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Searched refs:wzAvailableDisplayScales (Results 1 – 4 of 4) sorted by relevance

/dports/games/warzone2100/warzone2100/lib/framework/
H A Dwzapp.h111 std::vector<unsigned int> wzAvailableDisplayScales();
/dports/games/warzone2100/warzone2100/lib/sdl/
H A Dmain_sdl.cpp291 std::vector<unsigned int> wzAvailableDisplayScales() in wzAvailableDisplayScales() function
1546 auto availableDisplayScales = wzAvailableDisplayScales(); in wzGetMaximumDisplayScaleForWindowSize()
1576 auto availableDisplayScales = wzAvailableDisplayScales(); in wzGetSuggestedDisplayScaleForCurrentWindowSize()
1713 auto availableDisplayScales = wzAvailableDisplayScales(); in wzGetDefaultBaseDisplayScale()
/dports/games/warzone2100/warzone2100/src/
H A Dingameop.cpp680 if (wzAvailableDisplayScales().size() > 1) in startIGVideoOptionsMenu()
H A Dfrontend.cpp1435 const bool showDisplayScale = wzAvailableDisplayScales().size() > 1; in startVideoOptionsMenu()
1457 std::vector<unsigned int> displayScales = wzAvailableDisplayScales(); in availableDisplayScalesSorted()