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Searched refs:writeFloat32 (Results 1 – 25 of 37) sorted by relevance

12

/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/OpenFlight/
H A DMaterialPaletteManager.cpp82 dos.writeFloat32(ambient.r() ); in write()
83 dos.writeFloat32(ambient.g() ); in write()
84 dos.writeFloat32(ambient.b() ); in write()
85 dos.writeFloat32(diffuse.r() ); in write()
86 dos.writeFloat32(diffuse.g() ); in write()
87 dos.writeFloat32(diffuse.b() ); in write()
88 dos.writeFloat32(specular.r() ); in write()
89 dos.writeFloat32(specular.g() ); in write()
90 dos.writeFloat32(specular.b() ); in write()
91 dos.writeFloat32(emissive.r() ); in write()
[all …]
H A DReaderWriterATTR.cpp242 out.writeFloat32( attr->lod0 ); in writeObject()
243 out.writeFloat32( attr->scale0 ); in writeObject()
244 out.writeFloat32( attr->lod1 ); in writeObject()
245 out.writeFloat32( attr->scale1 ); in writeObject()
246 out.writeFloat32( attr->lod2 ); in writeObject()
248 out.writeFloat32( attr->lod3 ); in writeObject()
250 out.writeFloat32( attr->lod4 ); in writeObject()
252 out.writeFloat32( attr->lod5 ); in writeObject()
254 out.writeFloat32( attr->lod6 ); in writeObject()
256 out.writeFloat32( attr->lod7 ); in writeObject()
[all …]
H A DDataOutputStream.cpp89 DataOutputStream::writeFloat32( const float32 val )
145 writeFloat32( val.x() );
146 writeFloat32( val.y() );
152 writeFloat32( val.x() );
153 writeFloat32( val.y() );
154 writeFloat32( val.z() );
160 writeFloat32( val.x() );
161 writeFloat32( val.y() );
162 writeFloat32( val.z() );
163 writeFloat32( val.w() );
H A DLightSourcePaletteManager.cpp101 dos.writeFloat32(m.Light->getSpotExponent() ); in write()
102 dos.writeFloat32(m.Light->getSpotCutoff() ); in write()
103 dos.writeFloat32(0); // Yaw (N/A) in write()
104 dos.writeFloat32(0); // Pitch (N/A) in write()
105 dos.writeFloat32(m.Light->getConstantAttenuation() ); in write()
106 dos.writeFloat32(m.Light->getLinearAttenuation() ); in write()
107 dos.writeFloat32(m.Light->getQuadraticAttenuation() ); in write()
H A DexpPrimaryRecords.cpp209 _records->writeFloat32( loopDuration );
210 _records->writeFloat32( lastFrameDuration );
522 _records->writeFloat32( lightDir[0] ); // Yaw
523 _records->writeFloat32( lightDir[1] ); // Pitch in writeMeshPrimitive()
714 _records->writeFloat32( lp0._intensity ); // Intensity
715 _records->writeFloat32( 0.f ); // Back intensity TBD
716 _records->writeFloat32( 0.f ); // min defocus
717 _records->writeFloat32( 0.f ); // max defocus
729 _records->writeFloat32( 1.f ); // Fog scalar
730 _records->writeFloat32( 0.f ); // Reserved
[all …]
H A DDataOutputStream.h46 void writeFloat32( const float32 val );
H A DexpAncillaryRecords.cpp95 _records->writeFloat32( (*rm)( idx, jdx ) ); in VertexCN()
H A DexpGeometryRecords.cpp819 _records->writeFloat32( tc[ 0 ] ); in writePush()
820 _records->writeFloat32( tc[ 1 ] ); in writePush()
880 _records->writeFloat32( tc[0] ); in writePush()
881 _records->writeFloat32( tc[1] ); in writePush()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/OpenFlight/
H A DMaterialPaletteManager.cpp82 dos.writeFloat32(ambient.r() ); in write()
83 dos.writeFloat32(ambient.g() ); in write()
84 dos.writeFloat32(ambient.b() ); in write()
85 dos.writeFloat32(diffuse.r() ); in write()
86 dos.writeFloat32(diffuse.g() ); in write()
87 dos.writeFloat32(diffuse.b() ); in write()
88 dos.writeFloat32(specular.r() ); in write()
89 dos.writeFloat32(specular.g() ); in write()
90 dos.writeFloat32(specular.b() ); in write()
91 dos.writeFloat32(emissive.r() ); in write()
[all …]
H A DReaderWriterATTR.cpp242 out.writeFloat32( attr->lod0 ); in writeObject()
243 out.writeFloat32( attr->scale0 ); in writeObject()
244 out.writeFloat32( attr->lod1 ); in writeObject()
245 out.writeFloat32( attr->scale1 ); in writeObject()
246 out.writeFloat32( attr->lod2 ); in writeObject()
248 out.writeFloat32( attr->lod3 ); in writeObject()
250 out.writeFloat32( attr->lod4 ); in writeObject()
252 out.writeFloat32( attr->lod5 ); in writeObject()
254 out.writeFloat32( attr->lod6 ); in writeObject()
256 out.writeFloat32( attr->lod7 ); in writeObject()
[all …]
H A DDataOutputStream.cpp89 DataOutputStream::writeFloat32( const float32 val ) in writeFloat32() function in DataOutputStream
145 writeFloat32( val.x() ); in writeVec2f()
146 writeFloat32( val.y() ); in writeVec2f()
152 writeFloat32( val.x() ); in writeVec3f()
153 writeFloat32( val.y() ); in writeVec3f()
154 writeFloat32( val.z() ); in writeVec3f()
160 writeFloat32( val.x() ); in writeVec4f()
161 writeFloat32( val.y() ); in writeVec4f()
162 writeFloat32( val.z() ); in writeVec4f()
163 writeFloat32( val.w() ); in writeVec4f()
H A DLightSourcePaletteManager.cpp101 dos.writeFloat32(m.Light->getSpotExponent() ); in write()
102 dos.writeFloat32(m.Light->getSpotCutoff() ); in write()
103 dos.writeFloat32(0); // Yaw (N/A) in write()
104 dos.writeFloat32(0); // Pitch (N/A) in write()
105 dos.writeFloat32(m.Light->getConstantAttenuation() ); in write()
106 dos.writeFloat32(m.Light->getLinearAttenuation() ); in write()
107 dos.writeFloat32(m.Light->getQuadraticAttenuation() ); in write()
H A DexpPrimaryRecords.cpp209 _records->writeFloat32( loopDuration ); in writeGroup()
210 _records->writeFloat32( lastFrameDuration ); in writeGroup()
522 _records->writeFloat32( lightDir[0] ); // Yaw in writeLightSource()
523 _records->writeFloat32( lightDir[1] ); // Pitch in writeLightSource()
714 _records->writeFloat32( lp0._intensity ); // Intensity in writeLightPoint()
715 _records->writeFloat32( 0.f ); // Back intensity TBD in writeLightPoint()
716 _records->writeFloat32( 0.f ); // min defocus in writeLightPoint()
717 _records->writeFloat32( 0.f ); // max defocus in writeLightPoint()
729 _records->writeFloat32( 1.f ); // Fog scalar in writeLightPoint()
730 _records->writeFloat32( 0.f ); // Reserved in writeLightPoint()
[all …]
H A DDataOutputStream.h46 void writeFloat32( const float32 val );
H A DexpAncillaryRecords.cpp95 _records->writeFloat32( (*rm)( idx, jdx ) ); in writeMatrix()
/dports/www/grafana8/grafana-8.3.6/vendor/github.com/google/flatbuffers/tests/my-game/example/
H A Dvec3.ts23 this.bb!.writeFloat32(this.bb_pos + 0, value);
32 this.bb!.writeFloat32(this.bb_pos + 4, value);
41 this.bb!.writeFloat32(this.bb_pos + 8, value);
86 builder.writeFloat32(z);
87 builder.writeFloat32(y);
88 builder.writeFloat32(x);
/dports/devel/flatbuffers/flatbuffers-2.0.0/tests/my-game/example/
H A Dvec3.ts23 this.bb!.writeFloat32(this.bb_pos + 0, value);
32 this.bb!.writeFloat32(this.bb_pos + 4, value);
41 this.bb!.writeFloat32(this.bb_pos + 8, value);
86 builder.writeFloat32(z);
87 builder.writeFloat32(y);
88 builder.writeFloat32(x);
/dports/math/dune-grid/dune-grid-de36e4b4e99da4cd7a120a39779345e701821115/dune/grid/io/file/vtk/
H A Ddataarraywriter.hh72 writeFloat32(data); break; in write()
93 virtual void writeFloat32 (float data) = 0;
143 void writeFloat32 (float data) final in writeFloat32() function in Dune::VTK::AsciiDataArrayWriter
240 void writeFloat32 (float data) final in writeFloat32() function in Dune::VTK::BinaryDataArrayWriter
300 void writeFloat32 (float) final {} in writeFloat32() function in Dune::VTK::AppendedRawDataArrayWriter
345 void writeFloat32 (float) final {} in writeFloat32() function in Dune::VTK::AppendedBase64DataArrayWriter
382 void writeFloat32 (float data) final in writeFloat32() function in Dune::VTK::NakedBase64DataArrayWriter
429 void writeFloat32 (float data) final in writeFloat32() function in Dune::VTK::NakedRawDataArrayWriter
/dports/cad/padring/padring-b2a64ab/src/gds2/
H A Dgds2writer.h52 void writeFloat32(float v);
/dports/www/grafana8/grafana-8.3.6/vendor/github.com/google/flatbuffers/ts/
H A Dbuilder.ts143 writeFloat32(value: number): void { method in Builder
144 this.bb.writeFloat32(this.space -= 4, value);
193 this.writeFloat32(value);
/dports/devel/flatbuffers/flatbuffers-2.0.0/ts/
H A Dbuilder.ts143 writeFloat32(value: number): void { method in Builder
144 this.bb.writeFloat32(this.space -= 4, value);
193 this.writeFloat32(value);
/dports/misc/mnn/MNN-1.2.0/3rd_party/flatbuffers/tests/
H A Dmonster_test_generated.ts344 this.bb!.writeFloat32(this.bb_pos + offset, value);
366 this.bb!.writeFloat32(this.bb_pos + offset, value);
388 this.bb!.writeFloat32(this.bb_pos + offset, value);
466 builder.writeFloat32(z);
467 builder.writeFloat32(y);
468 builder.writeFloat32(x);
1305 this.bb!.writeFloat32(this.bb_pos + offset, value);
1328 this.bb!.writeFloat32(this.bb_pos + offset, value);
1351 this.bb!.writeFloat32(this.bb_pos + offset, value);
2756 this.bb!.writeFloat32(this.bb_pos + offset, value);
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/flatbuffers/src/tests/
H A Dmonster_test_generated.ts396 this.bb!.writeFloat32(this.bb_pos + offset, value);
418 this.bb!.writeFloat32(this.bb_pos + offset, value);
440 this.bb!.writeFloat32(this.bb_pos + offset, value);
518 builder.writeFloat32(z);
519 builder.writeFloat32(y);
520 builder.writeFloat32(x);
1372 this.bb!.writeFloat32(this.bb_pos + offset, value);
1395 this.bb!.writeFloat32(this.bb_pos + offset, value);
1418 this.bb!.writeFloat32(this.bb_pos + offset, value);
2843 this.bb!.writeFloat32(this.bb_pos + offset, value);
/dports/security/vault/vault-1.8.2/vendor/github.com/google/flatbuffers/tests/
H A Dmonster_test_generated.ts344 this.bb!.writeFloat32(this.bb_pos + offset, value);
366 this.bb!.writeFloat32(this.bb_pos + offset, value);
388 this.bb!.writeFloat32(this.bb_pos + offset, value);
466 builder.writeFloat32(z);
467 builder.writeFloat32(y);
468 builder.writeFloat32(x);
1305 this.bb!.writeFloat32(this.bb_pos + offset, value);
1328 this.bb!.writeFloat32(this.bb_pos + offset, value);
1351 this.bb!.writeFloat32(this.bb_pos + offset, value);
2756 this.bb!.writeFloat32(this.bb_pos + offset, value);
/dports/www/osrm-backend/osrm-backend-5.26.0/third_party/flatbuffers/tests/
H A Dmonster_test_generated.ts382 this.bb!.writeFloat32(this.bb_pos + offset, value);
404 this.bb!.writeFloat32(this.bb_pos + offset, value);
426 this.bb!.writeFloat32(this.bb_pos + offset, value);
504 builder.writeFloat32(z);
505 builder.writeFloat32(y);
506 builder.writeFloat32(x);
1370 this.bb!.writeFloat32(this.bb_pos + offset, value);
1393 this.bb!.writeFloat32(this.bb_pos + offset, value);
1416 this.bb!.writeFloat32(this.bb_pos + offset, value);
2838 this.bb!.writeFloat32(this.bb_pos + offset, value);

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