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Searched refs:wzSemaphoreWait (Results 1 – 6 of 6) sorted by relevance

/dports/games/warzone2100/warzone2100/lib/framework/
H A Dwzapp.h133 WZ_DECL_NONNULL(1) void wzSemaphoreWait(WZ_SEMAPHORE *semaphore);
198 R get() { auto &data = *internal; wzSemaphoreWait(data.sem); return std::move(data.ret); } in get()
/dports/games/warzone2100/warzone2100/src/
H A Dmap.cpp1130 wzSemaphoreWait(dangerDoneSemaphore); in mapShutdown()
1968 wzSemaphoreWait(dangerSemaphore); // Go to sleep until needed. in dangerThreadFunc()
2113 wzSemaphoreWait(dangerDoneSemaphore); in mapUpdate()
H A Dfpath.cpp84 wzSemaphoreWait(fpathSemaphore); // Go to sleep until needed. in fpathThreadFunc()
H A Durlrequest.cpp1027 wzSemaphoreWait(urlRequestSemaphore); // Go to sleep until needed. in urlRequestThreadFunc()
/dports/games/warzone2100/warzone2100/lib/netplay/
H A Dnetsocket.cpp494 wzSemaphoreWait(socketThreadSemaphore); in socketThreadFunction()
/dports/games/warzone2100/warzone2100/lib/sdl/
H A Dmain_sdl.cpp717 void wzSemaphoreWait(WZ_SEMAPHORE *semaphore) in wzSemaphoreWait() function