject() 256 out.writeFloat32( attr->lod7 ); in writeObject() [all …]
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H A D | DataOutputStream.cpp | 89 DataOutputStream::writeFloat32( const float32 val ) in writeFloat32() function in DataOutputStream 145 writeFloat32( val.x() ); in writeVec2f() 146 writeFloat32( val.y() ); in writeVec2f() 152 writeFloat32( val.x() ); in writeVec3f() 153 writeFloat32( val.y() ); in writeVec3f() 154 writeFloat32( val.z() ); in writeVec3f() 160 writeFloat32( val.x() ); in writeVec4f() 161 writeFloat32( val.y() ); in writeVec4f() 162 writeFloat32( val.z() ); in writeVec4f() 163 writeFloat32( val.w() ); in writeVec4f()
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H A D | LightSourcePaletteManager.cpp | 101 dos.writeFloat32(m.Light->getSpotExponent() ); in write() 102 dos.writeFloat32(m.Light->getSpotCutoff() ); in write() 103 dos.writeFloat32(0); // Yaw (N/A) in write() 104 dos.writeFloat32(0); // Pitch (N/A) in write() 105 dos.writeFloat32(m.Light->getConstantAttenuation() ); in write() 106 dos.writeFloat32(m.Light->getLinearAttenuation() ); in write() 107 dos.writeFloat32(m.Light->getQuadraticAttenuation() ); in write()
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H A D | expPrimaryRecords.cpp | 209 _records->writeFloat32( loopDuration ); in writeGroup() 210 _records->writeFloat32( lastFrameDuration ); in writeGroup() 522 _records->writeFloat32( lightDir[0] ); // Yaw in writeLightSource() 523 _records->writeFloat32( lightDir[1] ); // Pitch in writeLightSource() 714 _records->writeFloat32( lp0._intensity ); // Intensity in writeLightPoint() 715 _records->writeFloat32( 0.f ); // Back intensity TBD in writeLightPoint() 716 _records->writeFloat32( 0.f ); // min defocus in writeLightPoint() 717 _records->writeFloat32( 0.f ); // max defocus in writeLightPoint() 729 _records->writeFloat32( 1.f ); // Fog scalar in writeLightPoint() 730 _records->writeFloat32( 0.f ); // Reserved in writeLightPoint() [all …]
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H A D | DataOutputStream.h | 46 void writeFloat32( const float32 val );
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H A D | expAncillaryRecords.cpp | 95 _records->writeFloat32( (*rm)( idx, jdx ) ); in writeMatrix()
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/dports/www/grafana8/grafana-8.3.6/vendor/github.com/google/flatbuffers/tests/my-game/example/ |
H A D | vec3.ts | 23 this.bb!.writeFloat32(this.bb_pos + 0, value); 32 this.bb!.writeFloat32(this.bb_pos + 4, value); 41 this.bb!.writeFloat32(this.bb_pos + 8, value); 86 builder.writeFloat32(z); 87 builder.writeFloat32(y); 88 builder.writeFloat32(x);
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/dports/devel/flatbuffers/flatbuffers-2.0.0/tests/my-game/example/ |
H A D | vec3.ts | 23 this.bb!.writeFloat32(this.bb_pos + 0, value); 32 this.bb!.writeFloat32(this.bb_pos + 4, value); 41 this.bb!.writeFloat32(this.bb_pos + 8, value); 86 builder.writeFloat32(z); 87 builder.writeFloat32(y); 88 builder.writeFloat32(x);
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/dports/math/dune-grid/dune-grid-de36e4b4e99da4cd7a120a39779345e701821115/dune/grid/io/file/vtk/ |
H A D | dataarraywriter.hh | 72 writeFloat32(data); break; in write() 93 virtual void writeFloat32 (float data) = 0; 143 void writeFloat32 (float data) final in writeFloat32() function in Dune::VTK::AsciiDataArrayWriter 240 void writeFloat32 (float data) final in writeFloat32() function in Dune::VTK::BinaryDataArrayWriter 300 void writeFloat32 (float) final {} in writeFloat32() function in Dune::VTK::AppendedRawDataArrayWriter 345 void writeFloat32 (float) final {} in writeFloat32() function in Dune::VTK::AppendedBase64DataArrayWriter 382 void writeFloat32 (float data) final in writeFloat32() function in Dune::VTK::NakedBase64DataArrayWriter 429 void writeFloat32 (float data) final in writeFloat32() function in Dune::VTK::NakedRawDataArrayWriter
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/dports/cad/padring/padring-b2a64ab/src/gds2/ |
H A D | gds2writer.h | 52 void writeFloat32(float v);
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/dports/www/grafana8/grafana-8.3.6/vendor/github.com/google/flatbuffers/ts/ |
H A D | builder.ts | 143 writeFloat32(value: number): void { method in Builder 144 this.bb.writeFloat32(this.space -= 4, value); 193 this.writeFloat32(value);
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/dports/devel/flatbuffers/flatbuffers-2.0.0/ts/ |
H A D | builder.ts | 143 writeFloat32(value: number): void { method in Builder 144 this.bb.writeFloat32(this.space -= 4, value); 193 this.writeFloat32(value);
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/dports/misc/mnn/MNN-1.2.0/3rd_party/flatbuffers/tests/ |
H A D | monster_test_generated.ts | 344 this.bb!.writeFloat32(this.bb_pos + offset, value); 366 this.bb!.writeFloat32(this.bb_pos + offset, value); 388 this.bb!.writeFloat32(this.bb_pos + offset, value); 466 builder.writeFloat32(z); 467 builder.writeFloat32(y); 468 builder.writeFloat32(x); 1305 this.bb!.writeFloat32(this.bb_pos + offset, value); 1328 this.bb!.writeFloat32(this.bb_pos + offset, value); 1351 this.bb!.writeFloat32(this.bb_pos + offset, value); 2756 this.bb!.writeFloat32(this.bb_pos + offset, value);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/flatbuffers/src/tests/ |
H A D | monster_test_generated.ts | 396 this.bb!.writeFloat32(this.bb_pos + offset, value); 418 this.bb!.writeFloat32(this.bb_pos + offset, value); 440 this.bb!.writeFloat32(this.bb_pos + offset, value); 518 builder.writeFloat32(z); 519 builder.writeFloat32(y); 520 builder.writeFloat32(x); 1372 this.bb!.writeFloat32(this.bb_pos + offset, value); 1395 this.bb!.writeFloat32(this.bb_pos + offset, value); 1418 this.bb!.writeFloat32(this.bb_pos + offset, value); 2843 this.bb!.writeFloat32(this.bb_pos + offset, value);
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/dports/security/vault/vault-1.8.2/vendor/github.com/google/flatbuffers/tests/ |
H A D | monster_test_generated.ts | 344 this.bb!.writeFloat32(this.bb_pos + offset, value); 366 this.bb!.writeFloat32(this.bb_pos + offset, value); 388 this.bb!.writeFloat32(this.bb_pos + offset, value); 466 builder.writeFloat32(z); 467 builder.writeFloat32(y); 468 builder.writeFloat32(x); 1305 this.bb!.writeFloat32(this.bb_pos + offset, value); 1328 this.bb!.writeFloat32(this.bb_pos + offset, value); 1351 this.bb!.writeFloat32(this.bb_pos + offset, value); 2756 this.bb!.writeFloat32(this.bb_pos + offset, value);
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/dports/www/osrm-backend/osrm-backend-5.26.0/third_party/flatbuffers/tests/ |
H A D | monster_test_generated.ts | 382 this.bb!.writeFloat32(this.bb_pos + offset, value); 404 this.bb!.writeFloat32(this.bb_pos + offset, value); 426 this.bb!.writeFloat32(this.bb_pos + offset, value); 504 builder.writeFloat32(z); 505 builder.writeFloat32(y); 506 builder.writeFloat32(x); 1370 this.bb!.writeFloat32(this.bb_pos + offset, value); 1393 this.bb!.writeFloat32(this.bb_pos + offset, value); 1416 this.bb!.writeFloat32(this.bb_pos + offset, value); 2838 this.bb!.writeFloat32(this.bb_pos + offset, value);
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