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Searched refs:x_disp (Results 1 – 25 of 33) sorted by relevance

12

/dports/math/ploticus-nox11/pl240src/src/
H A Dx11.c53 static Display *x_disp; variable
121 display = x_disp;
196 x_disp,
245 XSetForeground( x_disp, x_gc, BlackPixel( x_disp, x_screen ));
291 x_disp,
827 XSetForeground( x_disp, x_gc, WhitePixel( x_disp, x_screen ));
828 XSetBackground( x_disp, x_gc, BlackPixel( x_disp, x_screen )); /* 950907 */
831 XSetForeground( x_disp, x_gc, BlackPixel( x_disp, x_screen ));
991 XFlush( x_disp ); in PLGX_flush()
1015 XFlush( x_disp ); in PLGX_appear()
[all …]
/dports/math/ploticus/pl240src/src/
H A Dx11.c53 static Display *x_disp; variable
121 display = x_disp;
196 x_disp,
245 XSetForeground( x_disp, x_gc, BlackPixel( x_disp, x_screen ));
291 x_disp,
827 XSetForeground( x_disp, x_gc, WhitePixel( x_disp, x_screen ));
828 XSetBackground( x_disp, x_gc, BlackPixel( x_disp, x_screen )); /* 950907 */
831 XSetForeground( x_disp, x_gc, BlackPixel( x_disp, x_screen ));
991 XFlush( x_disp ); in PLGX_flush()
1015 XFlush( x_disp ); in PLGX_appear()
[all …]
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/targets/
H A Dcontext_x11.c85 Display *x_disp = NULL; variable
232 XNextEvent (x_disp, &x_event); in X11_ProcessEvent()
239 while (XPending (x_disp)) in X11_ProcessEvents()
263 if (!x_disp) { in X11_OpenDisplay()
264 x_disp = XOpenDisplay (NULL); in X11_OpenDisplay()
265 if (!x_disp) { in X11_OpenDisplay()
298 XCloseDisplay (x_disp); in X11_CloseDisplay()
299 x_disp = 0; in X11_CloseDisplay()
332 XFreeGC (x_disp, gc); in X11_CreateNullCursor()
563 XMapWindow (x_disp, x_win); in X11_CreateWindow()
[all …]
H A Din_x11.c96 ret = XF86DGADirectVideo (x_disp, DefaultScreen (x_disp), in dga_on()
111 ret = XF86DGADirectVideo (x_disp, DefaultScreen (x_disp), 0); in dga_off()
151 XFlush (x_disp); in in_paste_buffer_f()
603 XAutoRepeatOff (x_disp); in x11_keydest_callback()
605 XAutoRepeatOn (x_disp); in x11_keydest_callback()
678 event.xmotion.display = x_disp; in center_pointer()
748 if (!x_disp || !x_win) in IN_LL_Grab_Input()
776 XUngrabPointer (x_disp, CurrentTime); in IN_LL_Grab_Input()
794 if (x_disp) { in IN_LL_Shutdown()
795 XAutoRepeatOn (x_disp); in IN_LL_Shutdown()
[all …]
H A Dvid_x11.c199 x_visinfo = qfglXChooseVisual (x_disp, x_screen, attrib); in glx_choose_visual()
209 XSync (x_disp, 0); in glx_create_context()
211 qfglXMakeCurrent (x_disp, x_win, ctx); in glx_create_context()
219 qfglXSwapBuffers (x_disp, x_win); in glx_end_rendering()
467 XShmDetach (x_disp, &x_shminfo[frm]); in ResetSharedFrameBuffers()
497 if (!XShmAttach (x_disp, &x_shminfo[frm])) in ResetSharedFrameBuffers()
499 XSync (x_disp, 0); in ResetSharedFrameBuffers()
609 if (XShmQueryExtension (x_disp)) { in x11_create_context()
659 XStoreColors (x_disp, x_cmap, colors, 256); in VID_SetPalette()
758 if (!XShmPutImage (x_disp, x_win, x_gc, in VID_Update()
[all …]
/dports/games/tenebrae/tenebrae_0/
H A Din_sun.c49 extern Display *x_disp;
87 XSelectInput( x_disp, x_win, x_std_event_mask ); in IN_CenterMouse()
104 XAutoRepeatOff(x_disp); in CheckMouseState()
106 XGrabPointer(x_disp, x_win, True, in CheckMouseState()
125 XUngrabPointer( x_disp, CurrentTime ); in CheckMouseState()
126 XUngrabKeyboard( x_disp, CurrentTime ); in CheckMouseState()
127 XAutoRepeatOn( x_disp ); in CheckMouseState()
152 if (!x_disp) return; in IN_Shutdown()
158 XUngrabPointer( x_disp, CurrentTime ); in IN_Shutdown()
159 XUngrabKeyboard( x_disp, CurrentTime ); in IN_Shutdown()
[all …]
H A Dvid_sunx.c114 Display *x_disp = NULL; variable
486 XSync(x_disp, 0); in ResetSharedFrameBuffers()
595 x_disp = XOpenDisplay(0); in VID_Init()
596 if (!x_disp) in VID_Init()
702 tmpcmap = XCreateColormap(x_disp, XRootWindow(x_disp, in VID_Init()
750 XMapWindow(x_disp, x_win); in VID_Init()
852 XCloseDisplay(x_disp); in VID_Shutdown()
1000 XDefineCursor(x_disp, x_win, CreateNullCursor(x_disp, x_win)); in GetEvent()
1082 XSync(x_disp, False); in VID_Update()
1101 XSync(x_disp, False); in VID_Update()
[all …]
H A Dvid_sunxil.c128 Display *x_disp = NULL; variable
277 XCloseDisplay(x_disp); in TragicDeath()
421 x_disp = XOpenDisplay(0); in VID_Init()
423 if (!x_disp) { in VID_Init()
447 XSynchronize(x_disp, True); in VID_Init()
549 tmpcmap = XCreateColormap(x_disp, XRootWindow(x_disp, in VID_Init()
587 XDefineCursor(x_disp, x_win, CreateNullCursor(x_disp, x_win)); in VID_Init()
598 XMapWindow(x_disp, x_win); in VID_Init()
606 XNextEvent(x_disp, &event); in VID_Init()
745 XCloseDisplay(x_disp); in VID_Shutdown()
[all …]
H A Dvid_x.c75 static Display *x_disp; variable
262 XAutoRepeatOn(x_disp); in TragicDeath()
263 XCloseDisplay(x_disp); in TragicDeath()
431 XSync(x_disp, 0); in ResetSharedFrameBuffers()
467 if (!x_disp) in VID_Init()
486 XAutoRepeatOff(x_disp); in VID_Init()
572 tmpcmap = XCreateColormap(x_disp, XRootWindow(x_disp, in VID_Init()
611 XDefineCursor(x_disp, x_win, CreateNullCursor(x_disp, x_win)); in VID_Init()
714 XAutoRepeatOn(x_disp); in VID_Shutdown()
715 XCloseDisplay(x_disp); in VID_Shutdown()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/irix/
H A Dglw_imp.c52 static Display *x_disp; variable
216 if (!x_disp) in GLimp_Shutdown()
220 XAutoRepeatOn(x_disp); in GLimp_Shutdown()
221 XCloseDisplay(x_disp); in GLimp_Shutdown()
222 x_disp = NULL; in GLimp_Shutdown()
317 if (!x_disp) in GLimp_InitGraphics()
328 XAutoRepeatOff(x_disp); in GLimp_InitGraphics()
359 x_visinfo = glXChooseVisual( x_disp, DefaultScreen( x_disp ), in GLimp_InitGraphics()
364 x_visinfo = glXChooseVisual( x_disp, DefaultScreen( x_disp ), in GLimp_InitGraphics()
430 XDefineCursor(x_disp, x_win, CreateNullCursor(x_disp, x_win)); in GLimp_InitGraphics()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/irix/
H A Dglw_imp.c52 static Display *x_disp; variable
216 if (!x_disp) in GLimp_Shutdown()
220 XAutoRepeatOn(x_disp); in GLimp_Shutdown()
221 XCloseDisplay(x_disp); in GLimp_Shutdown()
222 x_disp = NULL; in GLimp_Shutdown()
317 if (!x_disp) in GLimp_InitGraphics()
328 XAutoRepeatOff(x_disp); in GLimp_InitGraphics()
359 x_visinfo = glXChooseVisual( x_disp, DefaultScreen( x_disp ), in GLimp_InitGraphics()
364 x_visinfo = glXChooseVisual( x_disp, DefaultScreen( x_disp ), in GLimp_InitGraphics()
430 XDefineCursor(x_disp, x_win, CreateNullCursor(x_disp, x_win)); in GLimp_InitGraphics()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/
H A Drw_xil.c35 static Display *x_disp; variable
349 x_disp, in create_xil_window()
363 XCloseDisplay(x_disp); in TragicDeath()
621 XResizeWindow( x_disp, x_win, in GetEvent()
627 XResizeWindow( x_disp, x_win, in GetEvent()
694 if( !x_disp ) { in SWimp_Init()
791 tmpcmap = XCreateColormap( x_disp, XRootWindow( x_disp, in SWimp_InitGraphics()
826 XDefineCursor( x_disp, x_win, CreateNullCursor( x_disp, x_win ) ); in SWimp_InitGraphics()
840 icon = XCreateBitmapFromData( x_disp, DefaultRootWindow( x_disp ), in SWimp_InitGraphics()
1056 XSync( x_disp, False ); in SWimp_Shutdown()
[all …]
H A Drw_corona.c36 static Display *x_disp; variable
312 XCloseDisplay(x_disp); in TragicDeath()
570 XResizeWindow( x_disp, x_win, in GetEvent()
576 XResizeWindow( x_disp, x_win, in GetEvent()
640 if( !x_disp ) { in SWimp_Init()
707 XRootWindow( x_disp, DefaultScreen( x_disp ) ), in SWimp_InitGraphics()
721 XDefineCursor( x_disp, x_win, CreateNullCursor( x_disp, x_win ) ); in SWimp_InitGraphics()
735 icon = XCreateBitmapFromData( x_disp, DefaultRootWindow( x_disp ), in SWimp_InitGraphics()
746 XMapWindow( x_disp, x_win ); in SWimp_InitGraphics()
829 XSync( x_disp, False ); in SWimp_Shutdown()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/solaris/
H A Drw_xil.c35 static Display *x_disp; variable
349 x_disp, in create_xil_window()
363 XCloseDisplay(x_disp); in TragicDeath()
621 XResizeWindow( x_disp, x_win, in GetEvent()
627 XResizeWindow( x_disp, x_win, in GetEvent()
694 if( !x_disp ) { in SWimp_Init()
791 tmpcmap = XCreateColormap( x_disp, XRootWindow( x_disp, in SWimp_InitGraphics()
826 XDefineCursor( x_disp, x_win, CreateNullCursor( x_disp, x_win ) ); in SWimp_InitGraphics()
840 icon = XCreateBitmapFromData( x_disp, DefaultRootWindow( x_disp ), in SWimp_InitGraphics()
1056 XSync( x_disp, False ); in SWimp_Shutdown()
[all …]
H A Drw_corona.c36 static Display *x_disp; variable
312 XCloseDisplay(x_disp); in TragicDeath()
570 XResizeWindow( x_disp, x_win, in GetEvent()
576 XResizeWindow( x_disp, x_win, in GetEvent()
640 if( !x_disp ) { in SWimp_Init()
707 XRootWindow( x_disp, DefaultScreen( x_disp ) ), in SWimp_InitGraphics()
721 XDefineCursor( x_disp, x_win, CreateNullCursor( x_disp, x_win ) ); in SWimp_InitGraphics()
735 icon = XCreateBitmapFromData( x_disp, DefaultRootWindow( x_disp ), in SWimp_InitGraphics()
746 XMapWindow( x_disp, x_win ); in SWimp_InitGraphics()
829 XSync( x_disp, False ); in SWimp_Shutdown()
[all …]
/dports/games/r1q2/r1q2-8012_5/linux/
H A Drw_x11.c40 static Display *x_disp; variable
421 XSync(x_disp, 0); in ResetSharedFrameBuffers()
433 XAutoRepeatOn(x_disp); in TragicDeath()
434 XCloseDisplay(x_disp); in TragicDeath()
665 if (!x_disp) in SWimp_Init()
778 tmpcmap = XCreateColormap(x_disp, XRootWindow(x_disp, in SWimp_InitGraphics()
814 XDefineCursor(x_disp, x_win, CreateNullCursor(x_disp, x_win)); in SWimp_InitGraphics()
919 XSync(x_disp, False); in SWimp_EndFrame()
928 XSync(x_disp, False); in SWimp_EndFrame()
1024 XAutoRepeatOn(x_disp); in SWimp_Shutdown()
[all …]
/dports/games/yadex/yadex-1.7.0/src/
H A Dspot.h51 if (visible && (! visible_disp || x_disp != x || y_disp != y)) in draw()
59 x_disp = x; in draw()
70 draw_map_point (x_disp, y_disp); in undraw()
86 int x_disp; variable
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/core/linux/
H A DSDL_fcitx.c334 Display *x_disp = info.info.x11.display; in SDL_Fcitx_UpdateTextRect() local
338 … X11_XTranslateCoordinates(x_disp, x_win, RootWindow(x_disp, x_screen), 0, 0, &x, &y, &unused); in SDL_Fcitx_UpdateTextRect()
/dports/devel/sdl20/SDL2-2.0.18/src/core/linux/
H A DSDL_fcitx.c393 Display *x_disp = info.info.x11.display; in SDL_Fcitx_UpdateTextRect() local
397 … X11_XTranslateCoordinates(x_disp, x_win, RootWindow(x_disp, x_screen), 0, 0, &x, &y, &unused); in SDL_Fcitx_UpdateTextRect()
/dports/x11/controllermap/SDL2-2.0.18/src/core/linux/
H A DSDL_fcitx.c393 Display *x_disp = info.info.x11.display; in SDL_Fcitx_UpdateTextRect() local
397 … X11_XTranslateCoordinates(x_disp, x_win, RootWindow(x_disp, x_screen), 0, 0, &x, &y, &unused); in SDL_Fcitx_UpdateTextRect()
/dports/games/quakeforge/quakeforge-0.7.2/include/
H A Dcontext_x11.h48 extern Display *x_disp;
/dports/astro/py-astropy/astropy-5.0/astropy/visualization/wcsaxes/
H A Dframe.py93 x_disp, y_disp = self.pixel[:, 0], self.pixel[:, 1]
95 d = np.hstack([0., np.cumsum(np.sqrt(np.diff(x_disp) ** 2 + np.diff(y_disp) ** 2))])
96 xcen = np.interp(d[-1] / 2., d, x_disp)
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/core/linux/
H A DSDL_fcitx.c500 Display *x_disp = info.info.x11.display; in SDL_Fcitx_UpdateTextRect() local
504 … X11_XTranslateCoordinates(x_disp, x_win, RootWindow(x_disp, x_screen), 0, 0, &x, &y, &unused); in SDL_Fcitx_UpdateTextRect()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/core/linux/
H A DSDL_fcitx.c500 Display *x_disp = info.info.x11.display; in SDL_Fcitx_UpdateTextRect() local
504 … X11_XTranslateCoordinates(x_disp, x_win, RootWindow(x_disp, x_screen), 0, 0, &x, &y, &unused); in SDL_Fcitx_UpdateTextRect()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/core/linux/
H A DSDL_fcitx.c500 Display *x_disp = info.info.x11.display; in SDL_Fcitx_UpdateTextRect() local
504 … X11_XTranslateCoordinates(x_disp, x_win, RootWindow(x_disp, x_screen), 0, 0, &x, &y, &unused); in SDL_Fcitx_UpdateTextRect()

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