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/dports/games/dungeon/dungeon-3.2_1/
H A DDSO3.C34 curxt_1.xroom1 = i & xpars_1.xrmask;
37 xxxflg = ~ xpars_1.xlflag & 65535;
38 curxt_1.xtype = ((i & xxxflg) / xpars_1.xfshft & xpars_1.xfmask) + 1;
49 curxt_1.xobj = exits_1.travel[xi + 1] & xpars_1.xrmask;
50 curxt_1.xactio = exits_1.travel[xi + 1] / xpars_1.xashft;
55 xi += xpars_1.xelnt[curxt_1.xtype - 1];
57 if ((i & xpars_1.xdmask) == dir) {
60 if ((i & xpars_1.xlflag) == 0) {
H A DDVERB2.C408 i = xpars_1.xelnt[xpars_1.xcond - 1] * rnd_(8);
411 xpars_1.xrmask;
H A DBALLOP.C70 if (curxt_1.xtype != xpars_1.xnorm) {
H A DSVERBS.C578 if (curxt_1.xtype == xpars_1.xno || curxt_1.xtype == xpars_1.xcond && !
H A DVARS.H320 #define xpars_1 xpars_ macro