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Searched refs:writeVisibility (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/alembic/alembic-1.8.3/maya/AbcExport/
H A DMayaUtility.h190 writeVisibility = false; in JobArgs()
215 bool writeVisibility; member
H A DAbcExport.cpp419 jobArgs.writeVisibility = true;
H A DAttributesWriter.cpp1799 if (iArgs.writeVisibility) in AttributesWriter()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgpu-cts/src/src/webgpu/api/validation/resource_usages/
H A DtextureUsageInPassEncoder.spec.ts690 p.compute && Boolean(p.writeVisibility & GPUConst.ShaderStage.VERTEX)
694 const { compute, readVisibility, writeVisibility } = t.params; constant
699 const writeHasVertexStage = Boolean(writeVisibility & GPUShaderStage.VERTEX);
713 visibility: writeVisibility,