Searched refs:writeVisibility (Results 1 – 4 of 4) sorted by relevance
190 writeVisibility = false; in JobArgs()215 bool writeVisibility; member
419 jobArgs.writeVisibility = true;
1799 if (iArgs.writeVisibility) in AttributesWriter()
690 p.compute && Boolean(p.writeVisibility & GPUConst.ShaderStage.VERTEX)694 const { compute, readVisibility, writeVisibility } = t.params; constant699 const writeHasVertexStage = Boolean(writeVisibility & GPUShaderStage.VERTEX);713 visibility: writeVisibility,