Searched refs:wzSetCursor (Results 1 – 11 of 11) sorted by relevance
735 wzSetCursor(CURSOR_DEFAULT); in processMouseClickInput()740 wzSetCursor(CURSOR_BUILD); in processMouseClickInput()915 wzSetCursor(CURSOR_SCOUT); in processMouseClickInput()931 wzSetCursor(CURSOR_DEFAULT); in processMouseClickInput()946 wzSetCursor(CURSOR_ATTACK); in processMouseClickInput()952 wzSetCursor(CURSOR_SELECT); in processMouseClickInput()956 wzSetCursor(CURSOR_DEFAULT); in processMouseClickInput()1043 wzSetCursor(CURSOR_UARROW); in handleCameraScrolling()1048 wzSetCursor(CURSOR_DARROW); in handleCameraScrolling()1052 wzSetCursor(CURSOR_LARROW); in handleCameraScrolling()[all …]
162 wzSetCursor(CURSOR_DEFAULT); in renderLoop()204 wzSetCursor(CURSOR_DEFAULT); in renderLoop()
203 wzSetCursor(CURSOR_DEFAULT); in titleLoop()
883 wzSetCursor(CURSOR_DEFAULT); in frontendInitialise()1139 wzSetCursor(CURSOR_DEFAULT); in stageTwoInitialise()
277 wzSetCursor(CURSOR_DEFAULT); in _intAddInGameOptions()826 wzSetCursor(CURSOR_DEFAULT); in runIGMouseOptionsMenu()
1098 …wzSetCursor(CURSOR_DEFAULT); // if cursor isn't set by anything in the mainLoop, it should revert … in mainLoop()
2873 wzSetCursor(CURSOR_DEFAULT); in kf_QuickLoad()
2380 wzSetCursor(CURSOR_DEFAULT); in intRunMissionResult()
1782 wzSetCursor(CURSOR_DEFAULT); in runMouseOptionsMenu()
96 void wzSetCursor(CURSOR index);
1362 void wzSetCursor(CURSOR cur) in wzSetCursor() function