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Searched refs:wzSetCursor (Results 1 – 11 of 11) sorted by relevance

/dports/games/warzone2100/warzone2100/src/
H A Ddisplay.cpp735 wzSetCursor(CURSOR_DEFAULT); in processMouseClickInput()
740 wzSetCursor(CURSOR_BUILD); in processMouseClickInput()
915 wzSetCursor(CURSOR_SCOUT); in processMouseClickInput()
931 wzSetCursor(CURSOR_DEFAULT); in processMouseClickInput()
946 wzSetCursor(CURSOR_ATTACK); in processMouseClickInput()
952 wzSetCursor(CURSOR_SELECT); in processMouseClickInput()
956 wzSetCursor(CURSOR_DEFAULT); in processMouseClickInput()
1043 wzSetCursor(CURSOR_UARROW); in handleCameraScrolling()
1048 wzSetCursor(CURSOR_DARROW); in handleCameraScrolling()
1052 wzSetCursor(CURSOR_LARROW); in handleCameraScrolling()
[all …]
H A Dloop.cpp162 wzSetCursor(CURSOR_DEFAULT); in renderLoop()
204 wzSetCursor(CURSOR_DEFAULT); in renderLoop()
H A Dwrappers.cpp203 wzSetCursor(CURSOR_DEFAULT); in titleLoop()
H A Dinit.cpp883 wzSetCursor(CURSOR_DEFAULT); in frontendInitialise()
1139 wzSetCursor(CURSOR_DEFAULT); in stageTwoInitialise()
H A Dingameop.cpp277 wzSetCursor(CURSOR_DEFAULT); in _intAddInGameOptions()
826 wzSetCursor(CURSOR_DEFAULT); in runIGMouseOptionsMenu()
H A Dmain.cpp1098wzSetCursor(CURSOR_DEFAULT); // if cursor isn't set by anything in the mainLoop, it should revert … in mainLoop()
H A Dkeybind.cpp2873 wzSetCursor(CURSOR_DEFAULT); in kf_QuickLoad()
H A Dmission.cpp2380 wzSetCursor(CURSOR_DEFAULT); in intRunMissionResult()
H A Dfrontend.cpp1782 wzSetCursor(CURSOR_DEFAULT); in runMouseOptionsMenu()
/dports/games/warzone2100/warzone2100/lib/framework/
H A Dwzapp.h96 void wzSetCursor(CURSOR index);
/dports/games/warzone2100/warzone2100/lib/sdl/
H A Dcursors_sdl.cpp1362 void wzSetCursor(CURSOR cur) in wzSetCursor() function